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DGatsby

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Everything posted by DGatsby

  1. Thanks again Kitworks! I just edited it, and reuploaded the files. Works great now!
  2. Hey Beale! I edited the .cfg to fix the node issue with the Polaris structure piece. And yes, they are upscaled to 1.875 I think it's ready now, so if you want, go ahead and link it! https://www.dropbox.com/s/2jfiz2pwxq9u96x/Tantares%20Rescale.rar
  3. At full 2.0 scale the model covered up the bottom node, so you couldn't attach anything underneath. I'm a total scrub at modding, so I don't know how to move those nodes!
  4. Hey Beale, I saw on the first page that you posted a few edits that other people made of your work. I thought I'd do my own! Using rescaleFactor = 2, I scaled up the Tantares, Polaris, and Spica. This is in addition to changing the weight of the parts, and increasing the torque. It's a small change but if anyone wants it, it's available at: https://www.dropbox.com/s/2jfiz2pwxq9u96x/Tantares%20Rescale.rar It's just the folder architecture and the .cfg files, so it can be dragged and dropped over a regular Tantares install. Kerbals and HGR for scale: Fuji rescale is really interesting!
  5. Thanks for the update! It's good to hear how thing are going. Thanks for all your work!
  6. What new parts/part revisions are there going to be? I've heard people talk about this, but I haven't found where Squad mentioned them.
  7. Hey Kitworks, This great blog has a write-up on the Fuji, as well as some other alternative spacecraft. http://falsesteps.wordpress.com/2012/10/10/fuji-bringing-the-mountain-to-the-masses/ In this paragraph it talks about the design of the ship: "The strange shape was driven by one of Fuji’s design goals. The proposal specifically describes the original astronauts and cosmonauts of the 1960s as “supermen†because of their ability to withstand and even work while experiencing high-g forces. Fuji’s designers considered this unacceptable as they wanted to defray the cost of running the system by allowing for commercial passengers of average health. By re-entering at a high angle of attack the Core Module could generate lift and keep the stress on its crew down to 4 gravities." It's a really neat blog!
  8. Hey Beale! Thanks for the advice. It works! The auto-shroud around the engine looks a little funny, but that is a negligible concern. T minus 10: Space bullet: Kerbal for scale: In the orbital module: In the command module: Thanks again for these great parts, and the advice. I think I'll use the D2 more at this size. Of course it's so spacious that it probably could hold 3 in the CM and 2 in the OM! I guess my Kerbals are lucky to have so much leg room! I think I'll mess around with the weight a bit though - a total mass of 3.3 seems a little light, so the OM can probably be increased.
  9. Hey Beale, or anyone else really, As much as I love these parts, the section of my brain that demands realism is bothered by cramming so many Kerbals into tiny ships. I don't think you should change the mod; this is the niche you fill, and you do it wonderfully. But I have been playing around with resizing the parts using "scale = 2 rescaleFactor = 2". While it seems to work fine in most respects, the connection points hang out far above or below the part. Do you (or anyone) know what I have to change to move the connection points?
  10. Would you consider making a conical orbital module? I know you probably don't want to copy Beale's work, but I'd love to fly a larger Apollo D2!
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