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Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... I just found a typo that means it won't be able to load the scaled space configs. So it does save the shader floats to the config, just doesn't load them? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
AH! Ok. That makes more sense. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... last I checked it was working. I'll double check. Can you send me your output_log.txt file from Ksp_Data after trying to save shader float modifications? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
On my mind for future releases. Right now they can't. Shaders cast shadows based off of geometry, so because it is just a simple quad, it would look really bad to cast shadows that way (tried). HOWEVER, I'm working on a different idea that may work to create shadows. Only the 3 are hardcoded for now. This will be configurable in future updates. Yeah, I have a few ideas for the shading of the clouds. Right now it is just a VERY simple lighting element. THAT is an interesting idea. Using the biome map to maybe fade in/out clouds? Dessert would get very few clouds, etc. I like it. I'll have to look into this. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Memory. The texture is 8K and takes up a ridiculous amount of memory as it is. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, this is also on my to-do list. Implement something like the distant object enhancement, except utilizing geometry and shaders. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
On my to-do list -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
ALT+N You can also edit the config manually and remove the volume=true line in the top of the file. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... this is definitely something to keep in mind when looking at weather. Different clouds for different situations. -
Asteroid Spawn API?
rbray89 replied to Starstrider42's topic in KSP1 C# Plugin Development Help and Support
This is VERY interesting to me. I plan on adding Asteroid belts and rings to gas giants, and they need to be populated with things people can visit . -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yeah, I can't imagine anything that EVE would do that would cause anything like this. One of the issues when releasing a new version of a mod at the same time Squad releases is bad for bug reports, as EVERYONE has some bugs, but because all the mods were also updated, and some mods aren't updated properly, etc. Issues like this could come from anywhere. In terms of what is being done in-game, it is actually quite simple. I just add a GameObject (sphere overlay) to the Body (ie. Kerbin) and update rotation. I also update scale in the circumstances of map view and leaving the PQS activity distance. The fact that MOST people don't have any issues with this mod indicates to me that there is another mod (or mods) doing strange things that they shouldn't be doing. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... well there is definitely something in that KSP install that is either modifying the cameras or transforms. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... Looks like one of your mods is not playing nicely. The cloud overlays use a similar method to kethane. I don't think the root cause is this mod. I think it may be Distant Objects, but I'm not 100% sure. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
That is a Z-fighting issue. I'm looking into options for this. Yeah, I have to look into why with RSS it behaves the way it does. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
We don't have a bump map anymore, as it was ruining the shading between the 2D and 3D layers. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I'm looking at alternatives that will conform to terrain. A couple different solutions. The one I'm looking at the most seriously would involve new textures for all terrain as it addresses the ugliness of repetition. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
You also then have to update the division. That is what divides the hex lengths by that power to create more particles. Set it to 4 or 5 if your system can handle it. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I'll have to visit it again and toy around with the shader settings. I think it is a distance-related camera/shader issue. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I'm just not sure what is going on in your install. Corrupted download? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
The output_log.txt in ksp_data would help. What altitude did you use mapview? -
I'll let Faark comment on this one. If I understood the app, Faark was using the native hooks to detect when textures were recalled, and using the in-game hooks for part deletion and whatnot to know when to unload them, so it may not be an issue of loading them up, but rather unloading when no longer needed.