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MAKC

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Everything posted by MAKC

  1. FAR seems to be quite buggy atm. I'm having issues with the CoL not displaying properly, the lift indicator pointing in strange directions and changing drastically when I'm just moving non-aerodynamic parts like batteries. I'm also getting weird behavior with using the B9 Aerospace S2 Tail as a nose for my partly-reusable unmanned resupply craft. It's as if it wants to fly backwards despite CoL being behind CoM. Also, stabilators seem to do whatever they want regardless of what you configured them to do. If I have a pair of them set up as ruddervators (45 degree tilt) they still react to roll commands even though I have separate control surfaces for that.
  2. anyone else getting single-digit fps or frame freeze when DR starts applying g-forces?
  3. any progress? are you going to change how wing thickness is controlled? its the only thing keeping me from using it
  4. will be following this. how about an option to force IVA? i think it would go well with the general immersion theme
  5. i cant read the dV but your tank weighs about 50 tons more than mine. anyway the modular fuel kw engine configs are full of bugs if you look through it. try using the Maverick V heh. not sure whats going on in your case. did you extract the RealFuels.zip into the GameData folder?
  6. not sure what happened with the image but thats a 1.09 ton pod and a KW SC-4 LFT aka KW3mtankL4 with a Wildcat-XR, stock kw values. no modular fuels.
  7. sad to say but this doesnt work all too great for me. a lot of kw engines dont work properly and no matter which engine configuration i click, i get 0 dV. im using the exsurgentengineering.dll you provided, b9 sabre engines are installed and im using remotetech as well. im gonna stop using this until its fixed
  8. i simply removed the sabre engines and exsurgentengineering.dll so hopefully it will work. thanks man
  9. cant you make the body a lifting body? does it even work in ksp? if it was a lifting body you wouldnt have problems with the small wings. but really interesting design you got there. it has me intrigued
  10. there's something wrong with the KW real fuels config, the Maverick V says "liquid-fuel deprived" no matter what kind of fuel you put in the tank.
  11. how about dynamic wing fuel storage? optional of course
  12. it doesnt work even with the exsurgent .dll removed. ive made sure to install it correctly
  13. same problem here and im pretty much using the same mods. when i click fuel tanks/engines (even stock ones) in action group mode, nothing happens.
  14. Edit: nvm, read it wrong. try replacing the S2 crew tank texture with an upside-down version of the S2 fuselage
  15. I thought they changed the asset loading? Why would it matter if you had 1 or a 100 gigabytes of mods seeing as they aren't supposedly all loaded into memory like they used to be? What's up?
  16. Only 7 new parts? Really? Why are they even hiring part makers if they aren't gonna make parts?
  17. Would be nice if you could change the light radius & strength in .cfg, if it's possible, because at the moment they light up too much of my craft, making it look ugly. IMO they shouldn't be omni lights but rather beam lights like the spotlight with a wide beam angle (170-180° so they light up stuff infront and besides them, but not things behind them such as your craft. Good mod tho!
  18. That part is probably not connected to your ship any more. You lose control over parts that break loose.
  19. The problem with Squad acquiring these talented modders is that the content output greatly decreases. They take the best modders and usually, because of it, their previously released content becomes outdated with the latest release of a patch that adds a surprisingly meager amount of new parts. I personally wouldn't be playing KSP if it weren't for the mods. And with their acquisition of bac9, I seriously doubt we will see anything resembling the style of this pack in official parts, as it clashes with the art direction of the KSP developers. They take away huge amounts of 3rd party content from this game for too little gain, which will turn people away unless Squad seriously starts churning out more parts. With that said, I hope they give bac9 the creative freedom he deserves.
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