Jump to content

Whirligig Girl

Members
  • Posts

    6,337
  • Joined

  • Last visited

Everything posted by Whirligig Girl

  1. Cool, I did something like this ages ago but never released it.
  2. Hi. Can you please change the name of Lowell? I have a planet already in WhirligigWorld (have done for years) called Lowel, and would prefer if there wasn't any confusion. My Lowel is actually related to the namesake of the astronomer Percival Lowell in ways which would be lite WW spoilers to reveal.
  3. New Horizons, Whirligig World w/ the Kerbmun Homeworld Patch, SnailsAttack's unreleased DPP, and certainly a few more I've forgotten. All of these use Kopernicus' PostSpawnOrbit to move the homeworld after the game loads to fight some of the game-breaking bugs resulting from reparenting planets, which I assume is where the problems arise.
  4. I HADN'T EVEN THOUGHT OF THAT! It doesn't! It shouldn't be too hard to change the localization to use They/Them pronouns but I don't think I can mix/match he/she/they pronouns randomly for when kerbals are referred to by contracts. And definitely you can't match pronouns to textures directly.
  5. Mesbin will never have a full atmosphere. If it ever becomes possible to add atmospheres to nonspherical planets, it won't be done on Mesbin, it'll have to be some other new planet. Don't get your hopes up. All of Mesbin's gameplay and lore is built around over two years of Mesbin being airless. That's not going to change. Mesbin is not that hard to land on, it's just like landing on Tylo. And if you really want an easier game you can play on Kerbmun. But honestly if you want an easy game, Whirligig World isn't for you. Interstellar Consortium is supported by WW, but I don't know the current state of that project, and if it's updated for 1.8.1.
  6. You installed something incorrectly. Check all of your folder directories and make sure you don't have any gamedata folders within folders within gamedata, or mod folders which have version names, etc. Never install Whirligig World through CKAN.
  7. You can easily replicate the functionality of both Toy Solar System and smaller scales like N-scale (1/100th stock scale iirc) Solar System using the Sigma Dimensions mod. Just make sure you set the day length scale to exactly the square root of the rescale factor, where rescale factor = resize factor. I'm not really sure when 1.0 will be coming. I think it will be out before the end of this year. I can however promise within reasonable doubt that I won't be changing the terrain on any major bodies except MAYBE (but unlikely) the following: Mesbin (but all the infrastructure is baked into whatever changes I'd make anyway) Dakkon Totooa Gannovar Ollym Pragnik So playing Whirligig World at this point would almost certainly be safe as long as you avoid permanently settling those bodies until WW 1.0. Orbits are pretty much settled, and I don't plan on adding any bodies to the main mod (Maybe a minor bodies expansion pack would be nice but as a separate download) A lot of the changes I foresee from now on are mostly peripheral changes like science definitions and tweaks to mod compatibility patches and visual stuff, and frankly most of that stuff can wait for after 1.0 without really affecting existing save files.
  8. https://github.com/GregroxMun/Whirligig-World/releases/tag/0.12.3 Note: This is a patch for 0.12. Go read 0.12's changelog and 0.12.1's changelog and 0.12.2's changelog The major feature, as the update name suggests, is the revamp of Mandrake & Rutherford's four little moons, Lozon, Beagrid, Jancy, and Tatian. Where they had previously been boring lumpy balls that I couldn't even spare a science definition for, now they're all really quite interesting and unique worlds. But there are some other changes, notably that the Kaputnik Probe Core now behaves as originally intended: it can no longer be piloted with the pitch/roll/yaw keys nor the fine throttle keys, but must be controlled only through the "limited control" controlset. Changelog Revamped terrain and rebalanced surface gravity for Lozon, Beagrid, Jancy, and Tatian. Removed the secret atmosphere from Etrograd. Added a tenuous atmosphere to Tannor. Tweaked spaceAltitudeThreshold for Tannor and Tyepolbynar. Make Shol's backside glow again when EVE is installed. Slightly changed Mesbin's texture. Add homeworld swap patch to the EVE volcano lights on Mesbin. Remove Lito's EVE clouds. Make Kerbmun's terrain actually look good again. Update Kerbmun Homeworld mode planet descriptions. Add new plugin: ModuleCommandLimitedControl, and apply the new module to Kaputnik probe core. Fix broken Mesbin Homeworld mode planet description config. Make it impossible to rescale the terrain on Mesbin and other nonspherical bodies using Sigma Dimensions, so that terrain rescale can be used without breaking Mesbin. Change barometer experiment's biome mask from 3 to 7. Add new science definitions: Bluedog Design Bureau IR Spectrometer BDB Geiger Counter BDB Camera DMagic Orbital Science SIGINT New definitions for Lozon, Beagrid, Jancy, and Tatian. Change science definitions on Etrograd and Tannor. Make the barometer work better on Mesbin's north polar basin. Biome changes: Fix biome ambiguity on Kerbmun's biome map New biome map for Statmun. Polar region is larger, and the biome map includes large craters. New biome maps for Lozon, Beagrid, Jancy, and Tatian. Three new [REDACTED] can be found around [REDACTED].
  9. https://spacedock.info/mod/2407/EnbyKerbs EnbyKerbs adds eight new textures based upon the default kerbal textures. Since they mix up the gendered characteristics of the existing Kerbals, you can think of them as "transgender" or "nonbinary (n.b. or enby)." Those gendered characteristics are: the head shape, the hairline, and the eyelashes. For reference, the default heads are: rounded head shape with a flat hairline and eyelashes square head shape with a widow's peak and no eyelashes The new heads are: rounded head shape with a flat hairline and no eyelashes. rounded head shape with eyelashes and a widow's peak. rounded head shape with a widow's peak and no eyelashes. square head shape with a flat hairline and no eyelashes. square head shape with a flat hairline and eyelashes. square head shape with a widow's peak and eyelashes. And as a bonus: rounded head shape with no eyelashes, a widow's peak, and a moustache. square head shape with no eyelashes, a widow's peak, and a moustache
  10. I think I wouldn't touch any star system except the stock system, basically just replicate Alternis Kerbol but for KSP2's style. That's basically how I've been treating AKR anyway lately.
  11. That looks real nice! I might download it soon. Do you think you could do something similar for the tracking station (and maybe map view) to turn it into more of a proper Celestia/Space-Engine-like planetarium? (Although more pressing for that would be the ability to turn on and off orbit lines and to have free translational movement of the camera)
  12. This is really cool, it actually fires the engine as separate impulses unlike the RoverDude version. There's just one problem. Orion drives are supposed to be INCREDIBLY powerful engines, capable of enormous accelerations. Mine struggles to leave the launchpad. Is there an explanation for this? Is it just to reduce stress on parts? Even with the yield set to maximum I only get a few Gee.
  13. @Whackjob, you would probably enjoy Whirligig World. Delta-v required to get out of orbit and to the other moons or escape trajectory is quite high, but getting to orbit is comparatively easy. There's also no atmosphere on the homeworld to worry about. Your rockets never cease to impress, amaze, and bewilder me.
  14. https://spacedock.info/mod/2382/Rogue Planet Pack here is the place where you can download the mod Rogue is a mod that adds a brand new to the game ksp never until before now can you play in a rogue planet pack there is now three planets: Rogue (super-jupiter that is warm enough to make kerbin warm enogh) Kerbin (with lights if you have E.V.E. installed) Mun and Minmus (troygans and greece) Duna Laythe (with hot spots if you have E.V.E. installed) requires Kopernicus (and its prerequisites MM and MFI) and Environejntnal visual henfanckmnets now you can play with space in the deepest space because the sun is a planet.
  15. What's this? An Alternis Kerbol game? Fantastic! I liked the Slippist Root Beer reference. I hated the flat flags. I love the use of historical rockets. Looking forward to Apollo and exploration of Laythe and the other planets.
  16. https://github.com/GregroxMun/Whirligig-World/releases/tag/0.12.2 Note: This is a patch for 0.12. Go read 0.12's changelog and 0.12.1's changelog Remove ability to rescale terrain on minor moons using Sigma Dimensions. Attempt to fix scienceValues configuration for homeworld-swap-specific settings.
  17. 0.12.1 Valyr Value Note: This is a patch for 0.12. Go read 0.12's changelog! Main changes: Valyr has been neglected for too long. I mean who would want to visit it, right? Flat islands on a massive planet? No thank you. BUT NO MORE. Valyr's terrain has been significantly revamped, and now has more interesting and varied biomes for you to visit, each based upon one of the regions of Chris Wayan's planet Lyr. Now Valyr is a cool and interesting place to visit! And I dare you to return from it! Asteroids now have their ore reserves cut one hundredfold. They've still got an enormous amount of ore because they're so huge, but now their ore mass is no longer such a huge part of their total mass. Also you know how in 0.11 I changed all the science multipliers? Turns out they never got applied in-game. Also a bunch of other weird and unpredictable behavior was happening with the homeworld swap configs, but NO MORE! Also no more module manager warnings. With that out of the way, here's the full changelog: Add much more interesting and rewarding terrain noise and some hand-drawn features to Valyr. Add brand new biome map and 17 biomes to Valyr. New terrain material shader for Valyr Cut ore mass one hundredfold on asteroids. Metallic asteroids can now reach 10x rather than 5x the stock sizes. Adjusted CRP Asteroid resources. Fix low altitude terrain materials being very very dark on Kerbmun. Remove Kaywell_A Science defs as they were overwriting other science definitions, presumably due to the absence of Kaywell A by default. Fix Dakkon's name in a few science definitions that were causing overwriting problems. Rewrite many MysteryGoo definitions. Actually apply ScienceValues modifiers in-game. Fix biome map ambiguity for Kerbmun, Derbin, Mesbin, Gannovar, Yeerbor, Jifgif, Aerious, Yalthe, Mally, Lowel, Rutherford, and Jancy. Change displayName of Shol's nearside clouds to say near and not far. Change ModuleManager configs to fix some warnings and make science definitions work properly.
  18. So yes, but it's also a matter of making sure all the relevant files are remembered to be opened and that auto-renaming something like "Mally," for instance, doesn't also rename "Normally." Nope. Lots of 1.8.1-specific changes. Tomorrow at 3 PM Eastern Daylight Time (7:00 PM UTC) @Shamash and I will be doing a release livestream as usual (though a few days late) on his Twitch Channel.
  19. https://github.com/GregroxMun/Whirligig-World/releases/tag/0.12 What's on the Limb of Kaywell? It's Limnel! Kaywell was too big for its brightness so it needed some help from an early-M Red Dwarf to keep its planets in line as we lowered its mass. New Features: Update to be compatible with Kopernicus 1.8.1-1. Remove support for Kopernicus Expansions. Limnel, new star in close binary orbit with Kaywell. Kaywell-A is less massive, but the combined mass and luminosity of Kaywell-A and Limnel equals that of the old Kaywell. Setting patch in settings.cfg to turn Limnel and Kaywell into a binary. By default, Kaywell-A remains at the barycenter. New terrain for Mesbin, including tectonic rifts and different noise mods. Entirely new terrain for Yalthe and Yokane, supporting HazardousBody features. Entirely new terrain for Mally by SnailsAttack (I couldn't be bothered) Raise surface gravity of Mandrake & Rutherford's little moons. Three new flags: KaywellLimnelFlag, Amerikerbmun and Trans Kerbmun. Support for some of Bluedog Design Bureau's science definitions. Better cloud maps in EVE for many planets. Fix broken SOI transitions on tiny/close-in minor worlds throughout the system, including Statmun. Rewritten Mystery Goo science reports to be a biological sample exposure experiment. Fix the vacuum engines patch. New biome map for Yeerbor. Raise Mesbin's KSC and its foundation up by 400 meters. Remove biome mask modification from BG deployable experiments. Fix dependency on Kopernicus Expansions Fix broken and/or weird terrain material settings on many planets using the new 1.8.1 shaders. Fix weird KSC foundations color with 1.8.1 shaders. Replace Kopernicus Expansions EmissiveFX with EVE CityLights. Unfortunately for Yalthe and Yokane you must tab over to those moons in the tracking station, open up the EVE menu, select the CityLights config manager, and hit "apply," for the lights to show up in scaledspace.
  20. I know your intention wasn't to be rude, and I appreciate you explicitly saying it wasn't, but for a balanced critique you should really try to focus just as much on positive stuff as the negative. With that out of the way, a response: First of all: I'm not changing any planet names. Jifgif: that's the joke, in fact the description for this moon points out that astronomers got caught up in debates/brawls about the correct pronunciation. The name is also a pun that I will not spoil. Etrograd: Well it is a retrograde moon, after all. Mesbinites don't have much mythology of their own to take names from, sometimes they just say what they see. The consistent terminology of the Mesbin system's moons is very much intentional, reflecting a very serious and descriptive take at naming these worlds. The etymology of Thresomin and Troymin are right there! Lito and Yalthe are both scrambled up Tylo and Laythe. Reander is Meander with an R. This is a holdover from when the mod was very young and Lito and Yalthe were more analogous to Tylo and Laythe. Tyepolbynar is literally my favorite name in the entire mod. But you're not the first person to suggest it sucks. The description of the planet alludes to Mesbinites having a tough time with the name and suggests the alternative nickname Typoball. But Tyepolbynar will always be the official name. Yawer does yaw. In-universe the description suggests there's a conlang in which the word Yawer means "blinker," which it does. Again, it should be very obvious at this point that the frank naming conventions of many of these worlds is a stylistic choice. Lowel was absolutely named after Lowell. Lowel as a planet name actually dates back to before Whirligig World was first imagined. All the astrophotos suck and will be remade when 1.0 comes out. The bloom effect doesn't look good. Statmun's angular size from the space center is comparable to that of the Moon. This photo clearly does not represent the best photos of Statmun, but something taken with a powerful zoom on a camera. If I showed Statmun in too much detail then the impetus to visit it would be gone! It's actually not really trivial to rename a planet, so late in the development process. I have to make sure every single config file that references the planet is changed, and there's a lot. Not just the planet config, but any planets orbiting it, the description files, the science definitions, mod support files, all the texture filenames. Unless there's a really good reason (like if a name is offensive or sounds just really bad to me, or I come up with a much better name) then it's hard to justify the tedium and risk of accident involved.
  21. Kopernicus Expansions is not supported by KSP 1.8.1 and Kopernicus 1.8.1-1. I'm currently working on an update to Whirligig World. After that I may tackle SLIPPIST-1 again. That's a real cool skybox. Can you make one that looks a bit more realistic? Make the galactic plane much much dimmer/subtler and keep all the stars bright, and without any labels? I think it's really cool that you're able to do that, maybe I can have you make a special skybox for Whirligig World sometime. It's not a real system, but I know where it lies in relation to the Kerbol system, and as of now the Kerbol system uses all real stars.
×
×
  • Create New...