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BigD145

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Everything posted by BigD145

  1. Anyone got a pic of a properly functioning mechjeb biome functionality? My mechjeb (.221) is functioning as per usual as far as I know. Everything I know that's new: http://i62.tinypic.com/2z50tmq.jpg No overlay in map mode or anything. Toggled all buttons everywhere.
  2. Just turn the kethane overlay off. Also, there's a mechjeb overlay? I know you get the biome named in landing, but an overlay? I have failed to find this button.
  3. The big double KOSMOS have two separate modules for power. I think it does weird things with KSP and Interstellar.
  4. Any mod could be doing that. You may just have a dead save or KSP install at this point.
  5. In tree.cfg just search for "warp" and add this: name = WarpDrive21 name = WarpDrive22 name = WarpDrive23
  6. That is VERY easy to change. Just copy the tree location of the existing ones.
  7. The 2 and the 3 are bigger than the existing nonfolding. I think the 1 is about the same size. They look friggin awesome. I don't think I edited anything from that dropbox link. Just toss them in the Electrical folder of WarpPlugin.
  8. Doesn't bork it at all. It borks the lines on the tree a bit but you should be able to reconnect them.
  9. I have never rooted a symmetrical pieces and would never expect it to work. So many things get automatically applied to symmetry that I would expect Root to fail. Just don't do it. It's not a bug, it's a KSP feature.
  10. So we can put the Captain's Yacht inside a bigger shuttle?
  11. Not only is this completely unnecessary but also supremely suspicious for a one time poster. Rar's are capable of injecting code into your OS without you knowing just by opening the rar and nothing else.
  12. B9 has a 0.23 patch thread. No reason not to make a KOSMOS patch thread. Choice of where to place science in the tree will of course differ between people, but a cfg should help there so it's easy to change. Put it in the request subforum.
  13. A small drill wouldn't do much other than give you science. Better technology has allowed for larger drills, not smaller, for resource extraction. Basically you don't miniaturize resource extraction. Time-wise, smaller drills are far less efficient. Smaller holes = smaller amounts of X resource units per unit of time. With the sheer amount of rocket parts needed to build things you couldn't even build one more habitat piece of a base on a planet/moon in a single year if you're just out there with a drill bit as thin as a kerbals' arm. It would just be a novelty toy. If you want a magic ore machine just ship full rockets from Kerbin. It's faster than a tiny drill.
  14. You don't need to map every single hex. They come in clumps so you only need a rough "x marks the spot" to get something usable. And no I don't want to hear about your supposed ocd.
  15. Half a gig mod folder in my KSP folder. Some are different versions of the same mod, usually as a just in case.
  16. Best to grab the zip and reinstall everything. This will get rid of cfg's as well in the mechjeb folder. Things change enough that the cfg's can cause issues on existing craft.
  17. Intended. Pretty sure it says this right in the OP, which nobody reads.
  18. You'll have a harder time centering on the asteroid's mass with grappling hooks.
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