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NovaSilisko

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Everything posted by NovaSilisko

  1. ... So you complained about me not posting information about the planets when you hadn't even looked for any? ​I don't even know what to say.
  2. You are the first person here to recognize it! Profile picture is VB, but my avatar is from futurama.

  3. If you all don't stop arguing about the physics of a solar system with planets a hundred times dense as our own, you don't get any more pictures! Or dessert!
  4. I didn't "vanillize" anything... There's no reason for me not to use mods...
  5. Jettisoning the spent fuel tanks from the top of my lander. I think I put way too many separation motors on them. Apoapsis was 23km. Low atmosphere density and gravity certainly didn't try to slow it down. Audio sources:
  6. Hm, nobody seems to have paid attention to Jon's suggestion... ;p
  7. N-n-n-n-n-nope! But getting ever-so-slightly warmer. Also nope.
  8. Just a bit of an update: I've modified the solid booster balance a bit. The stock solid booster was using its old values, while the new one was using a different scale system. I increased the larger one's scale up a bit, and increased the mass and dry mass of the smaller one. It shouldn't feel like a feather anymore. Edit: Also, your guesses as to the final transmission have been wrong so far. Except one.
  9. Hey, Yogui! Thought you might like to see what the MSL landing inspired me to do:
  10. Courtasy of Nomad, who's having login issues: https://dl.dropbox.com/u/16349584/curiosity2.PNG
  11. No need. A majority of people here have seen it, actually.
  12. No, it's KSP. The atmosphere shader eats all of it up, so you can only have alpha cutout transparency that looks decent.
  13. Oh I do love making people speculate... That said, you're all dead wrong so far
  14. We've recieved the final image from our lone Kerbonaut, but it seems like it didn't come through very well...
  15. What's an avavtar? ;p 8/10 for former avatar, -1 point for having seen it all over the internet before.
  16. Minecraft is actually an incredibly taxing game, both because of its very nature, and how poorly coded it is.
  17. I wouldn't know, all I did was make the assets for the mk1 pod. Someone else must have done something to the code.

  18. The atmosphere model right now is, on a scale of 1 to 10, about a 3. There\'s no such thing as an 'opaque' atmosphere. It\'s rendered behind everything but the skysphere, so some more work will have to be done for anything more.
  19. No reentry heat. The air gets hotter and hotter. You can also pass the arbitrarily defined point of 'sea level' and will explode then, if the heat doesn\'t kill you.
  20. For now, the implementation of gas giants is preliminary - there\'s no real surface, you just fall until you overheat and explode. Eventually, once we have a cloud system, your view would get more and more fogged up as you descend deeper.
  21. Well, you have a limited resolution on a heightmap to work with. The ideal method would be some sort of procedural system, but that\'d be a nightmare to create.
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