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sirkut

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Everything posted by sirkut

  1. Alewx, sure I will on you a link to test in about an hour.
  2. Awesome. I'm a tard on that account. This one was my mistake.
  3. This time: [shipConstruct]: Trying to load Kvant1 - No AvailablePart found for largeSolarPanel From the parts I'm unsure what it is supposed to be.
  4. I don't have a problem renaming it. I just wanted to let you know there was an error. I was also able to fix my APASport error by grabbing the files from the ISS files from a while back.
  5. Something I noticed, not sure if you caught it or not. Spektr craft file doesn't load. The CFG for the actual part is incorrect: The actual model name in the install is:
  6. Alright gang. I think I'm really close to finally getting 0.16 release out. Some notes to inform you of what has been done. Now using a config.xml to load/save window locations. Rotation/Translation limits are available via the "[]" button next to the individual servo name (in this case AdjustableRail). If the part is in symmetry mode, it WILL change it for all parts that are in that mode together. Rotation/Translation limits are available via the "[]" button next to the individual servo name (in this case AdjustableRail). During flight, despite being in symmetry mode, I left it open for manipulation individually. You have the group editor window, the servo control window, and lastly the min/max translation/rotatron window. The values to the right of those two text boxes are the minimum and maximum values you SHOULD be staying within. Anything higher or lower will result in weird fantastical things happening. So in this case, any value between 0 and 2 is acceptable. This is the tweakable window. here you can still adjust the min/max but also the stepIncrement for the min/max and lastly the court speed and fine control values. NOTE: If you want a 2 decimal resolution on your min/max and want to assign it with the "save/close" window you will need to make sure the stepIncrement is set to 0.01...
  7. Hate to say this but you may want to check these crafts files as some appear to be broken. For example: The Kristall craft is showing this error message [shipConstruct]: Trying to load Kristall - No AvailablePart found for APASport
  8. One other thing. Where is the Kliper download?
  9. Good job man. I'll redownload everything and give it a try. Did you place craft files with them this time?
  10. Are you serious? Well I certainly learned something new today. I always ended up rotating it in the CFG. :/
  11. I know about the silly through the window clicking bug. It's been on my todo list. As for the speed, coarse & fine speed are in the tweakable window. Look at the OP for the image.
  12. If you want to continue adding more, this silo is fun to use: http://forum.kerbalspaceprogram.com/threads/47065-0-21-ICBM-Launch-Silo
  13. If you like PM your issues and the file and I can see what I can do about the hatch.
  14. I made this video with the original part you provided if it helps:
  15. Keep in mind that all the other launch sites work perfectly fine until yours is installed. One note is wayland's tower spawns the craft at ground level instead at top.
  16. Put a picture of the button you click. I kid, I kid. Maybe out a before and after photo showing the staging.
  17. Fair enough, you may want to clarify that your mod will eliminate the other launch sites from the list since "replace the KerbTown configs for the parts installed" is a little ambiguous.
  18. Good to hear and please let me know when you release something. I'll add it to my thread for people to know. I need to add Dromoman's arm pack to the list for example.
  19. Why remove that location from the launch list? I did a search and didn't find where you used this transform anyway unless I missed it as I was rushing to leave.
  20. I don't think installing it again is going to fix this issue. Here is my findings BEFORE installing Kerbin Side, the chalice tower is the pertinent info is: It loads and launches a craft file. When I overwrite the fails, as stated in the instructions, I took a peek at the CFG file. Now it's: I notice that launchsite/launchpad transform is now empty.
  21. Yup. I don't think this installed was tested correctly on a machine that that was clean. Each launch site causes explosions/crashes/immediate orbit errors only after Kerbin Side is used to overwrite existing files...
  22. In the video, you will note that each range of motion is broken into it's pieces. i hope the video makes my point:
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