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KSP2 Release Notes
Everything posted by jimmyjack
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The earliest versions of Kerbal Space Program
jimmyjack replied to KasperVld's topic in KSP1 Discussion
This is great! -
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
jimmyjack replied to RoverDude's topic in KSP1 Mod Releases
I run all of roverdudes mods and then some, I have 132 mods running at 2.6gb up to 3gb at max but I run in opneGL. One of the best installs ive had in awhile. Dynamic texture loader runs at 3g up to 3.2gb on my install it only hurts me. But I don't like the lag it gives to the parts in the hanger. -
This mod will not show up in the ckan list for me for some reason?
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I couldn't ever get the helmets to work with my install no matter what I did. I just wander if it had something to do with the way reflections work now ?
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You sir are all WIN!!! This is great i have been trying to get it mark4 working with 0.90 but it was do some very weird stuff. I wish you could get the other demv working, especially the one with the kethane part tank texture, we need to get a karbonite tank working with the kethane one.
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It works fine for me.
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
jimmyjack replied to riocrokite's topic in KSP1 Mod Releases
Ahh thanks rio! cool mod -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
jimmyjack replied to riocrokite's topic in KSP1 Mod Releases
Were do them c-land type containers come from? -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
jimmyjack replied to jfjohnny5's topic in KSP1 Mod Releases
Cant wait for the IVA nice mod!! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jimmyjack replied to rbray89's topic in KSP1 Mod Releases
I can run EVE fine but I don't use citylights I posted a picture a couple posts above to prove it. Im running it with about 25 other mods untill KAS gets updated. I always had problems with this mod with the city lights, try removing that and see what it does. Me and my son both have it and its same old EVE!! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jimmyjack replied to rbray89's topic in KSP1 Mod Releases
Works fine for mehttp://i.imgur.com/rJcQms0.png -
Seems to be working fine for me now, I'll test more to see whats up.
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
jimmyjack replied to KospY's topic in KSP1 Mod Releases
Outlaw is right, just got done testing them and they wouldn't do anything I couldn't even get the menu to pop up for them. Just trying to save people time and let them know. Can't wait till it does though!! -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
jimmyjack replied to KospY's topic in KSP1 Mod Releases
Will it not work I was fixing to try it? -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
jimmyjack replied to Tiberion's topic in KSP1 Mod Releases
ME 2 can't wait to get this loaded up!!! -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
jimmyjack replied to BahamutoD's topic in KSP1 Mod Releases
Wow I never even knew about the kerbalx website, dam how long has this been out!! -
[1.1.x] Space Shuttle Engines (2016-07-03)
jimmyjack replied to sarbian's topic in KSP1 Mod Releases
OH NOE'S!!!! I've used ur parts for years and every install you get in my folders lol. You will be missed, and somone should pick up and renew these parts!!