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tjitte

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Everything posted by tjitte

  1. here is a tutarial for building internals:D
  2. i'l make a landing pod now, not realy LEM style, more kind of a house on legs
  3. Hello! and welkom to this tutarial i will be talking abaut the internals and how to mod them. if you have any questions about setting things up in unity an the moddeling, please pm me download project here first download the package, then dump the folder someware you can find it. then startup unity and go to file/open project. lockate the folder then click select folder. unity restarts end opens the project. in the project tab you should see a scene named cock(from cockpit) click it and it will load the scene. making the pod from scratch first open unity whit a black project and the part tools already imported in the game. then import your models and textures. create 2 new emty game objects. call them interior and exterior. now add the interior models in the interion object and the exterior models in the exterior. select the interior and the exterior and add the part tools componet to them. now orientate the models corectly, with the exterior facing up, and the interior on the z axis. like so: then add one for evry kerbal empty game object to the internal. these will be the position of the seats. the kerbals themself have no seat.position each gameobject and give them all a name. please noote that the kerbals will face the lockal z axis, so rotate them corectly,to. you can aad hatches and ladders to the external as yo would do normaly. to finish it give the "internal" gameobject whit the models in it the layer kerbals on layer 16, you can add the layer by clicking add layer from the dropdown menu. MAKE SURE YOU PUT THE LAYER KERBALS ON LAYER 16!! now you are done setting it up, only add propper shaders and textures. you can also add lights to decorate the internal. when you are done give a path to the part tools and click write, as you normaly would. now go to the folder kps/internals/spaces and make a new folder named after your partname and place the model.mu and its textures into the folder. now create or copy an internal.cfg file. open it and write the folowing in it: INTERNAL { name = mk1CockpitInternal then, for each kerbal seat you'r adding add the folowing: MODULE { name = InternalSeat seatTransformName = //name of the gameobject you placed for the seats// portraitCameraName = //leafe this black if you'r not overriding portrait camera// allowCrewHelmet = trou/false } using the prop tools the prop tools the are used to place instruments in the interior. its recommended to first test the interior itself, then add the props. ok let's start first go into your unity project and make a new Empty Gameobject. make sure the object is at the center of the scene. now name it something like proptools(doesnt matter what, just for origination) then add the pop tools from the add component menu/ksp. then click on "open prop tools" a window should popup. then click on the "locate prop folder"and give the path to C:/(where your ksp folder is/internals/prop. select that folder. now a list of props appear when you choose "spawn"it spawns a orange cube in the dimensions of the object. then move it ware you want it to be. when you placed all the parts you need you can press "write prop config". it creates a file whit for every prop you have this: PROP { name = position = rotation = scale = } then just copy it in the internal.cfg file. now you have something like this: { name = mk1Twinseat MODULE { name = InternalSeat seatTransformName = BackSeat portraitCameraName = BackCam allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = FrontSeat portraitCameraName = FrontCam allowCrewHelmet = false } MODULE { name = InternalCameraSwitch colliderTransformName = cameraTransformName = } PROP { name = AltimeterThreeHands position = -0.07041807, 0.1812261, -0.9872135 rotation = 0.3826835, 0, 0, 0.9238796 scale = 1, 1, 1 } } i hope you guy's find this tutorial helpful, please pm me if you got any further question or you think there is missing something in this tutorial.
  4. That was my first plan, but to fit the front kerbals head in, i needed to lower it, so now when you are in the front you cant see a ****. so im putting the adcanced stu in there
  5. the MPL pod is a command module that's designed for interplanetary, long duration missions. the pod houses 2 kerbals and loads of living space and privacy for your kerbals:) Download! - no internal isntruments -more interior detaitail -a photo of pinup-girl -instuments I'm proud to release my first mod: the super advanced twin-seat space plane pod! the pod features 2 seats, one for steering and fling the craft, the front seat will feature a navigation function, for seeing orbital information and a map of the orbiting planet, much like the isa mapsat mod in the future. Download unity folder: http://www./?z7xz9reo5hjhtuf part folder: -no fungtional frontseat -hatch not wurking- fixed by TouhouTorpedo -fixing bugs -costum prop's for the frontseat(help, mabe?) -better external texture and shader here is a tutarial for building internals:D
  6. they should realy add some kind of part and plugin re-loading system for modders in ksp...
  7. the only thing missing from your setup is to set the build path directly to the ksp plugin folder, and just allot of patience,
  8. to easy, if you know how unity works, just google it and find out. if made a wurking pod +internals. pice of space cake edit: uploaded unity project now, ready to mes around whit
  9. one tip for the poll: dont build a spesifick craft. just focus on rusia stile of making thigs, not on the things they put togeter whit it. this makes the pack more useble instead of one pervect craft you can build whit it. and if you need help whit texturing, i can unwrap and for the rest im useless
  10. same problem, im making a pod for space planes. i have tryd to make the internals for the iva and portraits. hatches and ladders are well documented on the wiki: http://kspwiki.nexisonline.net/wiki/Adding_Airlocks_and_Ladders_to_Parts
  11. i think the sdk is death, the part tool are the "new" sdk i think...
  12. so the plane on laythe cant have rocked engines. and the rest? edit: i did it, but not realy by the rules, i kinda used a hacked feul tank an a rocked engine but it flew on laythe! [ATTACH=CONFIG]33951[/ATTACH] (it's black-white cus my screenshot was failing) edit again: he's realy failing, only partial uploaded image :l
  13. EEM jet engines don't work that well in space u know..
  14. i know il try again and hope i have the same luck again..
  15. i made it to laythe in about 205 day's and a somewat edited feultank
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