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Everything posted by CaptRobau
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[Space] Voyager I & II raw videos
CaptRobau replied to moronwrocket's topic in Science & Spaceflight
Yes a stabilized one would be amazing. -
Coincidence. Wal was based on a moon made by Porkjet which was never released and that was gathering dust on his harddrive. He gave us the files (for Wal and several other planets/moons) and the right to do what we wanted with it and we based Wal on that concept (Tekto also started out as a Porkjet moon). So the name was made up by Porkjet. There was also a smaller moon that Porkjet made that was called Dal. It wasn't a subsatellite of Wal as far as I know, but the name fit together so well for a moon and its moon that we used it. As time went on we ditched Porkjet's look for that moon but kept the name, which slowly morphed into Tal instead of Dal. That's very cool.
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I didn't manage to get a real simulation going in Universe Sandbox, but I have adjusted Wal's orbit to make the sub satellite feel more plausible. It's double the original SMA, which makes it's orbit in comparison to the inner moons and Urlum similar to Iapetus' orbit around Saturn and its inner moons. Since Iapetus is the moon with a potential sub satellite, I think it's going to be a good enough approximation.
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Would anyone be interested/able in making this mod more mod compatible, aka make it easy for module manager changes to be made instead of having to overwrite everything?
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Thanks. That answer did put me on the spot back then, but I was glad you were satisfied with it at the time as I didn't want to keep quiet when you started follow up questions Tal is beyond Wal's roche limit but also not on the edge the SOI either. It's a realistically stable orbit that looks close, but not too close.
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We need help with science descriptions aka blurbs for Urlum's moons Plus Urlum's fourth moon revealed The big task at hand, converting the mod to Kopernicus-only, has slowed down at the moment because I'm waiting for Kopernicus' devs to fix some of the bugs I'm having. So instead of sitting on my hands I went back to work on improving the moons added to Urlum in update 1.6. I finished the biome maps and I have set up a public document in Google Docs so that everyone can add science descriptions/blurbs to. The crowd-sourced approach to science descriptions worked so well the last two times that I wanted to just do it again this time. Here's how it works: Below is a link to a Google Docs spreadsheet. This has three relevant sheets. Info and Moon Background can't be edited and are designed to help you. They contain biome maps, moon backgrounds, etc. Everything you need to write the science descriptions. The Urlum Biomes sheet is the place where you submit your descriptions. It should all be pretty straightforward. Ideally we'd rather have you fill out empty situations instead of writing a blurb for a situation that already has a blurb, but if you have an description that's just too amazing, there is room for a second description. If you have questions, you can always PM me. Here's the link: https://docs.google.com/spreadsheets/d/1J_xgrPoqJSqvvdzgOqNlwmj0aabSVGda8hZLRu9VhsE/edit?usp=sharing Since knowledge of the fourth moon's concept might be useful for writing some of Wal's descriptions, I'm forced to reveal a bit about its concept: The moon is called Tal and is actually a moon of Wal. That's right, OPM is getting a so-called subsatellite or a moon of a moon. There is no known confirmed real-life example of such a thing, but scientists have calculated it would be possible for certain moons to have small stable satellites around them, specifically Rhea and Iapetus. The cause of Iapetus' equatorial ridge has also been theorized to have been caused by moon that has since been destroyed or ejected. Since Iapetus is a partial inspiration for Wal and Urlum's other moons also have a unique relationship (Priax is a trojan moon of Polta), Tal felt like a perfect fit for Wal and a great way to add another small moon that did feel unique.
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All science reports so far have been written for help with the community, so yes you can. Once I get back to finishing Urlum's moon's biome maps (after the move to Kopernicus) then I won't forget that you'll want to help. You'll probably see the call for help appear in this thread, but if you don't I'll send you a PM to remind you.
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About half a year ago I posted a similar poll with this question. Now at the eve of KSP 1.0 I wanted to see how this changed, especially with the arrival of CKAN.
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Use a mod switcher like JSGME. It works for KSP and makes loading/unloading mods a lot easier and you wouldn't have to copy the KSP folder all the time. Just install the JSGME.exe into KSP_win and have it generate a mod folder. Then you can put the mods in there (the order is MODS>CloudConfig1>GameData>...). With JSGME.exe you can then move mods into GameData or out of it. It's why I have dozens of mods and even more WIP versions of OPM on only one instance of KSP.
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Eleusis I'm pointing people to this thread for cloud/visual packs. The couple of configs I had in my OP were horribly outdated. This collection is much much better. I hope you don't mind. A tip for your first post: add links to the mods you're talking about. Makes installation much quicker. Also removes confusion for things like Sigma's mod collection (didn't realize from the beginning that the Greek E stood for his mods).