Cinocal
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Everything posted by Cinocal
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All my designs are made using FAR. This thing was inspired by and built around the solid booster, because bored. Reentry is shallow, less than 10deg. Long mach 3+ glide above 20k.
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Quick to orbit crew shuttle. 20deg climb profile from runway to orbit. Face armor was required to keep cockpit from melting on the way down.
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I stack wings on my designs all the time and overlap them and they work as desired in FAR. Example
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Heavy SSTO Efficiency Challenge
Cinocal replied to icedown's topic in KSP1 Challenges & Mission ideas
This gives me motivation to finish flight testing one of my recent designs. I've never test flown it without FAR. -
Thanks! It is around 410tons takeoff weight, it needs flaps to takeoff. Surprisingly it will carry any load with minor adjustments, two big oranges didn't require any balancing I just filled up all the tanks and made orbit first test flight. The center section is all fuel so I just move that around to get a good balance, the only time it is unstable is when it is completely dry on re-entry, so I just keep about 300fuel in the front most tank and it glides like a paper plane.
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2 Full Orange tanks to orbit, and more!
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The design started conventional but it kept burning up during re-entry. ( I use FAR) So I slapped a heat shield on the back in the middle and now it will happily plunge into the atmosphere at 2300ms. Also removing the wings made it so I don't have to worry about CoM balance issues on the return. Lazy for the win!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Cinocal replied to ferram4's topic in KSP1 Mod Releases
Ferram on point as usual. Gratitude!- 14,073 replies
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1.0.5 is out!!!!! post your fist craft here.
Cinocal replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
The tiny engines and the service bay make perfect VTOL engine housings. -
The right stuff.
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Made with FAR. 305 Tons take off weight. lol
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So fine. Thanks!
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The engine placement and angle, along with the wing twist and tail probably helped.
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Built this the other day. Can pull like 27+ G and the turn radius is insanely tight.
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A pointless SSTO (oh look a pun)
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Lockheed F117 Laghawk [replica]
Cinocal replied to landfish2's topic in KSP1 The Spacecraft Exchange
Needs more pitot tubes. Then it's perfect. -
Sweetness.
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The 5th Generation Fighter challenge [FAR]
Cinocal replied to Halsfury's topic in KSP1 Challenges & Mission ideas
So that's why my drag went to .... when I put on the basic jets! I just made it longer and tweaked things, it wouldn't go as low as with the Rams but I got it down to .47. And it still looks cool. -
The 5th Generation Fighter challenge [FAR]
Cinocal replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Negative. Not using Dev build, using Garabedian or whatever its called. -
The 5th Generation Fighter challenge [FAR]
Cinocal replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Engine swap just to see. -
The 5th Generation Fighter challenge [FAR]
Cinocal replied to Halsfury's topic in KSP1 Challenges & Mission ideas
All were probably perceived in their time as new and appealing in terms of mechanical design but I digress. -
The 5th Generation Fighter challenge [FAR]
Cinocal replied to Halsfury's topic in KSP1 Challenges & Mission ideas
I would just like to add that even though effective, IMO if it doesn't look equally impressive it won't sell. Take a look at any 5th gen ride on the first page. They are all pleasing to the eye, IMO of course. -
The 5th Generation Fighter challenge [FAR]
Cinocal replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Adjusted my control surface deflections. Can do better, but was using 1 hand to do it and the other to press screen shots. -
The 5th Generation Fighter challenge [FAR]
Cinocal replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Trimmed down my design. Initial testing looks promising. Got up to 10.7G no problem, going to try for SM. SC @ Mach 3.1 with tanks.