

Beowolf
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Sr. Spacecraft Engineer
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And nearly two years later, I'm STILL happily using this mod. Thanks!
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Mod that cuts time warp when 'X' pressed
Beowolf replied to Beowolf's topic in KSP1 Mods Discussions
That worked! Thank you, HebaruSan. I'd even looked at the key bindings but didn't see the one I needed. -
I'm back to KSP after most of a year away, to play with the final version. For years, one of the mods I used would cut my time warp whenever I pressed "x" to cut throttle. I fell into the habit of always using "x" to stop warping, whether engines were firing or not. It was just faster. Now that I'm back after a long time away, I can't figure out which mod that was. I went through an old Gamedata folder looking up every mod, but this was apparently a minor side-effect rather than an advertised feature. Anybody know which mod that was? Or another way to accomplish the same thing? I've used "x" to cut time warp for so long it's become a conditioned reflex. Every time I have to stop warping now, I lose a couple of seconds from finger-confusion. Thanks in advance!
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I think we play differently. I just counted: I have 11 missions currently active. That doesn't include commsats and empty bases and such. This was 11 alarms defined in Kerbal Alarm Clock for upcoming mission events I'll have to respond to. Obviously most of those were unmanned, because I sure don't have eleven pilots available, though I make it a habit to do every "stranded Kerbal" contract I see. So I want all the pilots I can get my hands on. Hey, Valentina, welcome to the team! Do you have any younger sisters or nieces who might be interested in a pilot training scholarship? My space center is hiring.
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KSP Interstellar Extended Support Thread
Beowolf replied to FreeThinker's topic in KSP1 Mods Discussions
I can't get beamed power working. It's possibly the same problem as LastStarDust, but I can't tell. I unzipped a vanilla KSP 1.2.2, and installed nothing but KSPI-E mandatory components via CKAN. Then I built two simple ships for static testing, and still can't get them working. All the numbers look right AFAIK, except for Effective Thermal Power rapidly dropping to zero. But maybe I'm just missing something. It's been a long time since I played with KSPI beamed power. It wasn't easy then, either. Here are my ships. Launch one from SPH and the other from VAB. https://www.dropbox.com/s/19s6ezupg8ouv3w/Test Ships.zip?dl=0 Thanks in advance! -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Beowolf replied to RoverDude's topic in KSP1 Mod Releases
My compliments, RoverDude! The Konstruction parts are beautiful and I look forward to playing with them. The construction ports, OTOH, go far beyond pretty & fun. That was a brilliant innovation!- 1,473 replies
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Whoops! So it was, sorry.
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Venus vs Titan: which is more likely to support life?
Beowolf replied to todofwar's topic in Science & Spaceflight
I certainly have no personal experience, but from my reading, that was the wrong choice. When on the defensive at melee range, the books say knives are much deadlier than handguns. -
I don't think such an expensive mission for so little gain makes sense. For that price, at the very least I'd want samples returned to Earth.
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Once I have access to TWR and dV readouts again, I'll be happy to contribute. Without those, KSP has never been any fun for me.
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Stopping an ICBM with an orbital interceptor
Beowolf replied to SomeGuy123's topic in Science & Spaceflight
Can you give me a few examples? The ones I can think of are things like land mines and war gasses: Useful and fully-developed tech, but they ended up killing too many innocents. -
Science is not always about progress and discoveries...
Beowolf replied to Darnok's topic in Science & Spaceflight
Darnok, I respectfully suggest you were never taught the purpose of "science". There's no magical process that keeps liars from becoming scientists. The special thing about science is just that those lies are always found out! The scientific method is the best way humanity has discovered to uncover fraud, but does little to prevent it. And that's the whole point. Seriously, this was precisely why the scientific method was invented 400 years ago. It doesn't create inspiration; it doesn't make discoveries come faster or easier; no, what it does is save everybody time by efficiently discovering cases of fraud, wishful thinking, and innocent mistakes. The so-called corporate and government "scientists" whose results are kept secret rather than being peer-reviewed are not doing science. They're doing research, but science MEANS independent peers replicate your experiment to verify whether your results were real. It's just human nature that some people will always try to beat the system. So when a scientist is caught committing fraud, that's a SUCCESS for science, not a failure or an embarrassment! -
Why a Star Trek replicator will never be possible
Beowolf replied to TheDataMiner's topic in Science & Spaceflight
No fair ninjaing a thread that raises my blood pressure! Two pages of argument and not one poster bothered to look up how replicators are supposed to actually work. Every post makes wrong assumptions. -
Beowolf started following [KSP v1.1.3] Common Core Pods (v.0.6.101)
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[KSP v1.1.3] Common Core Pods (v.0.6.101)
Beowolf replied to RaptorHunterMz's topic in KSP1 Mod Releases
Yep, I'm working on that problem today too. And it isn't just this mod, seems to be happening with every pod that has a built-in engine.- 49 replies
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I was having a great time at the Atomic Rockets website, when I saw this... http://www.projectrho.com/public_html/rocket/images/landing/landing35.jpg Except for the landing legs and some paint, that's a completely-stock Kerbal ship! Those filthy humans were obviously trying to hijack it with their guns, not yet realizing they're far too big and clumsy to fit into the cockpit. Maybe Jeb saw the beige giants approaching and launched. Or perhaps he hasn't noticed the humans at all but was craving roasted pterodactyl for dinner.