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Wjolcz

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Everything posted by Wjolcz

  1. Had the same idea few days ago, but it doesn't seem to be an option on the ore converter (RoninPawn's stream), which sucks D:
  2. It's probably like third or fourth thread with the same topic and seeing this I hope they look into it if it's not already implemented. I fully support this idea.
  3. Thanks! Still looking into this design. Maybe I'll find some substitute for it in 1.0. For now it holds alright.
  4. Here's one from Matt: It covers some more things than Scott's. Hope he doesn't get angry I called him by his name. Never can remember if it is TheWhiteOwl or TheWinterOwl D:
  5. Me support. A tether to go out before EVA packs are available would be a nice addition. I'm no expert but it doesn't seem like something hard to implement.
  6. What I meant here is getting paid for recovering fuel. You send an empty tank -> fill it with fuel -> recover -> ching ching! $$$!
  7. I hope there won't be many ore-rich spots on Kerbin. That would kinda slow the space exploration part of the game. Thanks for all the replies, guys! It should be more of a discussion than question thread right now! I'm changing this to answered unless some mod wants to move it to some other, more appropriate subforum.
  8. KAC-like feature that lets you know about different events (getting close to manouver nodes, SOI changes, ejection angles, etc.) would be great.
  9. How to make probe-y looking landing legs. Could work with other small parts, but I use cubic strut because it's almost indestructible.
  10. I was about to post that today. I probably will. Just give me 12 hours to sleep and sober. Here's a guide for the legs: http://forum.kerbalspaceprogram.com/threads/43086-Open-Source-Construction-Techniques-for-Craft-Aesthetics?p=1858410#post1858410
  11. If you mean the inline cockpit - we will. It will even have a display with crosshair on it.
  12. Nice. I really like what you did with the struts. I did the same on one of my mini-lander designs. - - - Updated - - - He probably made the cubic strut float with VAB/SPH postition nodes and attached normal struts to it. That's how I do it. Might be other very small part like the thermometer, or some other scientific instrument.
  13. Dunno, it might just be photoshopped. Though it would be cool to have it.
  14. Okay, so after a quick search I found this on KSP wiki if anyone visiting this thread is interested: http://wiki.kerbalspaceprogram.com/wiki/Xenon It compares Xenon with different fuels on the bottom of the page.
  15. The new ore is coming in1.0 and I could not find any info about it's actual cost. So I thought "Why not extract ore from surface, bring it to a refinery space station, turn it into fuel, send to Kerbin and recover for profit?" I can imagine Xenon being the most valuable resource in KSP but couldn't actually find any info about it's cost per unit. I'm guessing it varies with game difficulty? If not maybe there's someone who would point out the costs of different fuels in the stock game? I wanted to sell Ore but there's no price on it (yet)!
  16. The props could work like this: https://youtu.be/8ZKITq_2ORw?t=56s Not sure how realistic the foldable prop is, but I like the design of the flying drone. Very compact.
  17. Setting reentry heat on lower than 100% is for losers!
  18. You should download one that's actually functional, follow the manual, see if you succeed and build your own. SSTOs are super useful when playing on ultra hardcore difficulty in carreer mode.
  19. Blinking strobe lights! I would put that stuff literally on everything!
  20. That would probably be asigned to the art team and not Harv alone. It sounds like only he worked on it so don't expect it to be shiny clouds or other graphical stuff. More like a line of code that makes our lives easier (or harder).
  21. Might be the actual collision meshes for ground scatter. Would take a few days to code so that stones/trees/other stuff that actually can collide don't appear inside of vessels, right?
  22. Blinking lights that can be seen from far far away. I would love to setup a few outposts on some hills on the Mun and every one of them would blink with a different color. Seeing them blinking on the horizon would be awesome IMO. Just like lighthouses on the sea. E: also good when it's dark and in space.
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