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rbray89

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Everything posted by rbray89

  1. What I'm working on now: Looks like I'll have to replace the terrain and ocean shaders first though, as they aren't doing depth buffer writes in the terrain shader for some reason. I hope it isn't a good reason. In related conversation, does anyone have good grass/mountain/sand/water textures that I can use?
  2. Exactly. I have a potential fix in mind, but not for a while. I also just added a basic FAQ section in the OP, which was LOOOOOOONG overdue.
  3. Haha, very true. The mod spotlight is both a blessing and a curse it seems.
  4. Haha, glad to hear it is working well for you!
  5. Hmmm... I have used the nasa parts without problems. Which parts EXACTLY are giving the issues?
  6. Yes and no. If they make a pack to replace the defaults, then they should specify in the instructions to delete the original config file (or overlap it) but for other effects (atmosphere, etc) they should have separate config files.
  7. Exactly. It will show up in the GUI as a new config file. For now, there is no way to ADD new configs through the gui, but you can cycle through and edit them that way.
  8. Possibly. That's all I can say for now until I start more work.
  9. You have to install the gamedata folder into your KSP install, or copy EVERYTHING from the mod gamedata folder into your ksp gamedata folder.
  10. No, it should still work. - - - Updated - - - Yes, I'll do that soon.
  11. Haha, I really didn't give much thought into where my plugins would go, and really should of thought about it more. They just need to be cleanly installed due to the separation of the plugins from content/configs.Once that is done, everything is good, and the new versions of the two mods can just be installed by over the old versions without issue.
  12. DXT is faster in terms of graphics performance (less color data to move around, sample, etc.), so I would seriously consider getting it implemented.
  13. Not yet. I want to keep them in map view, but I'm thinking of a "Radar" type view that would let you see through atmospheres.
  14. Haha, it SHOULD work, but I'm sure you'll let me know if it doesn't
  15. Updated the Release. Fixes the config mechanism, adds better support for multiple config files.
  16. Hmmm... do you know what was in the layers preventing it from saving? do you have the output_log.txt file? Sorry, I tried to get the saving working well, but there was a considerable amount of "rework" with the new config mechanism and gui changes.
  17. Can you go into KSP_data and post your output_log.txt file please? It should tell me everything I need to know.
  18. Nice! I'm hoping to make this native in the shader though. The "shadows" are a nice touch.
  19. Exactly. Some of those packs use PNG instead of MBM, which means I can't detect that they are supposed to be treated as normal maps.
  20. Found the culprit Will be fixed in next release.
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