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Mr_Magpie

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Everything posted by Mr_Magpie

  1. Also having trouble with 64 bit TAC in RSS. Only thing that doesn't load properly.
  2. Stock parachutes aren't working, about to try the real parachutes mod and see if that does.
  3. Will there still be a 10x scaled Kerbol? I've been using the RSS and love the challenge it gives, but I want to explore the Kerbol system on hard mode. Is that still going to be possible in the .24 mod?
  4. Agree with ancaster, I prefer the look of the planets compared to astronomers pack, but really don't want to use the rest of the stuff as it conflicts with loads of RSS mods.
  5. Is there a way to rescale the models to fit 4m? I'm playing RSS, and this mod would really help out in getting some science together!
  6. This seems to conflict with hotrockets...which really sucks. I think the Hot rockets mod has it's own sounds which I guess won't be muffled?
  7. I would also download this if there were a simple Config for RSS. It's stunning, so I'm hoping there's an easier way to solve it since RSS takes about 5 mins to load!
  8. Hey man, your pics aren't working. You know the rules, no pics, no clicks!
  9. Found a weird bug. Whenever I load Urania, I seem to lose all my science archive data. Any fixes?
  10. Is there a way to add music to planet surfaces? I'm actually thinking of implementing some wind effects on Duna or some vibrational subbass noises on the Mun, not entirely accurate, but immersive!
  11. Wow, good job! Does it randomise the values of the planets too or just where they are? Some pics would be awesome too, I'll try it out now and post some here. Edit: Ok so we're looking at some pretty amazing stuff here, have a look: First new game planet spawn. http://imgur.com/iccUdR3,bBq7fjF#0 Second new game spawn. http://imgur.com/iccUdR3,bBq7fjF#1 I love the orbit that Duna has here, even if it is a little over the top.
  12. I've been trying and having no luck adding the Part grab module to the Hullcams mod. I want to know if we can stick those to a kerbal and has a (shaky) first person view. Anybody managed this?
  13. I love how the fix for FAR just ended up being removing a few features about terminal velocity. Also, it's made some textures go weird.
  14. Well, I'm not hugely experienced with models, but if you need models, I need something to do tomorrow?
  15. Just a warning, I just lost my ships and subassemblies, and now just my entire campaign. Would suggest finding a different way to calculate Dv.
  16. How do you use the orbital science station? Also, if you plan to develop more of these modules, would you like some help with models? And finally, would it be possible to set the camera up to actually change the view, like with the hull cams?
  17. Just paste this into your Command pods/probes MODULE { name = ModuleGenerator isAlwaysActive = false activateGUIName = Turn on Fuel Cell shutdownGUIName = Turn off Fuel Cell INPUT_RESOURCE { name = LiquidFuel rate = 0.009 } INPUT_RESOURCE { name = Oxidizer rate = 0.011 } OUTPUT_RESOURCE { name = ElectricCharge rate = 1 } } EDIT: I actually find it more useful in the FLT100 fuel tank...looks cool too.
  18. I used an old old version of Cubase and some East West instruments I bought about 3-4 years ago. I did this as a way to get back into music, I haven't written anything in a long time, so that's why it's all outdated. Work with what you've got though right?
  19. Thanks for all the kind things said guys, it's really fantastic to hear it was enjoyed. You can download it for free off that sound cloud page also, so help yourself. I'll def keep writing music for this game then, I'd explode if it were ever used by Squad, but it's inspired me nonetheless.
  20. Sure, if it was going to be used in the actual game then I'd definately cut that start out.
  21. So I spent this last weekend redoing the KSP theme song as a small "get back into writing music after a year long writing block" project. I'm quite pleased with how it turned out, but I thought I'd see what other people thought also. You can hear it here: https://soundcloud.com/joecleverley/ksp-title-screen-theme What do you guys think?
  22. Quick question, how do I add parts that are not selectable on EVA to things? My issue is I want to add a part, for example, the mini probe fuel tank, but as it's not selectable on EVA normally it won't come up with a menu asking if I want to select and grab it? Can I fix this in the config files or do I have to do it through unity?
  23. I want to make a really heavy empty fuel tank. How do you change this in the config file?
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