bulletrhli
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Everything posted by bulletrhli
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
bulletrhli replied to PolecatEZ's topic in KSP1 Mod Releases
I don't think you guys are installing it correctly then because this mod works just fine for myself. As for B9, it already has a reduced size optional install which makes this texture pack reduction for B9 obsolete. As for the Squad pack, it does reduce the majority of the parts but its not updated completely with all parts just yet unless someone wants to take that task upon them. -
I noticed something weird with the aggressive version 2.5. I added Deadly Reentry into the config and when I loaded the save file it says that the part was missing and it could not load a few of my ships. I then checked the debug (alt+f12) to see what textures were loaded and it was there. I have yet to test with the basic version. This may or may not have to do with the mod, but I thought I would say something just incase. *** Edit It seems to have been removed from my tech tree. I had installed KAS afterwards so maybe that had caused the issue but I am unsure at this time.
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
bulletrhli replied to PolecatEZ's topic in KSP1 Mod Releases
I spoke with the creator and he said he will not be updating it. He asked if anyone wanted the Source Code and he will give full rights to them to further improve and update this mod. Probably not, but anyone that wishes is welcome to do what I did. I have no license restrictions on my work. I can post instructions if you think it is needed. -
TT NeverUnload - Vessel Unloading Preventer
bulletrhli replied to TouhouTorpedo's topic in KSP1 Mod Releases
Are any updates coming for this modification? -
Renderings of my favourite planets/muns in banner form
bulletrhli replied to Lunniy Korabl's topic in KSP Fan Works
Just want to bump this. Ever since it was made I have used the Duna banner for my signature and everyone else should enjoy the great graphics here. -
[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
bulletrhli replied to PolecatEZ's topic in KSP1 Mod Releases
I am just going to post this as a bump. This mod should be used by everyone. No reduction in quality but a massive, MASSIVE reduction in RAM usage (almost half in my case) and HDD space. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
bulletrhli replied to rbray89's topic in KSP1 Mod Releases
Just pretend it is a polar hurricane -
He could not of added that after you posted because the thread would of said it was updated.
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[0.20] v0.0.4: RAD ALT and VSI update
bulletrhli replied to mediumchris's topic in KSP1 Mod Releases
I am just in awe, this is so pretty, you managed to capture the visual style I like. Thank you man, now, no more IVA needed whilst landing. Thank you. Can't wait for future updates. Please, if you need testers before you release your future versions, let me know, I would love to help and throw my input around. -
Your first problem has to do with the unity floating point number system and its accuracy. Every time you go from physical to on-rail time warp the accuracy of it deminishes very quickly hence the teleporting of the object. As for gravity, that I cannot help you with but DRAkTEC Asteroids mod introduces I believe asteroids with limited gravity as well as a few other things. If this isn't the mod that has the gravity, someone has made a version of these asteroids that I am sure have gravity because I was a tester for it, but, atm, I do not have a link available.
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I wouldn't close it until a admin or moderator asks you to. Right now its merely a proof of concept, nothing more, nothing less. I suggest keeping up this thread, updating your results and stop all the discussion on the ethicality of this right now until you know if it is a issue or not.