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KSP2 Release Notes
Everything posted by Nomad
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That would be awesome! I just hope Harv is okay with me using semi unstable code I don\'t know, Harv has not documented the warp drive parameters. IF the parameters work and I actually get the actual FTL Plug in working, I will be contacting HarvesteR for permission to release it to the general public. My gut says he will say not to because of the condition that it is in. You never know.
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White Monkey Kitchenware and SpaceParts Factory - ver 0.4 - HOPE SHUTTLE
Nomad replied to sarkun's topic in KSP1 Mod Releases
If you are able to fix it, fix it. Just make sure you let OP who made the post know of your doings and that if they want you will remove it. -
I am probably going to make some video tutorials if everybody is cool with that.
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Well, the thing is, until Harv implements the warp drive plugin (I suspect its hiding in the source code somewhere, waiting), I have to use thrust as a placeholder. What i would like to do is figure out if I could restrict the speed of an object, I am no programmer so I have no idea As for stability, I am going to be subjecting myself to see how fast i go before it breaks. Although i recommend trying some struts, maybe that could work. Also it would be nice to note that the MKI I sort of don\'t support anymore since I don\'t have any of the source files. I could just go grab it off my mediafire, and re import it. But I have a difficult time with importing models as reference guides. At the moment the MKII, I have no idea how big it really is, but I was aiming for 1m. I am graduating from High School tomorrow, and I have some exams I need to focus on, but when I can cram in some texturing time, thats what I am going to be doing. Hopefully I answered your question.
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CardBoardBoxProcessor has a tutorial which will be of help immensly, I just need to get up to speed with the new modeling formalities.
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Patched flawlessly on my end on both my rigs. Loving the new effects and what not!
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Any updates so far?
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I am pretty sure something is being added to 0.16 to make rendezvous easier.
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Took this photo today. Edit: got a haircut, so this photo is outdated.
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I guess that is why I could not send in my test. Does anybody have a blank copy I can use or should I just wait? Sort of afraid to lose the old Karkraz land claim :\'( That is, if I pass the test.
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I started work on the MKII, I have no idea what design I was going for, but I like it. =P Here it is untextured. And here it is with me starting to texture it. I want the cyan coloured bits to glow when in use, so this will be a 0.15 only part. Maybe it will use normal mapping.
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That\'s awesome!
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Welcome to the forums!
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Wait, are you guys running 0.15 cause I am running it and I have to press recap when I die to show the end briefing screen 0_0
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Don\'t worry, we are patient people.
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I got to minmus with no mechjeb, it is definitely possible.
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Actually, the first people to land on it would be the guys in the experimentals, but for non experiments then yes you would be the first I landed a probe thinking there was a atmosphere, so i only packed parachutes... I survived but could not stop spinning.
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Fisher-Price My First Spaceplaneâ„¢
Nomad replied to purple100's topic in KSP1 The Spacecraft Exchange
Don\'t worry, it took me a good few times to learn to take off. I have the benefit of being in the testing group, so i had time to learn and help find bugs. -
Don\'t you have to read and agree to the rules before making a account? Anyhow thank you.
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Getting my laptop back today, hopefully everything went smoothly. _____________________________________________ Very very bad news, laptop hard drive kept overheating so I gave up on the retrieval cause it would have taken longer and I need to get to work on my grad portfolio thing. _____________________________________________ Does anybody have a specific design for the MK2 that they want me to model? I am putting the star wars esque one on hold till we get docking and for the life of me can\'t think up the right look of one.
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Floatation device [MK I pod compliant] [Release]
Nomad replied to Nomad's topic in KSP1 Mod Releases
This mod is outdated and the link is dead because dropbox is messed up for me/ computer problems. Could a mod lock this please. -
Ah, i was late leaving my house to get to school, so i did not read it properly. I will be combining the FTL Engine with this mod. http://kerbalspaceprogram.com/forum/index.php?topic=10598.0 It will allow for hopefully a 'jump' that does not require a orbit, maybe you can use it to return to kerbin\'s SOI Course now the question is: How does one slow down and such a high speed? I then realized that 0.15 allows you to toggle engines, so i will possibly have engines that fire in the opposite way to slow the craft down. Now, what i am fearful about my laptop is that the guy who is repairing it (don\'t trust best buy in repairing your stuff) is that he will tell me that (I went to him to solve my bootloop issue) the laptop\'s hard drive had to be replaced, and not everything was able to be transferred or they will be but he could not transfer the registry files so the programs become useless unless i re install them. IDK i could just be over reacting since i don\'t like people touching my gear ;D Anyway i will report back when i get some more info on my laptop and what not, oh and i have to remodel the new warp drive : Edit: bad news, hard drive died so he is going to try to transfer my stuff to a bigger 1 tb hard drive.
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It\'s funny because I planned on using that, but right now my laptop is in a computer shop being revived.
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Ah okay, thanks for clarifying that.
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So, we still have the ability to use .dae and .obj files or will we have to move over to the new .mu system, and that .mu files just get loaded first?