bulletrhli
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Everything posted by bulletrhli
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Now you need a miniature version of the kerbal to fit inside and make him rigid bodied so you can him in any shape you wish, say, like freaking out because he is about to crash. One suggestion, add the tiny white parachute on top, looks best with this capsule Overall, mind blown at the epicness of this DIY build.
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I am pretty sure everyone checked their facebook several times thinking it was theirs. #Foreveralone
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This is wonderful! I may actually adopt this tactic because it makes it more fun, I love the micromanagement of a space mission and this is brilliant!
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Tell us how you figured it out, so the next person who needs to know can also learn.
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Orbital Transfers and Changes In Velocity Over Time Okay, so, I have been working on IVA missions only, so this is vital to my calculations. What I am trying to figure out, is I plan and execute a transfer to a high or lower orbit, whether or not it is to another sphere of influence is irrelevant. I want to know, is there a way to calculate how much speed you will lose going to that higher orbit (before circularization) and how long it will take for that change in velocity to occur.
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The MachingBird Challenge!
bulletrhli replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
I am assuming from the name, Maching, that your goal is achieve the highest Mach speed, or velocity in general. -
Challenge Completed Total challenges completed: 29 Total kerbals lost: 0 Total lost vehicles: 5 Well, this was an interesting challenge. I got to have some real fun doing some science! Who would of thought the Mun was hard? I thought it was mad of cheese or something. Oh well, challenge complete! We hit the Mun at over 5km/s getting some vital data like GForce, Temperature.. pfft who needs information. Anyways, lets move on. Check out my brief gallery here! "Mystery creates wonder and wonder is the basis of man's desire to understand." - Neil Armstrong. Next Challenge I have setup a beautiful challenge for you. It is actually from a challenge I did not so long ago. I have built you a sub orbital rocket named Milo, with a 3 man capsule. You must get into a suborbital flight that will return CLOSE to KSC. There's a catch, you must save as all the kerbals. No big deal right? Well, during your sub orbital flight (exit into orbit with an Apoasis of about 95km, but Periapsis still below atmosphere) you must transfer two of your crew members in the main cockpit, to each of the gliders. These gliders are unpowered, meaning no engines, rcs, nothing. How would you get both to the ground safely? VERY carefully. Use the square bracket keys to switch back and forth between them on their decent ([ and ]). They MUST land. One they land, detach the glider wings and drive at least one kilometer in each rover, in any direction. But wait, don't forget about the last kerbal! He is falling too in the launcher. You must separate him from the launcher and return im to Kerbin (land or water) safely using both the parachute on the escape capsule and the engine. Good luck, and careful flying! Pro tip: Since the gliders attain a lot of lift, I suggest not performing the gravity turn until at least 15km and stage 6 seperates the first rover so don't do that until you are ready. Good luck! Download the save file
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Jason, what kind of math would you say is involved in during out your position and such. The flight planning way, using time, is realistic as most launches are pre planned.
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Challenge Completed Total challenges completed: 27 Total kerbals lost: 0 Total lost vehicles: 4 Hey there! I'm here to announce I have FINALLY completed my challenge. I had MANY difficulties put in front of me and I forced to make some moves on my own behalf. My first goal was to put the NH71 into an orbit around Kerbin, for a future mission to Minmus and back without refueling. That is complete. Check that off my list. Second, I had to take the Manticore probe to Duna, but Duna had a window of opportunity over 200 days away! So, we chose to go to Dres instead. Unfortunately, due to poor planning, we had to skip a LOT of time ahead just to get the final encounter, and we succeeded. Thankfully at the cost of no lives, and ruining no other missions. KASA, thank you for waiting! Lastly, Jool had a horrible periapsis, so through advanced maneuvering, I have dropped its final encounter to 108km, a small adjustment to about 100km will be needed at a later date for proper and efficient aero breaking to occur. Other than that, a successful challenge! Check out my brief gallery here! We are smaller than you think, space is a vast emptiness Next Challenge My challenge is very simple, my friends and I have troubles catching our favorite cartoons! Please help us by making a TV Network satellite that will pass our houses near the north pole and the equator. Our teachers recommend you put them in semi-synchronous orbits as well just because. Remember, we don't like debris, but, you're not allowed to remove it through save editing, attach a probe on it and deorbit it if you can! Download the save file
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Thanks, It took a long time to make XD and yes, it was very frustrating keeping them close to each other, but, I like to go above and beyond on my challenges. As for the monopropellant, it was strictly for balancing and I can provide the craft files if you would like and the tricycle idea was mainly for aesthetics, because two wheels on a point.. just.. well it ain't right. See, you need to understand my flying skills, slow for me is 100m/s, I am a rocket scientist, not a flight doctor! I may take it over to Eve, or maybe Duna, I think Duna would be more appealing to my tastes. We will see!