-
Posts
4,406 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Wjolcz
-
So what happened to the barn?
Wjolcz replied to John FX's topic in KSP1 Suggestions & Development Discussion
I don't care about the barn. It was kinda ugly. I wish they worked more with bac9 on implementing his models and ideas. Not only his buildings have less polygons but also look waaaaaaaay better. E: Anyone has the link to his album full of those untextured low tier KSC buildings? -
Improving air brakes
Wjolcz replied to Speeding Mullet's topic in KSP1 Suggestions & Development Discussion
Nice. But that doesn't work very well if you want to use them for yaw. It's possible to do that with AIRBRAKEs, but not with standard control surfaces. http://i.imgur.com/ik10PY0.jpg -
Improving air brakes
Wjolcz replied to Speeding Mullet's topic in KSP1 Suggestions & Development Discussion
AIRBRAKEs are alright and I don't mind any improvements to them, but the main thing I would like to have in stock is having the ability for ctrl surfaces to act as brake rudders (just like the AIRBRAKEs do). AIRBRAKEs seem to fit only the top (and bottom) of the Mk2 parts, and I would like to have other control surfaces to act as brake rudders/split rudders because the airbrakes look super ugly when used on the wings. http://www.nurflugel.com/Nurflugel/Northrop/n-9m/n-9ma_split_flap.jpg Ugh. I still can't get used to posting pics, I guess. -
Oh no the title! Ahhhh! My eyes! AFAIK something like this is already in game/planned to be in 1.1.
-
[1.0.5]AutoRove - autonomous rovermovement in the background
Wjolcz replied to Wotano's topic in KSP1 Mod Releases
Looks like a very useful mod. Wish it was stock even though it's a kind of autopilot, but then rovers are painful to use.- 139 replies
-
- rover
- automation
-
(and 1 more)
Tagged with:
-
2.5 meter plane parts
Wjolcz replied to Snikersnee's topic in KSP1 Suggestions & Development Discussion
I'm all for the B-29 cockpit. I love high visibility glass-first cockpits. I voted for 2.5m plane parts, but I think that new textures and fuel switch would be enough. -
Create a storyline.
Wjolcz replied to flyboy67109's topic in KSP1 Suggestions & Development Discussion
I liked the fact that there was an easter egg in a form of the SSTV signal on Duna or the Valhenge, created by @NovaSilisko. I think he was intending to extend the story and it was some sort of sneak peek of what's going to be added next. Maybe not a kerbal plot itself, but it was actually fun to guess what's it all about. Too bad he doesn't work with SQUAD anymore. He did some amazing retexturing work in Alternis and I would love to see some of his ideas in a form of extended solar system in stock. -
New Comms Parts vs Old Comms Parts
Wjolcz replied to SelectHalfling0's topic in KSP1 Suggestions & Development Discussion
AFAIK the current science sending antennae won't be replaced. Maybe with better textures and/or models. However there will be more parts added dedicated to communication (between Kerbin and probes) only. I might be wrong though. Haven't been paying much attention to the latest dev notes. -
Discussion thread - BD Armory AI tournaments
Wjolcz replied to colmo's topic in KSP1 Challenges & Mission ideas
I'm normally against any weapons in KSP, but some of those battles are way too much fun to watch. I think I found a new favourite sport. -
Edit control surfaces
Wjolcz replied to Ker-Plink's topic in KSP1 Suggestions & Development Discussion
Same thing happened to me. Would be nice if they did that. Also brake rudders. -
Self-imposed KSP rules. Things we do that make things more difficult.
Wjolcz replied to Tourist's topic in KSP1 Discussion
I usually have my interplanetary ships controled by probes, so there are no command pods. Even if there are they are only landers. It also depends how lazy I am, of course. If I find the 1x Hitch + 1x Hitch (lander) combo sufficient then I don't add any additional 'living modules'. I probably should download the USI-LS though. Been planing to do that for a while and since I'm about to start a new save with modded tech tree I don't see a reason why not to use it. Might be fun. -
I actually feel discouraged to keep playing my pre-1.0.5 career save after updating. Last time I launched the game back on I just cheated 2.5mln vf, upgraded the R&D and thought something like "Uhh... Do I really want to send another mission?" and closed the game. Now I'm feeling torn. I invested so much time and because of that I don't want to start another save, but I also feel a kind of sentiment. I landed a whole bunch of base modules on Laythian Northern Pole in preperation for the big mission and then the parts got shuffled on the tree again. Eh.
-
Self-imposed KSP rules. Things we do that make things more difficult.
Wjolcz replied to Tourist's topic in KSP1 Discussion
Same. At least one Htichhiker per every two kerbals. I also never send interplanetary ships without having at least 3 members of the crew on board. -
I'm no expert but it would if it was possible and AFAIK no material is able to whitstand such lenght/acceleration and be rigid enough to not be a wet noodle at the same time.
-
ay lmao No.
- 57 replies
-
- serious proposal
- not a joke
-
(and 1 more)
Tagged with:
-
I would also pay money for that.
-
If both games had a baby we would have pWings and propellers in KSP and I think I would actually like both of those things. SimplePlanes is very cool for a mobile game, but it doesn't have much more than KSP has. It's basically KSP with less rockets.
-
Install or change parts in space
Wjolcz replied to Aegis_Lord's topic in KSP1 Suggestions & Development Discussion
KIS and KAS in stock? Yes, please. -
Oh come on! I know it's winter season and you don't wash your rockets as you would during summer! Look at all that filth! I'm surprised there's still no "Clean me, please!" written with a finger on the back! It's such a poor joke and I don't even own a car, but will pretendit's funny. Ayyyyyyyyyyyyy
-
Buzz Aldrin's Cycler Orbits - Are they useful in KSP?
Wjolcz replied to Goddess Bhavani's topic in KSP1 Discussion
I want some sort of life support to actually use those cyclers. It's not worth making them if you don't play with LS. I don't want to derail the thread, but I think LS would actually force me (and others perhaps?) to think. "Hm. Can I make it there without overbuilding my space ship? Will it even take off with that mass? Or maybe I could use one of those cyclers to shorten the trip and spend less money everytime I want to go there?" There are so many cool real life concepts and ideas that are simply not worth doing in KSP. And it's not because KSP is limiting, but actually because it misses so many elements that could enhance the gameplay. Solving problems is fun! -
Service Bays SUCK. We want cargo bays!
Wjolcz replied to Xyphos's topic in KSP1 Suggestions & Development Discussion
The service bays are alright IMO. The only thing I would change if I could redo them would be the doors. They should slide left/right instead of opening and pushing everything away. Just like that one mod called "Six-something". Lemme find that one real quick. EDIT: Ok, nevermind. They didn't slide open. Still would like to have that though. The mod was called 6S Service Compartment Tubes btw. -
Putting a flag on the VAB
Wjolcz replied to Noname115's topic in KSP1 Suggestions & Development Discussion
Yesssss -
Beginner-friendly aerodynamics model
Wjolcz replied to MalfunctionM1Ke's topic in KSP1 Suggestions & Development Discussion
No. We don't need souposphere. We need better tutorials.