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Nomad

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Everything posted by Nomad

  1. That shuttle looks awesome! you have done a great job with this pack
  2. Time to test this out as i finally decided to get it to work, might make a video showing it off. Edit: Guh... no other ships except my three show up, aruhg
  3. O cool! if you don\'t mind me asking, are those toys the ones that scoop up the balls and with a wired controller you move the car around and then you can dump it off in some other location?
  4. Its cause the clutter of 30 or so pages got archieved, so we have all this room now to wiggle and advertise our packs =P
  5. Interesting, this will be nice for some transport missions i have conceived.
  6. For those which are having difficulty joining, enter this into your IRC program. irc://irc.esper.net/kspofficial Also who registered Nomad before me
  7. With some mesh tweaking we could make mass releys =P
  8. Seeing as how i have Unity installed on my laptop, do you guys recommend i use mono to code such plugins?
  9. Usually i would prefer seeing the source code not only to learn but to skim through it to make sure no malicious code is there. Refer to the plugins board with the rules as to why, nevertheless i am downloading and going to try this out.
  10. I think we need to stop posting pony images guys, we know you like the show but you don\'t need to show your pride by posting 10 images... Or however many. ...
  11. Baker patten lander i have been having some issues. Though overall it looks very nice. First, it seems the fuel canisters on the sides don\'t work as intended, like i can only use one of the canisters fuel and thats it...
  12. Putting some finishing touches on it, i hope it gets recieved decently even though it is not done cause of the planned stages and what not. I will add bulborbs once we get wildlife
  13. Chances are, Harv or somebody else will make a Module Megathread that contains every custom module made. This way we don\'t have people reinventing the wheel.
  14. I landed finally in a crater, here is a snapshot from a orbiting satellite
  15. i think some parts should have a variable to appear in the campaign or not. What if i want a kerbal to use my S.S. Dolphin to fly through the .. oh wait the eternal fuel dynamo would be considered OP... okay! what about the side SRB\'s? they arn\'t OP, why can\'t we use them then?
  16. Those new parts you are making are looking quite good. 0.5 parts is interesting due to their size and cost i suppose.
  17. Damn that looks really nice, good work!
  18. Bump 0_0 Expect a alpha build of the dolphin in action possibly tonight, you will get access to the main hull, engine, eternal fuel dynamo, radar part, and fins! Not quite sure about custom sounds, but if i figure out how then i will! Oh and i will keep updating it as a main project.
  19. I got a exception when i typed my little pony too many times.... =P
  20. S.S. Dolphin is already in the works, just need to texture it and combine some meshes, add a collision group and then i will release it in a unfinished but flyable state! The only pieces missing will be the sides but for the most part i am hoping i can release it possibly in a week or two.
  21. Updated OP with new photo, its coming together
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