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GERULA

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Everything posted by GERULA

  1. I have found the mod that broke wings to this mod in my game its this one [1.0.4]MK2 Cockpit Expansion Ver. 1.1
  2. damn it..this was because a conflict with another mod I deleted all mods, keept only module manager and Firespitter and now work ((((((( EDIT: now it's work like a charm, great mod..wonderful mod!
  3. I dont use FAR mod and wings dont work at all..dont lift dont move do nothing ...a, do i need to use FAR mod to make this mod work !?
  4. oohh I see now about this, it's in the Instruction Manual under "Command Stations" but required so much for my skils "end-game tech level and a crew of 6" wish this option to be in first tech levels
  5. it doesn't work with 1.0.4, it prevent rockets to be recovered from kerbin:( any plans for an update ?
  6. Great mod. Question, can you make this option to control a probe from a near by shuttle/rocket craft that is manned without been connected with mission control ?
  7. RemoteTech+RemoteTech XF are both great mods. Question, can you make this option to control a probe from a near by shuttle/rocket craft that is manned without been connected with mission control ?
  8. I keep waiting to play this mod since 1.0.0, then 1.0.1, 1.0.2, 1.03 and now 1.0.4 hope your rockets will work better than their counterpart. I think today another SpaceX /Falcon 9 rocket+Dragon..just explode
  9. it was so easy, now for me orange part must always stick to the white part for those like me who didnt know how to make it, here a subbassembly model of a crane thx for this nice mod DOWNLOAD http://www.mediafire.com/file/i9sjpwa1cj5kwe7/Kanadarm.craft
  10. Hey Aanker, nice to see one of the best artists from total war forum here, so now you fly rockets in space huh ! ? :)

  11. I have like 58 mods 4/5 of them are larger, and I have only one white texture for 1 small mod icon. Without this mod I probably won't start this game at all:kiss: If I were you I'll start again with active texture management, add 1 mod at a time, start the game, wait for ATM do his job, I did with mine, add like 10 little mods at a time and wait for ATM do his job
  12. we Kerbonauts salute this project but we think LazTex is better, now move along, nothing to see here
  13. thx for trying man, but it did not work for me I put you mods list( RKE Kanadarm,Infernal Robotics,IR Rework,B9 WIP Update) but can not loaded, many mssing parts. Preaty bad you did not put as a subansamble just the crane and dear modder @spudbean, can you put just 1 little crane as a subassembly becouse you are the creator of this mod and you understand it better than anybody else if it's not too much trouble for you or you realy know how to amke a playable crane i'm still haveing problem like this http://i.imgur.com/yt7Nt0Q.png
  14. Can anyone create a mod/plugin or anything that will add an embedded stream video link or video PLAYER link in the game like this link: as a small window player in game http://www.ustream.tv/channel/iss-hdev-payload its with ISS HD cam Earth Viewing Experiment, its up 24/7 even if its a small window in game..but can be done ? I want to keep an eye on that while i'm playing, alt+tab isnt nice
  15. damn it, why did u made such a nice mod, I dont have anymore "room" or ram for it (
  16. can't wait to play with this mod again
  17. lol, nice mod but its the only mod I really dont need, that bad I play this game
  18. haha, nice video now we also know why and how wars start on earth too, there is always a Bob a ROB or a Noob to start that job
  19. same here, no matter how I put them they keep doing that maybe someone kindly will share some...subassemblies crane as an example
  20. If I use your mod, do I still need "Boris KSP Interstellar 0.90 Maintenance" mod ?
  21. awesome! yeah that's what I thought about, but I still dream to the day when Squad will decide to add a second "species" in the game, some...grey Kerballiens put them on a further planet and very far from us...kerbals
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