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Holo

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Everything posted by Holo

  1. No. Not with that negative attitude! This is the problem. It's been said many times that you can try a DEFCON type approach, or just have multiplayer be asynchronous. So the only reason you want squad to invest time and money into developing 'multiplayer', is so you can ruin other people's creations? I hope squad never develops multiplayer, so it can avoid the pointless grief it will cause. KSP is not MineCraft in terms of community. It never will be. It will only cause grief if you choose to play with people who would want to cause grief. You won't be forced to play multiplayer. The moral of the story is, don't play with those types of people. You won't be forced to interact with people like that on KSP multiplayer if it is implemented, so don't. Hey, neither Sal or Odin (who both have colourful names, which I assume makes them mods or something) have locked this, but they are aware of the thread.
  2. Progress so far on the overcomplicated flowchart.
  3. I find this wonderful. Just the type of thing I'd love to turn into a overwhelmingly inticrate flowchart. Watch this space: Ok, you don't have to watch it constantly. Just feed it every few hours or so.
  4. Couldn't you do something like kerbalmaps.com/kerbin? It would be less streamlined, but possibly easier.
  5. Gilly is just pointlessly tiny. Just like Deimos!
  6. Here's a nicer looking one posted on the subreddit recently: It also has phase angles and sizes.
  7. First you deorbit so the your ground intersect is a few km to the east of the KSC, then you drop into the atmosphere, and then you use parachutes or engines to not explode.
  8. Remember that the Saturn V was built on a budget 9 times larger.
  9. Your accent is wonderful. Also, thanks for this, it will satisfy my need for the two missed KSP Weeklys.
  10. In an advanced economy, you can do just that. In addition, people who want to explore can.
  11. Ah, the good ol' sebatier reaction. Getting our astronauts home since February 2034.
  12. I played real life once. The gameplay is basically a really long grind, the tutorial is too long, and the highlight of the game is the minigames.
  13. Holo

    [AAR] Moho AAR

    You are just jealous of the awesomeness of Gregkin, Barrim and Joelo!
  14. That's actually caused a transit. It happens on Mars with Phobos and Deimos.
  15. Holo

    [AAR] Moho AAR

    It already has, that's why the planets are so small and dense
  16. Can I borrow your friends for a while?
  17. Uh... um... the mechjeb in the command pod detected Bobbald's pulse dropping, and closed the doors! This repressurised the cabin, keeping Sidrod alive! Sidrod then EVA'd and rescued Bobbald! Then they flew back and there were fun campfire songs for all! On a serious note, can't wait for the next AAR! Would you mind if I made a reference to it somewhere in my moho aar?
  18. Holo

    [AAR] Moho AAR

    I decided on the Ion engines first, then I decided that a gravity wheel thing would look good. The rest followed on from me wanting a main area of strutural fuselages. The lander at the end was designed to be able to land on Moho with 6 kerbals without killing them. No real aesthetic in mind.
  19. 10,000 hours in GIMP to bring you this realistic Mun.
  20. If the two kerbals died, then I will be sad. I do not want to be sad. Therfore, the two kerbonauts did not die. Don't ruin my dreams
  21. Yep. It checks out. Also, Sidrod fell unconcious, but not dead, and now he's trying desperately to jury-rig the communications to work before he runs out of oxygen. Bobbald's suit was sealed by blood since the shovel cut him, and his close brush with death cured his insanity. Dibs on that idea too.
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