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Everything posted by GERULA
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[1.12.x] Tweakable Everything Continued (replacement)
GERULA replied to linuxgurugamer's topic in KSP1 Mod Releases
sorry, i was misunderstood maybe after I misunderstood from your last comments about this mod something like that you will never update this mod again, so I wrote something like ''Please, i'm begging you update this mod, don't let it die" SRRY -
[1.12.x] Tweakable Everything Continued (replacement)
GERULA replied to linuxgurugamer's topic in KSP1 Mod Releases
Please update this to 1.4.1 -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
GERULA replied to blacsky33's topic in KSP1 Mod Releases
Could you update them for 1.3.1, please ? -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
GERULA replied to martinezfg11's topic in KSP1 Mod Releases
I cant live without this mod -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
GERULA replied to NecroBones's topic in KSP1 Mod Releases
every time I jump frop ship to ship in space map, this happend, some wierd disk shape pull out from entire rocket body, jettison shroud from that engine is also wrong. I resize them with tweakscale any ideas what may trigger this weird behavior and how to fix it ? EDIT: they go away after i reload the game for good EDIT2:..nop, they dont -
[1.3.1]Wenchang Satellite Launch Center 1.0
GERULA replied to Icecovery's topic in KSP1 Mod Releases
great mod, hope next one will be Baikonur -
I really hope this mod will be updated and won't die
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watching now !!! ISS HD Earth Viewing Experiment http://www.ustream.tv/channel/iss-hdev-payload
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![ 0.25] Oblivion Bubbleship + Drone166 (Wayland Corp.) Download
GERULA replied to Devo's topic in KSP1 Mod Releases
...so sad -
awesome mod!
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There is a saying in my country 'the three words were two: astonishing!'
- 27 replies
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- station screens
- kerbal hacks
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
GERULA replied to sirkut's topic in KSP1 Mod Releases
delete the MagicSmokeIndustries/AssetBundles subfolder before installing -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
GERULA replied to sirkut's topic in KSP1 Mod Releases
same here, right now I was fighting with this one and in the and I figured out was my bad, I did not installed this mod correctly so, for me to work I did what they say, installed IR-2.0.5-Final-Full.zip, then from this "MagicSmokeIndustries" I delete "AssetBundles" fodler and past everithing from this new IR-2.0.7-Final-Core.zip patch..as they said "Requires Clean-ish Install Leave the Parts subfolder, but please delete the MagicSmokeIndustries/AssetBundles subfolder before installing." and now work, cheers -
very nice, my jets was looking for a challenge
- 114 replies
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- bd armory
- contract pack
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KSP Interstellar Extended Continued Development Thread
GERULA replied to FreeThinker's topic in KSP1 Mod Development
when I dl this mod from spacedock I get a small folder of 755kb named KSP_Interstellar_Extended-2.2.8 and inside it's another mod Interstellar Fuel Switch -
Pale Green Dot : The story of the Planet Kerbin
GERULA replied to Third_OfFive's topic in KSP Fan Works
this story must be put in a movie, a Kerbal movie p.s; where are the commercials in the news paper ? -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
GERULA replied to blacsky33's topic in KSP1 Mod Releases
wow, what a great mod -
they explode at reentry
- 31 replies
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there is an altitude limit ? I placed one on my space station at 200Km so I guess I wont get any fuel at all
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◥BDArmory Jets Thread◤
GERULA replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
my old military jets, special design to be the best fighters on the market, no other jet could stand against them in a dog fight u can finde them at my signature and more -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
GERULA replied to cxg2827's topic in KSP1 Mod Releases
thank you for your help bro, sorry for bothering you you did a good job with your great mod who is absolutely fantastic. no 1 regarding space stations! EDIT: Did this " MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = APAS_CXG gendered = true <------ Delete to remove gendering feature. genderFemale = false <------ Delete to remove gendering feature. acquireTorque = 0.5 acquireForce = 0.5 captureMinRollDot = 0.99999 <------ Delete to remove alignment feature. snapRotation = true <------ Delete to remove alignment feature. snapOffset = 120 <------ Delete to remove alignment feature. } " and its simple, great and easy, thank you again -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
GERULA replied to cxg2827's topic in KSP1 Mod Releases
I did that alot,I manually rotate clockwise, no magnetize, but I admit, this is my first time I use this mod and It's a great mod, but I didnt expect such a headache from a docking port, I thought will be like vanilla part, simple job, but nah, aint simple..you couldnt make them simple, needs to be aligned..with planets and all , well but maybe this isnt for a noob like me I wish that in the future with a new update I no longer be forced to align them with nothing \ EDIT: It's working, my bad but it takes like 10 times with perfect alignment, banging the other passive part like crazy, I let them kiss each other and I alt tab to start OBS to record this and when i got back, miraculous my ship was docked -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
GERULA replied to cxg2827's topic in KSP1 Mod Releases
thx for quick answer, I also tried manually and same, I for one I cant connect them.. ill wait an update for this mod -
[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
GERULA replied to cxg2827's topic in KSP1 Mod Releases
i I had the exactly same problem, only my ksp version is 1.2