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CaptRobau

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Everything posted by CaptRobau

  1. Great idea Maxmaps! The live "live" streams really were chaotic.
  2. They could release it the 16th, which is the launch date of Apollo 11 and a weekday.
  3. So it'd be an update with nothing in it?
  4. Google or forum search doesn't give me any decent results. Maybe I'm searching wrong, but that's beside the point as I mostly wanted to offer a place to gather all this info in a clearly labeled topic in General Discussion.
  5. We've seen a lot of stuff over the last few weeks, but what of that is actually confirmed to be in 0.21?
  6. I'll gladly weep for others' saves. I for one couldn't care. Saves never last longer than a month with me. Once things get to cluttered and I'm past a certain phase (building stations, dragsters, etc.) I often just delete them. My designs are usually not too complex, so if I need them in my other saves I generally recreate them within minutes from memory.
  7. I'm sitting here like a cartoon animal with his tongue rolling out across the floor. These are amazing. It's going to be hard to go back to the old one.
  8. Just want to commend you on this. We've lost a lot of great mods because of the creator leaving and this addition is a great way to prevent that. Great job!
  9. I'm quite happy with them breaking the saves and using that opportunity to add some of the much needed tweaks that they've been putting off for so long (how long has it been since the last save-breaking update: 0.17/0.18)? Otherwise that stuff never gets done. If you don't want to break your saves, install the new version in a different location and keep them separate.
  10. Didn't know you could edit stock part models. I'd love to see the stock SRBs cut up like this mod so you can adjust the strength of your SRBs.
  11. I imagine it would just explode. It didn't remove a feature, so that it'd fail to load. It just magically added a planet
  12. I disagree. Sometimes I find it gets in the way of the symmetry I want. Also it would be a great general part to have when you want to launch empty tanks for example.
  13. Happens virtually every time. Both on moving my ship to an orbit or when using the land feature right after launch (for example when transporting a car to the poles for testing). Had it with the old version and the one you've released.
  14. Could you do something about engines being automatically fired after one warps to an orbit?
  15. I agree. With the devs working on reaction wheel/ASAS stuff, that might happen sooner rather than later.
  16. Had seen the Atomic Rockets link before, but didn't put one and one together. Love your site! Visited it even before I learned of KSP.
  17. You should call this the Creepy Space Experience. No stars results in a very creepy atmosphere. Especially on the night side of Kerbin
  18. One that would work like a T-intersection would be great. Would making round ring-like structures easier to make.
  19. There's mods out there that have rotating habitat rings. Its animation based and has to be one unit (so most are inflatable rings).
  20. What would the advantages be of a space station in a geosynchronous orbit around Kerbal? Would they make good refueling spots for missions to the Mun and beyond?
  21. I've been trying to calculate Kerbol's Habitable Zone to see if it'd actually be in one like Earth is, or whether it should be a dead block of ice. Haven't had much luck. I'm no math hero, so all the formulas out there aren't help me find the answer anytime soon. Would anyone else be able to calculate this?
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