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Everything posted by rbray89
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
I always thought it was made of cheese? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
What I'm working on now: Looks like I'll have to replace the terrain and ocean shaders first though, as they aren't doing depth buffer writes in the terrain shader for some reason. I hope it isn't a good reason. In related conversation, does anyone have good grass/mountain/sand/water textures that I can use? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Exactly. I have a potential fix in mind, but not for a while. I also just added a basic FAQ section in the OP, which was LOOOOOOONG overdue. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, very true. The mod spotlight is both a blessing and a curse it seems. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, glad to hear it is working well for you! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Yes and no. If they make a pack to replace the defaults, then they should specify in the instructions to delete the original config file (or overlap it) but for other effects (atmosphere, etc) they should have separate config files. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Exactly. It will show up in the GUI as a new config file. For now, there is no way to ADD new configs through the gui, but you can cycle through and edit them that way. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Possibly. That's all I can say for now until I start more work. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
You have to install the gamedata folder into your KSP install, or copy EVERYTHING from the mod gamedata folder into your ksp gamedata folder. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Space center or in-flight. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
No, it should still work. - - - Updated - - - Yes, I'll do that soon. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, I really didn't give much thought into where my plugins would go, and really should of thought about it more. They just need to be cleanly installed due to the separation of the plugins from content/configs.Once that is done, everything is good, and the new versions of the two mods can just be installed by over the old versions without issue. -
DXT is faster in terms of graphics performance (less color data to move around, sample, etc.), so I would seriously consider getting it implemented.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Not yet. I want to keep them in map view, but I'm thinking of a "Radar" type view that would let you see through atmospheres. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Haha, it SHOULD work, but I'm sure you'll let me know if it doesn't -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Updated the Release. Fixes the config mechanism, adds better support for multiple config files. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
No problem, It is understandable. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Hmmm... do you know what was in the layers preventing it from saving? do you have the output_log.txt file? Sorry, I tried to get the saving working well, but there was a considerable amount of "rework" with the new config mechanism and gui changes. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Can you go into KSP_data and post your output_log.txt file please? It should tell me everything I need to know. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Nice! I'm hoping to make this native in the shader though. The "shadows" are a nice touch. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
rbray89 replied to rbray89's topic in KSP1 Mod Releases
Found the culprit Will be fixed in next release.