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Everything posted by GERULA
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
GERULA replied to K.Yeon's topic in KSP1 Mod Releases
I have found the mod that broke wings to this mod in my game its this one [1.0.4]MK2 Cockpit Expansion Ver. 1.1 -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
GERULA replied to K.Yeon's topic in KSP1 Mod Releases
damn it..this was because a conflict with another mod I deleted all mods, keept only module manager and Firespitter and now work ((((((( EDIT: now it's work like a charm, great mod..wonderful mod! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
GERULA replied to K.Yeon's topic in KSP1 Mod Releases
I dont use FAR mod and wings dont work at all..dont lift dont move do nothing ...a, do i need to use FAR mod to make this mod work !? -
[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
GERULA replied to Porkjet's topic in KSP1 Mod Releases
wow, a very simple and GOOD mod! -
oohh I see now about this, it's in the Instruction Manual under "Command Stations" but required so much for my skils "end-game tech level and a crew of 6" wish this option to be in first tech levels
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it doesn't work with 1.0.4, it prevent rockets to be recovered from kerbin:( any plans for an update ?
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Great mod. Question, can you make this option to control a probe from a near by shuttle/rocket craft that is manned without been connected with mission control ?
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RemoteTech+RemoteTech XF are both great mods. Question, can you make this option to control a probe from a near by shuttle/rocket craft that is manned without been connected with mission control ?
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it was so easy, now for me orange part must always stick to the white part for those like me who didnt know how to make it, here a subbassembly model of a crane thx for this nice mod DOWNLOAD http://www.mediafire.com/file/i9sjpwa1cj5kwe7/Kanadarm.craft
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
GERULA replied to Firov's topic in KSP1 Mod Releases
nice mod -
[1.0.2] Automatic Landing Gear/Leg/Solar Panel | Alpha(0.0.4d)
GERULA replied to Ekareya's topic in KSP1 Mod Releases
do you plan to add parachute auto deploy ? -
I have like 58 mods 4/5 of them are larger, and I have only one white texture for 1 small mod icon. Without this mod I probably won't start this game at all:kiss: If I were you I'll start again with active texture management, add 1 mod at a time, start the game, wait for ATM do his job, I did with mine, add like 10 little mods at a time and wait for ATM do his job
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thx for trying man, but it did not work for me I put you mods list( RKE Kanadarm,Infernal Robotics,IR Rework,B9 WIP Update) but can not loaded, many mssing parts. Preaty bad you did not put as a subansamble just the crane and dear modder @spudbean, can you put just 1 little crane as a subassembly becouse you are the creator of this mod and you understand it better than anybody else if it's not too much trouble for you or you realy know how to amke a playable crane i'm still haveing problem like this http://i.imgur.com/yt7Nt0Q.png
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Can anyone create a mod/plugin or anything that will add an embedded stream video link or video PLAYER link in the game like this link: as a small window player in game http://www.ustream.tv/channel/iss-hdev-payload its with ISS HD cam Earth Viewing Experiment, its up 24/7 even if its a small window in game..but can be done ? I want to keep an eye on that while i'm playing, alt+tab isnt nice
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damn it, why did u made such a nice mod, I dont have anymore "room" or ram for it (
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
GERULA replied to bac9's topic in KSP1 Mod Releases
can't wait to play with this mod again- 4,460 replies
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[1.0.2] Kerbal Launch Failure v1.0.0 (5/29/2015)
GERULA replied to stevehead's topic in KSP1 Mod Releases
lol, nice mod but its the only mod I really dont need, that bad I play this game -
haha, nice video now we also know why and how wars start on earth too, there is always a Bob a ROB or a Noob to start that job
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same here, no matter how I put them they keep doing that maybe someone kindly will share some...subassemblies crane as an example
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KSP Interstellar Extended Continued Development Thread
GERULA replied to FreeThinker's topic in KSP1 Mod Development
If I use your mod, do I still need "Boris KSP Interstellar 0.90 Maintenance" mod ? -
awesome! yeah that's what I thought about, but I still dream to the day when Squad will decide to add a second "species" in the game, some...grey Kerballiens put them on a further planet and very far from us...kerbals