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Everything posted by DGatsby
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Very neat stuff! I'm excited to see how the pod turns out, particularly the three man version.
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Also, here's a larger station I built recently:
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Hope it happens! But of course do what you want; it's your mod! Those are some very pretty station parts as well!
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Thanks for the update Beale! I really like the Spektr. It's a neat station part, and I have some other ideas for it as well! As I said I might, I took the liberty of turning it into a command pod. For my own space agencies, I like designing ships that have a logical progression in style, like in RL how Gemini was the Mercury mkII. To that end, I added control and a heatshield to the Spektr. Anyone can grab the .cfg here: Download me! It doesn't have any windows (which are a luxury ) and once there's a station IVA it might be a little weird, but easy to overlook. An interesting thing you might do, Beale, would be to make a command pod variant of the Spektr that seated four or five Kerbals with an appropriate IVA. Your mod has just about everything except a high-capacity command pod, and Spektr might be a unique choice for this! To help you visualize this, I've put the original IVA from Niemand303's Aeria in: (Also, that beautiful 1.875 tank is from this mod: 1.875 me!)
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I don't have ATM installed now, but I think I did a while back. Actually now that I think about it, I've installed and removed so many mods on this KSP install that I've probably just borked things in some way. I'll do a fresh install later today!
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Anyone else having this problem? Half the pod seems to be stuck in some sort of permanent shadow.
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Beautiful!
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Ha! Any little green people inside? Also the new textures for the TKS are great! It's one pretty space bullet.
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I would agree that that the Spektr is closer to stock, and is better fitting with the smaller parts. Thanks for making it three as well!
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Cool part! How many does the Spektr seat? One could almost use it as an alternative Gemini pod.
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[Dev Revived][Part][14/09/14] MOSOI Industries
DGatsby replied to Niemand303's topic in KSP1 Mod Development
Great to see Dev renewed! This little mod is too great to lose. -
Love the new IVAs! Thanks for all your hard work Beale!
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Thanks for the update! I hope you can get everything straightened out!
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Another little outpost I put up, this time Tantares only:
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Some of the stuff I've been doing recently: Stand by to launch, Yuri! Such a beautiful ship and rocket: Such a funny hat on this rocket: Flying saucers! Ships in love! Not a great view though... Orbital Outpost Hood: Now with more crew aboard: Mighty celestial company: Beautiful Symmetry:
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Any news? I'd love to hear how it's going!
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That IVA looks really neat! For the Vostok IVA could you base it around the orbital Tantares module you've made? Maybe it wouldn't be as distinct, but I think it would functionally work very well.
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Personally I really like your use of color. I have to admit I am something of a minimalist, so the simple grey with the the bands of color on the separator, or on the Soyuz service module, work really well I think. It's made effective because it is sparse. Also when you combine Tantares parts with stock, the simple color scheme allows you to create an aesthetically rocket ship. So I would say stick with simple colors minimally applied.
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Deadly Reentry for the Vostok. Add it to your "Tantares_Extra_DeadlyReentry" @PART[Almach_Crew_A]:NEEDS[DeadlyReentry] { @maxTemp = 1700 MODULE { name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 ablative = AblativeShielding loss { key = 650 0 0 0 key = 1000 64 0 0 key = 3000 80 0 0 } dissipation { key = 300 0 0 0 key = 500 180 0 0 } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } } Also, if you can't wait for an IVA, add: INTERNAL { name = Libra_Crew_A_Interior_Basic } To the Vostok part.cfg right below crew capacity, and above the module section.
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Thanks for the beta update! I'm looking forward to trying it out. And best of luck with RL!
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