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Everything posted by Nomad
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Bad news: Something decided to delete a whole ton of stuff used by 3ds max to convert the primitive to a poly modifier or mesh modifier. So unless I can fix that, I can\'t do anything, which is bad because I entered into a competition for some other board. Edit: Okay reinstalled it, but now I can\'t access any of my old files, fun. Edit2: anybody know how to fix the whole file open fail thing? Merge does nothing.
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Ahaha damn that model and textures looks great! Nice mod!
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Hey guys... sorry for no updates, since Monday night i have been fighting to keep my laptop alive, and i think i may have figured out why it was going so slowly and the fact that Firefox was freezing up. Edit: okay I think I fixed the issues with the laptop
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Oh man, sorry guys :-[ Give me a hour and i should have a mediafire link up. Dropbox refuses to work, saying i have used all my bandwidth space when i have nothing in it > Edit: Anybody interested in a possible MK II 'FTL' Drive, obviously not using a plugin untill the actual warp drive plugin comes out Edit2: Done, replaced the link with a mediafire link.
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Regarding Cephei source, and EULA
Nomad replied to kellven's topic in KSP1 C# Plugin Development Help and Support
I really hate asking this, but can someone tell me what happened... Just curious. -
[Stock][0.14.4] Jupiter Mk.5 Münar rocket
Nomad replied to EDF's topic in KSP1 The Spacecraft Exchange
http://kerbalspaceprogram.com/forum/index.php?topic=9917.0 enjoy. -
[Collection] Silisko Industries - BACE 0.3(1) released! [April 28]
Nomad replied to NovaSilisko's topic in KSP1 Mod Releases
Re entry effects? -
Congrats! Don\'t worry, the forums won\'t get bombarded with ejected rocket parts
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The Shadow, reminds me of the good ol days of KSP when if you went into the dark side of kerbin you would die =P