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Posts posted by tetryds
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1 minute ago, 53miner53 said:
I was finding that the dummy was taking forever to get up to altitude, so I did what I thought was logical: add SRBs on decouplers. I don't have any trouble now!
If you fail to takeoff the dummy plane turns around and bombs you.
Pretty humiliating, and funny
You can remove Aviator Arsenal's dll as it only adds the Jericho trumpet sounds.
I noticed that the propellers have disk colliders, and FAR uses that to create the body mesh, not sure if it's too bad but shouldn't be a major issue.
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Banido por que o mundo já acabou.
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1 hour ago, Bob_Saget54 said:
Let the prototyping commence!
Yeah, this got me to open KSP once again after almost an year.
Creating messed up mockups till something is ugly enough to be worth it :3
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1 hour ago, Azimech said:
Can I have permission to use this challenge as a template for a different one?
We are building turboprop fighters using stock parts, with the recent discoveries it's possible to build them with a decent size, part count and mass, comparable with normal KSP planes. They are however much slower, bleed more energy and burn a lot more fuel.
Yes of course you can.
It took a lot of effort to come up with the rules and everything, feel free to reuse them at will.
I just cannot guarantee it's going to scale well with these limitations, but that is not up to me.
Edit: the status of the previous battles: http://challonge.com/BADTsecond
My bets are final BT-211 vs Tytonid, BT wins.
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20 hours ago, SuicidalInsanity said:
@Tetryds: If you've still got the craft files and who was to fight who, yeah, I can see about getting the last few battles of BAD-T 2 done.
Yep, got it!
Sending it to your inbox.
It's also good so you get a hang on setting up and running the battles before people make their crafts and this one starts.
Some of the BAD-T 2 videos show how the flights start, but it's simple:
- Spawn the craft on its runway, hold brakes, throttle to zero and start its engine.
- Repeat that for every craft.
- Quicksave (you never know).
- Use the team control to switch one team to team b.
- Create a custom quicksave (ALT+F5) naming the crafts that battle, in case you need to run it again.
- Toggle AIs.
- If I didn't forget any step they will take off and fight.
- Watch them kill each other
- Load the custom quicksave and run it again, but start the AIs on a different order.
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- profit
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I just remembered that due to personal issues the previous BAD-T was never finished.
But I may still have the whole environment on my computer, if @SuicidalInsanity is into finishing it for us.
Again, sorry for that.
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1 hour ago, SuicidalInsanity said:
watching submitted craft fight bravely and die gloriously.
That's the spirit.
This is amazing, I may even get back to KSP to submit a craft myself.
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On 7/16/2017 at 1:44 AM, tetryds said:
Feliz aniversário @EdusacconBR!
Presente de aniversário do @EdusacconBR:
Acho que ainda dá tempo.
E é a caixa.
Mais especificamente o conteúdo da caixa.
E sim está tudo ali agora, e funcionando.
Quem diria.
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Eu diria:
"Limpar dados sobre todos os recursos padrão de todos os corpos celestes?"
edit:
Ou melhor:
"Limpar dados sobre os recursos padrão de todos os corpos celestes?"
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Pode-se dizer "Jogo padrão".
Edit:
É "scanner" mesmo, da mesma forma que as palavras "xerox" e "pizza" não foram adaptadas.
E "scan" (verbo) pode ser traduzido para "sondar". Já o substantivo pode ser traduzido para "varredura".
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Precisa do contexto da palavra.
Diga a frase.
Ou é "stock" de jogo sem mods?
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Banido por que to sem paciência pra essas gracinhas.
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Concedido, mas os i7 levam um pau dos Ryzen 5 que custam metade do preço.
Desejo dormir.
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From my tests, Fly By Wire seems to have been built focusing on cruising, which makes sense given the nature of KSP.
If you want a control focused on combat you can try out my mod MAF (which I have to properly port to the latest KSP version... but I think it still works).
It also has a cruise mode, very good for bombing.
Do not use both mods together.
Shouldn't require tweaks unless your airplane is too weird or doesn't have a vertical stabilizer, which it uses to compensate for banks and sideslip.
@Schwarz yes set a negative AoA or a negative deflection, works either way.
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Banido por que não deixa de ser cg.
E por que a minha também é feita à mão.
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Concedido, e de brinde ganha pressão alta e artérias entupidas.
Desejo as batatas do @luizopiloto.
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Banido pois demônios são legais.
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Os aliens também desejam.
Seus desejos foram concedidos, agora ambos morrerão em massa por doenças passadas de um para o outro.
Desejo me formar logo.
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Shouldn' be hard to implement a mod that pilots rovers like this.
If anyone is willing to do that, pm me and I may provide rights to use some of MAF's code to achieve it.
I always forget to recompile this mod... my bad.
May do it next week, should be quite easy.
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Concedido, mas é uma garrafa de plástico de suco gummy.
Desejo estar onde eu estou.
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BanidO por que mEsmo que eu esFregue A Verdade na sUa cara vOcê Não vai sabeR.
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Concedido, mas os mosquitos a laser já foram extintos a 20 milhões de anos.
Desejo chocolate.
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Banido por achar que é só uma mera board.
WW2 BAD-T III - BDAc AI Dogfight Tournament
in KSP1 Challenges & Mission ideas
Posted
@SuicidalInsanity Nice video.
You get used to handling the camera after a few matches, but that was really good for the first one.
If your computer can handle it I recommend using scatterer too.
You are running on KSP 1.0.5 with the specified mod versions, right?
You can use that mod that puts kerbals on open seats, don't remember if there is any custom cockpit airplane left.
Since the videos are being edited, would be good to have a battle score on the corner of the video
BT211 go!