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Everything posted by JonnyOThan
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[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
TweakScale Rescaled 3.2.3 is now available! Changes since previous version Fixed a bug where the part action window would become unusable after right-clicking certain parts Fixed "match node size" for Making History KV pod top nodes Fixed "match node size" for Making History Kodiak engine -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
You have realfuels installed, which disables Tweakscale because it cannot affect engine stats accurately. Tweakscale rescaled works out of the box with all of those engines without realfuels. -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
This doesn't happen for me. You need to post your logs if you want this to get fixed. -
Interesting, if it's the problem I'm thinking of, it should go away if you don't have TUFX installed. A screenshot and logs would probably help.
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[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
It should! However - TweakScale-Rescaled operates mostly on an opt-out basis. It applies heuristics to parts and should work pretty well for anything that is set up similar to stock parts. There are a number of parts that are excluded (robotics, among others) because they don't work properly when scaled. All Tweak will override these and allow you to scale *everything* - but of course you will likely to run into problems with those parts that had been excluded. -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
It works perfectly with CKAN. Otherwise post your logs. -
Interesting...ICSP contains more references to those props (and others) but the prop definitions themselves aren't in there. It's so strange...OldCopper must have had these props for this commit but I can't find them anywhere: https://github.com/Armo00/KIU-Pack/commit/c25274e6078a284ca631d7dc2b5316daee0c63f8 Are there any plans to add IVAs to the crewed sections that are missing them?
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Yeah I think I introduced a bug regarding reentry in one of the recent versions…if theres any additional info you can provide it might be helpful.
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Ah yep somehow I missed that...unfortunately it looks like it's drawn incrementally in IMGUI instead of drawing onto a texture and then the window, so it's not directly usable. But at least it's a template of how it should be done. -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Please post your KSP.log file somewhere. Discord or github would be ideal. There are links in the OP. -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
(we resolved this on discord - AviationCockpits is lacking the RPM computer module in its parts) -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Maybe post the log? Not really...looking for something dealing with drawing to textures. -
No, just go into the key binding settings in the main menu and make sure that "camera next" is bound to the V key.
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This key uses the "camera next" key binding from the stock game settings. The key is displayed inside the squre brackets, so the fact that it says "[None]" sounds like it's not bound correctly. Some mods can interfere with the camera mode and camera next stock key bindings, especially if the game crashes when they've removed the binding temporarily.
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Hey @OldCopper Where are the ICSP_Handrail1 and ICSP_Hatch1 props from? I can't find them anywhere on github. https://github.com/Armo00/KIU-Pack/blob/master/KIU/KIU_Chinese_Human_Spaceflight_pack/ChineseSpaceStation/IVA/CM/CM_IVA.cfg
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[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Well, what happens? -
Do you have TUFX? Shabby?
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[1.12.x] ProbeControlRoom Recontrolled (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
No, there is no such requirement. If you’re having trouble with the mod you need to post your logs. -
I think you can modify these fields. https://github.com/MOARdV/AvionicsSystems/blob/c9a8777e7a14d19667d93b17bf3fe2e2430bf68e/Source/MASFlightComputer.cs#L100
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Can you point me to the code that draws the radar in BDA? The cameras might not be the right example to follow, but at the end of the day all you have to do is draw stuff to the MFD’s screentexture. -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
It is not compatible with the companion program. All mod support is built in. -
Right, most USI parts do not have a custom IVA and many of them use stock placeholders that don’t always fit. That’s why I haven’t added FreeIVA support for it yet.
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Version 0.9.10 now available! Changes Fixed NRE spam when a vessel is unloaded quickly after being loaded (often when crashing into terrain) Massively reduce the memory impact of the comb filter
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KSR-e (No Negative Feedback Please)
JonnyOThan replied to Fizzlebop Smith's topic in KSP2 Mod Discussions
Er what? -
[1.12.5] TweakScaleRescaled - Scale your parts in the editor
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
You shouldn’t need any special kind of compatibility settings. Do you need to hit refresh maybe?