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BigD145

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Everything posted by BigD145

  1. The current version of robotics does not work with .23.5. If you are using .23.0 then it should work as its own standalone thing. If it's not showing up in toolbar, take it to the toolbar thread.
  2. Only the OP can change the OP. If they aren't doing it and a forum is moving fast, PM them.
  3. What I was saying is that the other buttons, beyond b/n, should be on screen and not just in the documentation. In-game hints/info are extremely helpful. I provided a perfectly accurate answer for what shows up on screen in the game.
  4. Turn the docking window off and it'll stop. It's still a problem. Whenever I switch from docking mode to flight mode after undocking a craft my thrust goes up to about 1/3rd throttle. I use docking mode to manually RCS away from the mother craft and docks are on the nose so.... As can be expected this = explosions.
  5. They are very different. The git version is more science. It's also getting fewer updates. *glares at creators*
  6. Release! I'd compile myself but I've never had luck doing that without extensive how to's. The tech tree is almost a non issue in exchange for some critical fixes. I will happily edit part cfg's to shoehorn things into existing nodes.
  7. Git forks are the easiest way to do this. How usable is the "develop" branch right now?
  8. If you make a "rocket" with the 3D printer on the bottom and anything at all above it, the 3D printer will fall through the launch pad. It will stay connected to the parts above. The very top white portion of the 3d printer seems to have its mesh. You can see the sliver of air between the Kerbin launch pad and your launch pad here: Huh. That's odd. The landing pad is having issues as well. A stock remote guidance unit just falls right off the bottom of the landing pad and the landing pad just has a gap under it's feet. Sometimes the guidance unit won't pop off. That's probably squad's fault there to some extent.
  9. The SpacePort version is dated end of 2013. KSP has had ... 2 updates since then? Something like that. It wasn't going to work.
  10. Really? I don't remember that being on screen and it should be. It's been awhile since I've used KAS as it plays very not nicely with RemoteTech.
  11. With 4.1 and 0.23.5 I am unable to return to Kerbal Command after building and launching a built craft. I can switch between craft in the local physics area. I end up having to force quit ksp.
  12. Having it installed doesn't hurt anything, so no biggie. Can wait for an update.
  13. There are two different clocks now, Earth time and Kerbal time.
  14. The tree is a minimal thing. I shoehorned the klaw in. Getting everything else working would be nice. Is there a reason the tech tree mod used has to be so unfriendly?
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