If you all don't stop arguing about the physics of a solar system with planets a hundred times dense as our own, you don't get any more pictures! Or dessert!
Jettisoning the spent fuel tanks from the top of my lander. I think I put way too many separation motors on them. Apoapsis was 23km. Low atmosphere density and gravity certainly didn't try to slow it down. Audio sources:
Just a bit of an update: I've modified the solid booster balance a bit. The stock solid booster was using its old values, while the new one was using a different scale system. I increased the larger one's scale up a bit, and increased the mass and dry mass of the smaller one. It shouldn't feel like a feather anymore. Edit: Also, your guesses as to the final transmission have been wrong so far. Except one.
The atmosphere model right now is, on a scale of 1 to 10, about a 3. There\'s no such thing as an 'opaque' atmosphere. It\'s rendered behind everything but the skysphere, so some more work will have to be done for anything more.
No reentry heat. The air gets hotter and hotter. You can also pass the arbitrarily defined point of 'sea level' and will explode then, if the heat doesn\'t kill you.
For now, the implementation of gas giants is preliminary - there\'s no real surface, you just fall until you overheat and explode. Eventually, once we have a cloud system, your view would get more and more fogged up as you descend deeper.
Well, you have a limited resolution on a heightmap to work with. The ideal method would be some sort of procedural system, but that\'d be a nightmare to create.