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Fyrem

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Everything posted by Fyrem

  1. Boom, just to verify the following: 1) all sats have power? 2) the sats around kerbal have which Dish? they are open? they are pointing to "Mun"? Best to point at MUN not an individual sat. 3) the sats around Mun have which dish? they are open? they are pointing to "kerbin"? Best to point at KERBIN not an individual sat. 2 sats around Mun are not likely to be enough for 100% coverage, due to the possibility that they will fall behind the darkside, and NOT also be in line-of-sight antenna range of the other Mun sat. 3 is the true minimum, but 4 is easyier to insure coverage.
  2. Hint: if a quick edit-fix was possible, Bobcat would have done it.
  3. Sadron, READ the Space port description... really carefully.
  4. Sciman, I have never, ever had this happen to me. Wether i pop the fairings during thrust, or not. They have always 'ejected' with enough force to get out of the way with out ever needed to do anything special. Can you provide a craft file? I would really like to see what you are talking about. or a youtube/twitch stream.
  5. Highlad, what Alt are you around Mun when you first click Land? is your orbit circular? do you know the TWR of your lander? did you click on the Warp enable button?
  6. Skendzie, do you have KSP 0.20.2 ? or are you still in 0.20.1? 0.20.1 no work. update, now. And I can judge from what your wrote: that you are NOT loading the right files anyway.Please see my previous post to see : http://forum.kerbalspaceprogram.com/showthread.php/9396-0-20-ISA-MapSat-4-0-Dev-Build?p=404126&viewfull=1#post404126
  7. did you update to KSP 20.2 yet? The error you are referring to happened a lot with 20.1
  8. Note the G force indicator. yikes!
  9. I agree with Canopus, Nose then walls.
  10. Sovereign, is there any way to "see" the names of the ships that kerbals are in? I lost Jeb, he is "alive" somewhere, on some ship, but.... until I focus on each and every ship, base, probe, lander, rover, I have no idea where. (yes, I can/will do that, but it would be really nice if the crew roster showed the ship name on the list.) (Yes, I can also search the Persitance file.)
  11. while I haven't exaustivly tested the "speed limit" yet, the few tests I did, did not seem to effect anything at all.
  12. ok, while reading the post above me, I couldn't help hearing this song in my head
  13. -Improved server flood prevention would this aid to prevent Snapshot spamming, or does it ALSO aid in the prevention of Text spamming? This question relates to an issue that ocoured recently where a spammer jumped into a well used KLF server, and made it unusable for over 2 hours.
  14. Luke AFAIK, nothing.. at all.. will dock with a ship that has a PMA part on it. Wether or not you are trying to dock to the PMA doesn't matter. if the PMA is ON the ship, it will not dock. I understand that they are working on the issue.
  15. same here, I just presume that any Fuel lines need to be re-done when I pull out a lifter. but even with that issue, this is saving me SO MUCH work, that I can deal with it.
  16. 6677, you could just use any of the existing servers... there are quite a few, and they work fine. for list, look here ->> http://klf-info.general-physics.de/ I know many people want 'there own' server, but ... perhaps try out using one of the existing ones first? some are low use, and if you wanted 'just you and your friends' it likely wouldn't be too hard to find one that isn't being used and your friends can all connect to that one.
  17. if you installed it in <ksp top folder>\Gamedata\Mechjeb2\Parts <ksp top folder>\Gamedata\Mechjeb2\Plugins AND you deleted any and ALL other versions of MJ from any and ALL other places you may have loaded it in the past, Then yes, you installed it correctly.
  18. Rockhem, it works just fine. (make sure to get the latest version, currently 0.6.5)
  19. it isn't a compatibility issue. see : http://forum.kerbalspaceprogram.com/showthread.php/32762-KSP-v0-20-1-mod-related-memory-bug if you have too many mods that use PNG file (which are most mods) then your computer will choke to death. This seems to be a high priority problem for Squad, and I would expect a 20.2 patch soon. (just a guess, but likely)
  20. for those of you that are having problems getting this to work. 1) from Page one, First paragraph : this means That the links on the first page ARE NOT THE LINKS YOU WANT. You Have To Go To His Blog And Get The Link From There. Not The Space Port, Not From any other place, At All. If you did not get the ISA sat Files from Innsewerants Blog page, then you got the WRONG files. http://forum.kerbalspaceprogram.com/blog.php/16471-Innsewerants <-- This is the ONLY place you will find V20 working files. ONLY here. Just here, No where else. (atleast for now) And please remember to delete the OLD versions of ISA out of where ever you put them.
  21. Daunting, do not use ALT-TAB while KSP is loading.ever. it messes with lots of things. and your screen issue is just one example.
  22. I appriacate the work you are putting in for the magazines, AND that you are going to continue support for the "fixed/original" style as well. (however, I guess the plug in could still let you 'select' the kiloton size even with the original version). anyway, jool transfer time, (not that I really need to care about transfer windows anymore)
  23. Timdeplatvis, thats from the mods description, on the first post.
  24. Khaos, only the Soviet pack had the extra .dll, and you dont have to remove the entire pack, just remove the extra dll.
  25. why wait.. just use a ladder or something. Or a pod, eva out on the pad, WALK to the seat, sit. undock, or stage the now empty pod.
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