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mcirish3

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Everything posted by mcirish3

  1. The Busy Father’s Essential MOD’s KSP Version: 1.0.5 Crowd Sourced Science for 1.0.5 Download -Improves the diversity of the feedback from your science experiments giving a big quality of life boost. X Science for 1.0.5 Download -A better way to see what science you have collected and what science you have not collected. Mech Jeb 2 for 1.0.5 Download -So many tools, so much info. Completely up to you on how much you want to use it. As a Busy Father this MOD is absolutely essential. Since it lets me focus on mission planning and craft design while letting me automate the time consuming or boring stuff so I can change diapers, stop arguments and wipe noses. (I have 4 young children with 1 on the way This MOD seems to work just fine in 1.0.5 Auto Asparagus for 1.0.5 Download -Another "why is this not stock" MOD that really save you a lot of time and headache when designing your next ship. TomTom for 1.0.5 Download In thread -This is a small quality of life improvement for MechJeb. This is a smaller sleeker MechJeb module. Universal Storage for 1.0.5 Download -Another quality of life mod. I do not use the life support components of this mod. The enhancement comes from allowing me to have sleeker more compressed ship designs. Something I find essential. Waypoint Manager for 1.0.5 Download -This one fall under "why is this not stock" Essential. Without this MOD I find the game almost unplayable. Don’t leave home without it. Kerbal Alarm Clock for 1.0.5 Download -This MOD opens up the ability to do multiple missions at the same time with relative safety to the Kerbals involved. Essential for the Busy Father. Wider Contracts for 1.0.5 Download -Small but nice quality of life improvement making the contracts more readable. KSP-AVC for 1.0.4 works with 1.0.5 Download -Helps you keep your addons up to date. Really save you the trouble of looking for and watching for Add-On updates. Stock Bug Fix Plus for 1.0.5 Download -This MOD is a band aid for some bugs still in the game, as well as some quality of life improvements. Distant Object Enhancement for 1.0.5 Download -More of a "Oh that is so cool" Add-On and as such is a big quality of life improvement making this MOD absolutely essential. Dynamic Texture Loader for 1.0.5 Download - well to quote the mod creator rbray89 Tentative~ For Science Continued -It is mostly incompatible with 1.0.5.(only collects some science and not others and only stores some science not others) However since it saves me revisiting locations many times, auto collects the science and stores it for me if I have a scientist on board I find it absolutely essential. I do hope it gets updated soon. I will link the Download as soon as there is a compatible version.
  2. This is a place where the KSP community can gather to share, discuss and promote their Favorite MOD lists, a place where new players can come to find sets of MODs that work well together. This place is in other words, a place where experienced players and the new players can come together to help each other and to teach each other. What is the MOD docket? It is a list of lists. Below you will find a list of all the add-on lists in the MOD docket. (Or at least you will if users contribute) Each category contains (or will contain soon) several links that will take you to a user recommended list of MODs that both work well together and share a common theme. So I want to contribute to Lists what do I need to do? (Optional), I recommend that you give your MOD list a Name. No rules for this outside the general Forum rules for good behavior. List the most recent version of KSP that you have used this list on. This is very important so that players do not try and use these add-ons on incompatible KSP versions. This is especially necessary if your list contains add-ons that have not been updated to the version of KSP listed for your list. We are all trusting that you have used it in the KSP version you listed so please make sure you have verified functionality before you list a non update add-ons. When sharing your add-ons it is required that you list the version of KSP that the MOD is updated for. If you choose to share an older version of a MOD you must ensure doing so does not violate licensing of the MOD. You must provide a link to the add-on. Either to an official download site provided by the MOD creator or to the release thread. Preferably you would provide both. Keep in mind that any forum of sharing must be in line with the licensing of the add-on creator. (Optional) let us all know why you think each add-on belongs in your list and how you feel this list is tied together. Significant artistic licence is not only allowed but encouraged in the regard. if you choose to contribute more than one list please maintain only one post for all of your lists that you may share. What role do you play in all of this? I will be maintaining the OP. My job is to keep the user generated lists organized and user friendly. When I share your list I will share your user name, a link to your MOD list, and the name of your mod list if provided. So I want to have a discussion about the list, is that OK? Oh yes! I so very much hope we have many, many discussions here. Please discuss, as long as it is on topic and does not violate forum rules or the rule below: Without further ado: The Busy Father’s Essential MOD’s by mcirish3. "Some career mode enhancements with utilities and some VFX mods." Stockalike Mods for Sandbox Space Explorers by Red Iron Crown. "A tiered list of mods for the space-focused sandbox player." Realistic non Realism Overhaul Real Solar System Mod list by Gaarst. "An alternative to the Realism Overhaul MOD list, for realistic game play." Avera9e's Visual Ultimatum by Avera9eJoe. "49 non-part mods to enhance stock visual sound and veteran career gameplay." Realistic Progression Zero (RP-0) by NathanKell and pjf and Many others. "Lightweight career add-on and associated Mods for Kerbal Space Program's Realism Overhaul" Realism Overhaul by NathanKell and pjf and Many others. "Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. contains a very RORealism Overhaul does this by modifying other mods and stock parts to perform as their real-life equivalents." large coherent list of mods and as such I feel it should be right at home here in the MOD docket. Community Career Framework (CCF) by CCF. "A Standards Cooperative for Career Games (Standard Career Progression and Part Balance Recommendations for Mod Authors and Players) Tech Trees | Contract Packs | Stock-alike Recommended Standards for Part Mods" Eloquent Spacecraft Systems 1.2.x Modpack byeloquentJane. "This is the collection of mods that I use in my long-term 1.2.x career. They are required to make all of my 1.2.x vehicles function, or give them a location to function, or simply make them look better." Low end Macbook Modpack [1.2.2](WIP) by MaxZhao "I play KSP on a low-end Macbook Air with 1.4GHz Intel i5 and 4G RAM so performance is essential to me. I hope this modpack can help people who wants a range of parts while still keeping their game from becoming a slideshow. Note that not all mods are up to date but they all function relatively well in 1.2.2. " Special Thanks To: Red Iron Crown for helping me set this up and giving thoughtful advice and idea's for the opening page. My Wife Christine for all she does and for giving me the time to do what I do
  3. I have a few issues with the new Tables, the worst part is the resizing of the columns while editing. They seem to completely ignore the width dimension until you have data in every column. This is frustrating since the unfilled columns go down to gnat size. But I still think they probably work better than Vbulletin did in this regard. And thanks for the tip on the Percentage that will make things easier. As for not being able to add rows and columns I am not sure what you mean? 1 2 3 4 5 6 7 8 9 10 11 12 2 3 4 5 6
  4. Thank You, and I will be more than happy to PM you with the OP before starting the thread. As I said above it will be a couple days due to work and other obligations before I will have things ready. Thank you again for the help
  5. No need to add them back. just click here: And use this:
  6. RIC thank you for offering a reasonable solution. I will try and put together a landing page for this, this weekend when I have more time. It would seem reasonable since it is my idea that I should do the work of posting the thread and maintaining the landing page. That said, I do not think the thread will fly without a pin, no matter what forum it is placed in. It takes time for something new like this to get traction and I think it would get buried before that happened. However I am not sure I understand the logic of putting it in General Add-on Affairs (did you mean Add-on Discussions ?). If you are looking for a Mod to DL you go to the Add-on Releases Forum. I am not sure I why people would think to go to the Add-On Discussions forum to look for a thread that contains various recommended lists of released mods. To me this falls under the same category as the currently pinned thread in Add-On Release that tracks all the mods. Your thoughts?
  7. And here I just though my threads were on dull topics.
  8. Also as I have discovered searching by tag is actually a pain back side. I am not sure why something that is supposed to make things easier is harder to use than a normal search but that is how the forum is set up. Another reason why your solution is not the best solution. All that said, I guess this is all irrelevant since it looks like this thread couldn't gather enough eyes to even make a go of it. I do not feel it is because no one would use such a sub forum. I rather feel it is because the Kerbal network is poorly visited and because it is hard to prove a new product will be beneficial if it hasn't been tried before or even tested. How do you test the worthiness to be created of a thing when the very test requires the creation that thing?
  9. Thank You, you solved my problem. rather obtuse way to search for a tag though. Since tags are for making things easier to find why is searching by tag hard to find?
  10. Anyone know how to do an advance search on tags only?
  11. Oh man can I please give you more rep thank you ever so much. Huge improvement!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  12. FIrst, Mod list threads, due to their lower comment traffic, very quickly get buried in all the Mod traffic. This has the rather strong effect of making it impossible to keep track of a list of you run across one and don't choose to follow it, making it impossible to easily compare list if you can find them at all. Having your list quickly pushed off of the all important front page makes it a dead letter. Almost no one will see it at all. Taking the time to create and maintain a list is hardly worth the time of posting on the forum if almost no one is going to even see it. I would argue that far more people would share their mod list than those who currently do if there was a convenient way to ensure that it would not get lost in the noise. A place where other list could be compared and the community could collaborate, brain storm, and inspire each other, in a meaningful and useful ways. Second, I know I almost never go into the discussion forum and I think most users are this way, that is primarily a forum for, from what I have seen, those wishing to contribute ideas for mods or are mod creator's themselves. I would venture to bet the vast majority of traffic is through the Add-ons release forum, and since these list would be lists of released mods it would seem more appropriate in Addon-Release forum. Hmm I am not sure the mod list tag will cover it. You have to remember to search on that tag to find the lists and the person posting has to remember to use that tag as well.
  13. Discombobulating my five  children and there insentient questions.:confused:

  14. All of this below is now irrelevant. Per RIC: http://forum.kerbalspaceprogram.com/index.php?/topic/126746-new-pinned-thread-in-addon-discussions-poll/&do=findComment&comment=2307233 --Ok so we got a new forum. So I got at request. Could we get a sub forum where users could submit mod lists. Such as their favorite mods, mods they think are essential, mods that improve career mode etc. etc. This would be super cool and bring a new aspect to the Addon section. It would also give less visible mods a chance to shine. I am sure there could be problems and rules needed but boy would it make life easier if you find a list with exactly the mods you like to use. And think about how many new users could be helped. Further explanation of my reasoning: FIrst, Mod list threads, due to their lower comment traffic, very quickly get buried in all the Mod traffic. This has the rather strong effect of making it impossible to keep track of a list of you run across one and don't choose to follow it, making it impossible to easily compare list if you can find them at all. Having your list quickly pushed off of the all important front page makes it a dead letter. Almost no one will see it at all. Taking the time to create and maintain a list is hardly worth the time of posting on the forum if almost no one is going to even see it. I would argue that far more people would share their mod list than those who currently do if there was a convenient way to ensure that it would not get lost in the noise. A place where other list could be compared and the community could collaborate, brain storm, and inspire each other, in a meaningful and useful ways. Second, I know I almost never go into the discussion forum and I think most users are this way, that is primarily a forum for, from what I have seen, those wishing to contribute ideas for mods or are mod creator's themselves. I would venture to bet the vast majority of traffic is through the Add-ons release forum, and since these list would be lists of released mods it would seem more appropriate in Addon-Release forum. Hmm I am not sure the mod list tag will cover it. You have to remember to search on that tag to find the lists and the person posting has to remember to use that tag as well.
  15. Thanks for clearing that up for me. I must be the last one to notice.
  16. As I have not seen it mentioned yet (forgive me if I missed it) has no one noticed that the little blerb under your avitar about when you joined the forum is gone. For me, I find this very unfortunate since I have been on this forum regularly since May of 2012 but have neither racked up a lot of post nor a lot of rep. But I read a lot of what is said. So I consider myself to be relatively well informed on what is happening in the KSP world. To bad I will now be mistaken as a relative newcomer with a relatively uninformed opinion when I choose to say something. Great! I am sure to love that.
  17. Um WOW I am going to guess a lot of people will be leaving the forum and probably the game entirely because of this. To me this would seem to be a incredibly big deal. I mean so big that many people will probably rage quit for life. Nearly every KSP player uses mods most more than a dozen of them, to have to comb for hours through the forum to find their favorite mods I am going to say that will be a no go for a lot of people. What about people's links to tutorial they use often. I can imagine several other thing I am not mentioning here, and I am sure there are dozens of other problems that will result from this that I can't imagin. I am sure the old forum sucked to maintain but what does it matter to have a shiny new forum if you don't have users to use it.
  18. [quote name='Alshain']My 2 cents, if they were to do something like this it would be a subforum of this forum or Addon Releases rather than a Forum in Addons. Unfortunately I don't think it's going to happen right now, there has been talk of a new forum software so until that happens, they probably don't want to do too much. (By the way, discussion of the forum itself is probably best in Kerbal Network, just FYI)[/QUOTE] I guess I did not think adding a subforum was that big of a deal if there was a need and demand for it. As for where this thread belongs any chance I could get this moved over the the Kerbal Network forum I agree it would be better there than here.
  19. Hi all, Moderate not sure this is the right place for this so move as you see fit. [INDENT]So I have noticed a couple of people have started recommended mod lists threads in the addon forum. I really, really like like this idea but these lists quickly get lost in the very active addon forum. We really at this point could use a subforum in Add-ons for this type of list both to encourage list making and to make finding them easier. There are so many mods. And so many mods that don't get the attention they deserve. This would be a great opportunity to crowdsource different mod lists for various purposes and reasons. I Am sure there are some rules that would need to be established but I truly believe this would be a great benefit to the KSP community. Just a thought and thanks for reading.[/INDENT]
  20. [quote name='MrMooner']Has anyone else noticed there's city lights on the dark side of Mun?[/QUOTE] Yes, and it is being worked on :)
  21. So has anyone take the time as of yet to figure out what parts are negatively buoyant and what one are positive? I am guessing we may find some surprises there.
  22. The reason I missed having it installed is it is not listed as a mod in the mod tracker I have installed.( I have no idea what the mod tracker is called) That and I have not played KSP for a few months so forgot how I had this install setup. Thanks for the help .
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