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jimmyjack

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Everything posted by jimmyjack

  1. Here is a fix http://forum.kerbalspaceprogram.com/threads/63109-0-23-Modulefixer It fixed the parts exploding in the hangers, that happend along time ago to me when they updated to .23. it fixed it on parts from intersteller and ksp back then maybe it will work now.
  2. Whats wrong with editor tools? Ive been using since 0.22 and ive not had a problem, just wandering what im missing.
  3. You don't need the 64bit version for linux to run more mods, you can just install http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-12-Active-Texture-Management-Save-RAM-without-reduction-packs%21 Ive got all majors packs like B9, KW, novapunch, Lackluster, fasa, kas, aies, aset, kethane, kspx, magicsmoke, mechjeb, nearfuture, romfarer, RLA, scansat, tiberdyne, etc.... And i have no problem with ram anymore my game boots at 2.1gb and after a few hours gets up to 2.8- 3gb at the most havnt had any crashes since the install.
  4. Np man, LLL is one of the best Mods out there and its finally getting some hype.
  5. Best mod ive seen yet and believe me ive used them all, and the funny thing is ive not got my hands on it yet! Thanks bobcat for spending life's precious time and giving us mods that that make me glad to be a pc gamer.
  6. I have no problem with all the parts i have almost all major part packs out there like B9, KW, nova, fasa, etc... As long as you get the boulder memory reduction mod you will be fine, my game runs around 2.5gb at after start up and with 6-7 ships in space.
  7. What would i have to put in order for the fix to work its bugging the crap out of me. example --- Module { name= rcs thrust=0 } would that work or something ?
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