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MAKC
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Everything posted by MAKC
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MAKC replied to ferram4's topic in KSP1 Mod Releases
Is there a way to view the total amount of drag forces (in kN) acting on a craft?- 14,073 replies
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It feels like something is wrong here. I'm using RSS and the SLT is around 1, but already at 5km I've lost most of the thrust and it doesn't break the sound barrier, even with afterburner. The thrust just keeps decreasing. Is this normal?
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[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
MAKC replied to MedievalNerd's topic in KSP1 Mod Releases
If you don't want to use RSS then maybe this mod isn't for you? -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
MAKC replied to swamp_ig's topic in KSP1 Mod Releases
Some procedural toroidal tanks for neat, compact 3rd/4th stages and landers would be nice. -
Advanced Jet Engine (AJE) v0.3 tech demo Feb.12.14
MAKC replied to camlost's topic in KSP1 Mod Development
This mod breaks FAR stability calculations if you have air intakes on your craft. Otherwise good. -
Maybe you could expand this module (Better Brakes/Wheels?) to improve the way wheels/brakes work in general? It seems to me that KSP wheels have too much forward/backward traction. Correct me if I'm wrong. Edit: Would it be possible to make this work with B9 landing gears as well? They use a custom module.
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What are the zeroes after the first 2 values? Link to said sticky? 0 results on "velocitycurve" and only 1 result on "velocity curve in this thread.
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You're landing at a bit more than half the speed of sound at sea level.. Sounds to me like you need more lift. Use flaps for landing & takeoff, and activate spoilers when touching down to decrease the lift. There's also a possibility that you need to relocate your landing gears. There's a landing gear diagnostics vid around somewhere but I can't seem to find it. Edit: Found it. One last advice: struts.
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
MAKC replied to NathanKell's topic in KSP1 Mod Releases
How convenient. Thanks. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
MAKC replied to NathanKell's topic in KSP1 Mod Releases
Anyone got real engine MM configs for Laztek's SpaceX pack? Or do I have to rescale them & copy/paste the MM configs for the other SpaceX packs engines? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MAKC replied to ferram4's topic in KSP1 Mod Releases
@ferram4 I honestly don't see the point in not using pWings in general. They're just plain better. Thanks for the pointers & back to the drawing board for me.- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MAKC replied to ferram4's topic in KSP1 Mod Releases
Say I wanna use a foreplane canard, how would I go about making it stall earlier than the main wing?- 14,073 replies
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Third. Maybe tweakable parameters? Also would be neat if the fairing bases were resizeable like the interstage fairing adapter. As an added benefit this would let us make procedural nosecones that don't look terrible.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
MAKC replied to DYJ's topic in KSP1 Mod Releases
Will it be possible to change the control surface size? Or will it be fixed? -
[0.24.2] Taverio's Pizza and Aerospace v1.7.1 (22/09)
MAKC replied to Taverius's topic in KSP1 Mod Releases
The ramjet works fine. Just delete the plugins folder. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MAKC replied to ferram4's topic in KSP1 Mod Releases
Been having a lot of fun with this, DRE, Procedural Wing & Taverio's ramjet, trying to design a stable ~hypersonic drone. I managed to get all numbers but one into the green for a M4+ prototype with the aerodynamic center (what is even the proper term for the blue ball in KSP?) almost inside the CoM. Do you have any PW supersonic designs you're particularly proud of, ferram?- 14,073 replies
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Affirmative.
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How about a high density ballast resource for adjusting the DCoM? It would make balancing crafts a lot easier. I know I could probably do this myself but it would be nice to have something "official" so craft files can be shared easily.
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
MAKC replied to Mihara's topic in KSP1 Mod Releases
Much appreciated. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
MAKC replied to Mihara's topic in KSP1 Mod Releases
How do I increase the brightness of the airplane HUD? It's too dark for my liking.