Jump to content

MAKC

Members
  • Posts

    243
  • Joined

  • Last visited

Everything posted by MAKC

  1. How do I increase the brightness of the airplane HUD? It's too dark for my liking.
  2. True. I haven't had much luck finding official schematics of the different configurations they've designed so far. Most image results on Google don't even bother mentioning which configuration the render is supposed to represent.
  3. I wonder what else they will do to counter the quite extreme offset center of thrust for the Skylon IRL... Granted the exhaust curves downwards a bit and it can gimbal but it seems like a really wasteful workaround, especially for a SSTO that prides itself on efficiency.
  4. ferram, is the control surface stall angle functionality still in? I can't seem to figure out how to do it with the tweakables menu.
  5. The SRBs on my craft were never touching the ground. Mounted horizontally on a stretchy fuel tank cart to launch my test glider from the runway.
  6. Same. With SRBs: Kraken attack. NaN velocity and scrolling altimeter. Without: Just a black screen with an unresponsive UI, staging doesn't work etc. Mods: RF 4 SSRB 8.1 MM 1.5.6 RSS 5.5 PF 2.4.3 DREC 4.1 MJ2 2.1.1.0-150 EE 0.6 PW 0.6
  7. Excellent job as always. All I'm waiting for now is MedievalNerd's techtree and finally I'll have a reason to start playing 0.23.
  8. I did a thing. pic 1 pic 2 pic 3 Unfortunately stock parts weigh a ton. I think I could've bumped up the glide ratio a tad if I had had a lighter fuselage, but it would still be awful compared to the top sailplanes IRL..
  9. Np now. I think a ProcFairing clipping into a parachute caused it. Rebuilding the rocket again solved it.
  10. http://pastebin.com/Ya2bn03L Getting a crash when trying to launch said sounding rocket. Didn't have any problems like this before I updated to StretchySRB v7 & RSS 5.3. I did build it from scratch after updating. Not sure what's going on.
  11. Would it be too hard to implement a grain configuration that decreases thrust as the SRB burns out? I'm building sounding rockets to test the heat shields of my sample return / impactor thing and the TWR at the later stages of the burn approach crazy values like 10+ which leads to g-force disintegration with DRE v4. This can be mitigated to a limited extent by increasing the burn time, but it would be nice to have a specific option for this. What do you think, Nathan?
  12. Wait until all the realism mods are updated and then start a new career with MedievalNerd's tech tree.
  13. I think he means attachNodeDiameterFactor should be 1.0. Edit: Samurai'd by NK.
  14. Nah. I wasn't talking about scale height. I was talking about maxAtmosphereAltitude under the assumption that it actually mattered.
  15. Just noticed something. According to http://nssdc.gsfc.nasa.gov/planetary/factsheet/earthfact.html, Earth's scale height is 8.5km, yet RSS sets Kerbin's to 7.5km. Is this intentional? Ninja'd. Thanks you guys for answering and for your work in the modding scene.
  16. So if I'm not completely daft, going by what you said, all I really have to do is increase the maxAtmosphereAltitude and the atmospheric density will continue to scale where it "left off"?
  17. I'm considering "extending" the atmosphere to roughly ~200km ASL as currently atmospheric drag magically disappears above 104km. How would I go about doing this in a "realistic" enough fashion? I won't bother with the entire thermosphere, nevermind the exosphere. maxAtmosphereAltitude is obvious, but what does atmosphereScaleHeight do? I'm guessing it's related to density? Is it possible to do this without screwing up stuff like FAR?
  18. Use the top (floating) node and attach it to the engine nozzle and then attach whatever stage you want underneath the interstage plate. For interstage decouplers I always put the interstage fairings and the interstage plate decoupler in the same staging action so it will separate cleanly. The 2nd uppermost node is for hiding things inside of the fairings. When decoupled, whatever is attached to the interstage plate will stay attached and fall along with it. It will not prevent the lower stage from separating properly.
  19. If the engine you want is slightly larger than your rocket you could put a Procedural Fairings interstage adapter at the bottom of the tank, resize so it fits the tank, press G to turn on crossfeed, attach the engine underneath it and shape the fairings so the base of your rocket flares out to meet the engine. If the engine is smaller you can do the same but flip the interstage fairing base upside down so the rocket narrows down to meet the engine underneath. Or you could try using several smaller engines.
  20. Here she is: She's quite tall. For some reason MJ2's dV expended doesn't seem to be working. This ascent wasn't as good as the previous one but it's close enough. The reason I didn't show final orbit is because she lacks the RCS to point herself towards node prograde and is thus unable to complete it. Feel free to correct me if I'm wrong, but substracting the dV required for the circularization (63.1) from the leftover dV (646) and then substracting it from the total starting dV (9238) should give me the total dV expended which would be 8655.1 dV.
  21. Total dV expended. I'll get some pictures later.
×
×
  • Create New...