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KSP2 Release Notes
Everything posted by Nomad
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nope i win
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I are 17 if i did my math right...
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Command pod model question
Nomad replied to Nomad's topic in KSP1 Modelling and Texturing Discussion
Ah okay, thanks!... ... i was going to message you on steam, but i thought i would feel like a leech... -
Hey guys, i have a question for those of you who have made command pod models. How does one go about setting the model up in a way so that when it goes through kerbin\'s atmosphere it angles at the bottle of the pod instead of the top. Thanks,
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I think its own parachute would be awesome for this!
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I saw in a CGF a code snippit thingy that said activateevenifdisconnected = true, something like that, but when i tried it on this nothing happened so i just took it out. However if you know it is supported and i did it wrong, i would love to have it activate while not connected to the main ship.
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I have a feeling Mac\'s do not like .obj... which is a problem. You see, when i first went about making the floatation device MKI, i realized after exporting to .dae, KSP would do what you have just told me: it does not load. So i looked around and noticed i could export to .obj and that is what i did, the result was my first ever part in KSP and a big smile on my face. Now, i have a feelin that either MACS support the .dae only or there is a problem with the mac version. I could be wrong, however do keep in mind i am using 3DS Max 2009 as i do not have the funds to upgrade... Edit: Sent a PM to Harv for his input on it.
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Welcome to KSP, may your days of flight be filled with lots of explosions! ... And success\'s =P
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It seems people are having issues with the number i put as the thrust. updated to 1.2 and reduced total thrust to 1000. Keep the complaints coming, honesty it is what shape a better part i suppose, and give me something to work off of for the MK II. Updated post, tell me if it is better as i can\'t test it at the moment.
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A Lieninstriker: That is why i plan to update my first post with a fuel tank to go with this, give me a few minutes i need to upload it to dropbox. Glad you guys are liking it, i sort of had a uneasy feeling about it ???
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For the MK II i will surely get your help for smoothing groups For now, the MK I will remain in it\'s current state, however expect 1.1 in a couple hours, going to go make some KD 8)
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Oh! a fueltank... why did i not think of that ??? Let me see if i can merge a liquid engine with a liquid fuel tank, kind of like a solid booster, but controllable
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@ CardBoardBoxProcessor: I honestly tried to, but i can\'t export to .dae and have the model work ingame, i can only export to .obj. However, i think for a part like this, having no smoothing group is actually fine, seeing as how it is a big bulky piece of equipment per say. I also had the brainwave to make the FTL part a fuel tank and have a engine designed for the FTL part. What do you guys think?
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Hey guys, i know it is a tad early to think about this, but i got bored and felt like i should get a head start, idk. ??? During testing, lets just say i stacked 8 together and when i lit them, a explosion ensued that caused Jeb himself to be scared... :\'( [CURRENT USE: getting to some faraway place, maybe the sun?] License: If you want to modify just PM me, otherwise feel free to re package this with anything else you make for it as long as I am credited. Description: A very shiny looking piece of equipment capable of Faster Then Light travel. Optimal running condition is 25% due to the warp drive in its current state is unstable and could cause your space ship to collapse on itself, or conk out. Due to it being so unstable, it was created in a Level 5 Rocket Part manufacturing plant, the most secure part making building in the world! WARNING, WILL ACTIVATE EVEN IF DISCONNECTED FROM MAIN SHIP. Download[V1.2][stable]: http://www./?ux8mb7itreep22l Edit: Holy smokes!!! 1000 people have looked at this thread, that is a achievment for me XD. Thanks guys! Edit2: Amazing! 6000 people have looked at this, i think i should definitely now make a MK II
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Dat PLF jettison
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[v1.2.1] Noyuz Spacecraft - New panels available!
Nomad replied to Xemit's topic in KSP1 Mod Releases
Awesome job dude! 8) -
Retro Command Pod landing Rockets. Now with Sputnik!
Nomad replied to Technical Ben's topic in KSP1 Mod Releases
This is interesting, downloading now! -
Space Ark Kerbanautics [New Release: KubLab Modular!]
Nomad replied to Cymae's topic in KSP1 Mod Releases
Nice space station! @ Tim: I second that, only girls here are super picky and usually dump you around christmas if you piss they off ?_? -
Transportniy Korabl Snabzheniya (TKS) Spacecraft
Nomad replied to Scruce's topic in KSP1 Mod Releases
Ahahah it took me a second to click in, clever ??? Ontopic: This looks interesting, i will watch this for a release. -
All in all, this was a very good flight. Here is a youtube video for my descent to the Munar surface as well two pictures: One taken while on the moon and one for my report when i made it back to Kearth. 8) Sorry if i posted this in the wrong section :-[
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Best program for making textures?
Nomad replied to JupiterII's topic in KSP1 Gameplay Questions and Tutorials
There is no 'best' program to use for texturing, it\'s all based on how well you like a particular program. I use gimp because I find it easy to use and it is free, there is also paint.net and Photoshop. -
While I am at school during my financial accounting class which btw I am getting 95% in, I ended up getting a bunch of kids hooked on the game.
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Honestly I would hate to see this go to desura. Just one less thing I have to remember...