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LukeTim

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Everything posted by LukeTim

  1. Wow. The quality of this pack really is something special. So glad to have found a Soyuz pack. The best looking rocket ever designed.
  2. So, does this have some sort of docking hack using the plugin system? Or do you have to build the whole thing on the ground and launch as is? Also, are the solar arrays animated?
  3. Is there a reason they are all listed under the Kerbonauts section of the VAB?
  4. You wanna get a PIC and some infra-red emitters and sensors and make that shit autonomous.
  5. I duon geht diz threed atall I duos gent ditz threes atoll
  6. Oh, right. Well, anything in LEO instantly becomes awesome, anyway. @iamwearingpants: It\'s Astronaut Mike Dexter (from 30 Rock)! Not just a dude!
  7. Oh, I am so sorry, Captain. Please accept my sincerest apologies. Damn, America is so cool. I wish we had Space Camp here in the UK.
  8. Holy shit, bro! You were an astronaut when you were 10?!? Damn. The Bragging War is over. Somebody get this guy a Cookie.
  9. Awesome, dude. I always come here when I want a new wallpaper for my phone, and once again I was not disappointed.
  10. Roughly 4-5 hours. Love redstone, though... it\'s the only reason I bought the game. I\'m an Electronic Engineer so being able to play a game where I can design and build my own Macro-sized Digital ICs is awesome.
  11. I\'ve not played Minecraft for a long time... but I did once build this huge, bloated and convoluted 2-bit adder/multiplier with Redstone. It had a switch to select between addition/multiplication and switches to select the values to be added/multiplied. The adder is on the grass at the bottom of this image, and the multiplier is the stuff on the grey stone at the end of that bus: It had a single digit, 7-segment display too... and a lot of the logic there on the grassy part is just the driver for that. You can see the display here on the left showing a 6: I did then go on to begin building an 8-bit ALU... but I got bored pretty quickly because it took FOREVER (I was building it by hand)
  12. No part of a carcass in inedible. If it was it would not be served as food, and indeed all companies would be legally restricted from doing so. It is arguable exactly what 'high-quality products' means in the case of food. Is it nutrition? Because there\'s plenty of that in the 'inedible' parts which are used by Mc Donalds.
  13. I don\'t understand the revulsion with foods which are made in a strange, industrial process. Just because the process of making the food might be objectionable when you see it doesn\'t make the end product any worse, does it? It\'s still food. It has some nutritional value. When Heston Blumenthal makes food in a weird way (with all sorts of chemicals and scientific theory) in his little kitchen in The Fat Duck, he is considered a genius. When Mc Donalds has this done on an industrial scale, they are evil and don\'t give a shit about anything besides money. Mc Donalds food is often considered bad for health because of its high fat, sugar and salt content... but then, if you eat in a gourmet restaurant, the levels in the food are probably about the same. Fat, salt and sugar are all tasty... we like them and we want to eat them. Mc Donalds recognizes this in just the same way gourmet restauranteurs recognize it. However, for some reason, because Mc Donalds tries to minimize price and cost it\'s considered far, far worse.
  14. Depends upon what kind of engine you want, really... and what you want it for. If you want a full, 3D engine with all the bells and whistles, for release so other\'s can use it, then that will take an awfully long time... yes... However, if you just want a little 2D engine to run your own little game in then it shouldn\'t take you that long to do if you know what you\'re doing.
  15. You\'re right. DirectX (also XNA and OpenGL) is not an engine, it is an Application Programming Interface (API) which allows your programs to access GPU resources. Game Engines (and any other graphics engine, for that matter) are built on top of these APIs, removing the need for game developers to really worry about rendering... all they then need to do is script the game and create the content. It is more complicated than that, but that is effectively what a game engine is about... abstracting the development as much as possible so that more focus can be put on the important parts.
  16. Russian Link worked, thanks man. EDIT: Checked your other videos out, they\'re awesome too. Good work. What\'s your rig? I tried running it but I went down to the surface of a planet and it crashed when I tried to go too fast. I was getting rendering issues too. I have a Core2Quad 6600, Stock 4850 512MB, 4GB 667MHz DDR2, Gigabyte G33M-DS2R...
  17. Awesome... I just tried to DL it from the site, but the torrent is dead, one of the mirrors is in Russian and I haven\'t a clue what\'s going on, two of the mirrors aren\'t working (keep telling me I have maxed out my accesses to the site or something), and the last mirror is Megaupload. Do you have the Zip? Could you host it possibly?
  18. You said it would end up having half a million lines of code... and it sounded like you wanted to basically create an AI... Or at least simulate one. That sounds like a tough, time consuming project for an 11 year old with school work to do. Don\'t get me wrong, I admire your ambition... but still... you\'ve got to be realistic.
  19. Dude. That\'s amazing. Awesome choice of music, too. I\'ve never heard of SpaceEngine. What is it?
  20. I meant in general... Surely a project like this will take a few weeks/months, and so surely it will eat up a lot of your time... Meaning less time to do school work.
  21. If I remember correctly; you are like 11, right? Don\'t you have school work to do?
  22. How in real life: I think it looks better in real life, there... In fact, I am pretty sure that \'real life\' photo isn\'t McDonalds. It looks too tasty.
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