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Castun

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Everything posted by Castun

  1. Having an odd issue, that I posted about in the PParts thread also. But it seems that with the latest versions of PParts & PFairings, they don't seem to play nicely together. This is what it looks like when I load up a craft in the VAB. This uses both tanks from PParts and the PFairings bases. And this is how it SHOULD look. The gold foil pieces are just PParts structural pieces. Originally, they were built with StretchySRB parts, and even before I swapped them out with the new PParts, this would happen when loading up the craft (or with pre 3.x version of PFairings for that matter..) Note that it doesn't matter how many times I reload the craft, it never fixes itself and it always seems to happen.
  2. I think I'm having the same issue. If I load a craft with PTanks, the craft sometimes have gaps between parts. Also, on each reload, the craft is higher and higher off of the floor of the VAB. I know this wasn't an issue with StretchySRBs. EDIT: Here are a couple shots of the problem. EDIT #2: This seems related to the PFairings, once I remove them the nodes are no longer off upon reload. It still seems to shift the craft upward several meters on each save and reload though. This is what it looks like when I load. And this is how it SHOULD look. The gold foil pieces are just Procedural structural pieces. Originally, they were built with StretchySRB parts, and even before I swapped them out with the new PParts, this would happen when loading up the craft. Note that it doesn't matter how many times I reload the craft, it never fixes itself and it always seems to happen.
  3. This is an excellent mod! Sorry if it's been asked before, but are there any plans to add reentry sounds? It's eerily quiet when reentering in IVA mode, even with DREC.
  4. I noticed something odd about your structural frame piece, specifically the large 6.3 one. Surface attaching parts is hit or miss. It seems that only one side of the frame accepts anything to be surface mounted. Also, the side nodes only accept pieces that are oriented vertically. Trying to attach some stock girders that stick out won't work, they only snap on when in the vertical orientation. See my post above. If you're using Texture Replacer (in particular KSPRC which replaces some stock textures) it causes problems. Sometimes it's the Goodspeed parts missing textures, sometimes it's the stock parts missing textures. My install started out as the former, but after updating KSPRC it caused the latter.
  5. Sorry, didn't realize that was from BA there.
  6. Not sure what's happening here, but using RPM version of Vessel View and I'm getting this problem when trying to color code by stage. It changes the entire scene to wire mesh:
  7. I agree, they've too thick with larger bases, whereas they never used to be.
  8. Is there no option for empty structural fuselages like there was with StretchySRBs? Or is it now it's own separate part in the structural tab? EDIT: Answered my own question. Didn't realize these and the RCS tanks were separated.
  9. The P Fairings don't AFAIK by themselves, but blackheart made other textures that work with them. Unfortunately they're all listed as extra parts in the VAB list as there's still no support to change them on the fly like Procedural tanks.
  10. I've been using his configs and never had this issue. In fact, I think his configs are meant to prevent ATM from messing with the RPM textures altogether.
  11. You just drop Astronomer's pack into the folders, overwrite everything. It has it's own configs for the cloud layers and everything. I installed it over KSPRC's configs and it works fine. It also comes with the better looking cloud particles.
  12. I noticed it says that some craft may break in the VAB/SPH for career mode due to the tech size limit, but would it have any affect on saved craft sandbox? You say the old parts are now deprecated so just wondering if it's safe to do a full delete & reinstall of PF to upgrade from 2.4.4.
  13. If you're gonna add rings to a Jool, you should also add Saturn's hexagon storm:
  14. Would it be possible to paint the flag decals onto parts? The latest update added flag decals onto some parts, but I think that's something baked into the model itself, because just adding the flag module to part configs doesn't do anything.
  15. I'm curious too, I remember seeing that and thinking how awesome that would be.
  16. I just thought I'd come here to say I'm having the exact same problem. It seems to be related to the new NASA engines, as I was using the largest 4 nozzled one. It only does it from certain viewing angles, and it also happens to be whatever the flag decal is for the current craft. Mine was a bunch of NASA logos because I was using the NASA flag. I'm no longer using the Hotrockets plugin myself because it causes too many problems (particle effects look cool but causes issues with the engine noise for some reason.) What incompatibility? I hadn't noticed any problems myself with MechJeb.
  17. I think I see your problem, don't put the /Gamedata/ folder inside the /Gamedata/ folder, merge it. The Chatterer folder should be inside that folder along with the Squad and Nasamission folders.
  18. No each texture is a separate part right now. Wow, did the Kerbal engineers divide by zero again?
  19. Sorry if this has been answered in this thread already, but if I wanted to tweak somebody's source code and recompile it, what do I need? I'm on Windows 7. (I actually want to look into adding Toolbar functionality to a slightly outdated mod.)
  20. Did a complete uninstall and reinstall, and it works. Like I said, ASE doesn't work correctly with it due to the way the engine soundFX handling has changed now or somesuch (according to what I've read), but at least it works.
  21. If you want to embed the whole album like I did, you can use the [imgur] tags, but you don't want to use the whole URL for the album, rather you're just using the last section of the address, so like in my case it would be: [ imgur ]pDVou[ /imgur ] Just without the spaces.
  22. I decided to keep the old visor texture from the Pimp My Kerbals texture pack (also from Proot.) It's more orange / gold, but you can still see through it a bit rather than being almost completely reflective.
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