Jump to content


  • Posts

  • Joined

  • Last visited


33 Excellent

Recent Profile Visitors

2,148 profile views
  1. @Morse, I've found the cause. It is MechJeb. Its button is absent when I enter VAB or SPH and it appears when I add any command pod (because they all contain MJ module). It explains why only command pods caused AMP errors in editors. Solution for me was to switch MJ from stock AppLauncher to Blizzy Toolbar.
  2. After some tests I haven't found such buttons, but maybe there is something suspitious in AMP's config.xml? Here it is https://drive.google.com/open?id=1kqeWNQakAu3K3rQQrkfJ7mvijLdoUz5f
  3. I'm getting errors like that while entering VAB or SPH and when I add any command pod at those editors. KSP 1.8.1 (with lots of mods), Adjustable Mod Panel 1.5.3. My PC: Intel I5 3570K, 16GB RAM, Nvidia GTX770 2GB, Win 7 64bit. [EXC 17:40:14.751] IndexOutOfRangeException: Index was outside the bounds of the array. AdjustableModPanel.ModPanelComponent.Update () (at <e1f39ca04af44056893b396d4c18079f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Full log is here https://drive.google.com/open?id=1LtnNvMAKZTgH8H825S01zifVbWhM8Dxe
  4. I've had a problem with mixed model (old and new simultaneously) for Advanced Grappling Unit. Blacklisted Squad/Parts/Utility/GrapplingDevice/ and now only new model is showing up. It doesn't have shroud btw, should it be so?
  5. Oh my goodness! My heavily modded game used ~13.5 GB of RAM in the main menu with Final Frontier and without it RAM usage decreased up to 9 GB! Unbelievable I can play the game now
  6. So, for everyone with no Link right click option on SEP power plugs I've found a solution: you need to bring back LEGACY folder inside KAS mod folder. It contains old KAS.dll which has some modules still needed for SEP power plugs to function. I think you may delete Parts folder inside LEGACY folder if you don't need deprecated KAS parts. Enjoy!
  7. I'm not a frequent poster here on forums, but I encountered a problem which I can't solve for 2 days already. I have recently made a separate KSP install based on GPP and Kerbalism (and several other mods) and some solar panels from ProbesPlus mod (e.g. CA-E100 1x2) aren't producing EC on background. While I have direct control of a satellite with those solar panels they're successfully recharging its batteries, but if I switch to another ship (or to KSC/tracking station) batteries immediately start to discharge. If I switch back to that satellite, EC starts to generate again. I think it's worth mentioning that these solar panels are fixed (not tracking the Sun), so I even installed Persistent Rotation mod to keep my satellite properly oriented, but it didn't help. I looked through the configs and just don't understand why these panels are not working as intended. They use stock ModuleDeployableSolarPanel which should be automatically patched with Kerbalism's WarpFixer module. So I'm out of ideas now and any help is highly appreciated. Thanks! Here is the logfile https://drive.google.com/open?id=1wc9IYucd3PVBCkX1oAkY9x5_DdnPOl1B
  8. Hello, @bcink! That's a great mod of yours! But I have a bug report for you. I'm using Science - Full Reward! mod https://forum.kerbalspaceprogram.com/index.php?/topic/113323-131-science-full-reward/ and when I installed KA-330 it started throwing 5 errors during loading of the game. It turns out, that you have typos (I think) in ka330-experiments.cfg and ka330-science.cfg. You have scienceVap instead of scienceCap in them. I changed scienceVap to scienceCap and KSP loaded without errors. Hope you have understood what I wrote here, because I'm not a native speaker, and I'll be glad if I helped you to make this awesome mod a little bit better. Cheers!
  9. Hello! Just realized that dV map was updated,so I updated my KSPedia version too! Link is the same. Merry Christmas and Happy New Year!
  10. I've updated KSPedia versions of DeltaV maps, links are the same.
  11. Hi, @Kowgan and everyone else! I just made the Outer Planets version of KSPedia DeltaV map by @DStaal's request. Download it here. Enjoy!
  12. Hello, @DStaal! Just saw your request and made the Outer Planets version of KSPedia DeltaV map. Download it here. Enjoy!
  13. Hello to all! I just made my own version of dV map for KSPedia and I want to share it with you. I used the most recent version of dV map made by @Kowgan. You can download it here. Place it anywhere in Gamedata folder. And I want to say "thank you" to @DMagic for his awesome tutorial, because with its help the process of making of this dV map was pretty simple even for me, who have used Unity for the very first time today.
  14. HebaruSan and _Krieger_, what's your JSI folder contents? There should be four folders, namely Agencies, JSIAdvTransparentPods, RasterPropMonitor and RPMPodPatches. I tried to reinstall RPM with CKAN again and now it installs only one folder - RasterPropMonitor (GameData/JSI/RasterPropMonitor).
  15. CKAN is installing the RasterPropMonitor folder directly in GameData and not in the JSI folder. Manual moving of the RasterPropMonitor folder into the JSI one solves the problem.
  • Create New...