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sirkut

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Everything posted by sirkut

  1. I'm sure just a module definition for the magnet portion of KAS would make that happen.
  2. I got bored and took Devo's old Lifter mod and made it work with Infernal Robotics.
  3. I have looked at the first batch you poste and I must say this is quality stuff. Can't wait to check the new stuff out.
  4. When you look at the properties of KSP.exe it states that the version is 4.3.3.xxxx I'm assuming that is how he based it off of.
  5. You need to compare the docking washer and the docking washer free to see the difference... free moving washer has these lines: motorized has: be sure not to have the other fields in the non motorized version like sndPath, etc. You'll see the difference.
  6. Until I somehow find a way to stretch a mesh in a specific direction like proc wings you'll either not use them or suspend your disbelief in the game reality and use them.
  7. You need to go in the CFG and make a change. Look at the translateAxis field and change the value opposite to what it is. If the direction is going to wrong way and the value is, for example's sake a 1, make it -1.. ie. translateAxis = 0,1,0 make it translateAxis =0,-1,0 I need to find the zip that contains these parts and test it.
  8. the limits are tweakable and you won't need to edit the CFG. You specify the range of motion, then you enable the tweakable toggle so it will stop when it reaches one of the 2 ranges. Once changed it is stored for just that rotatron/.dockingwasher, etc. UNLESS You are in symmetry mode during the editor scene. When in flight, it's each part individually.
  9. Anyone willing to test 0.16pre4 with a backup game utilizing KSPAE?
  10. No worries. It's also low profile so it doesn't take up space.
  11. You would simply copy the same CFG that is in the dockerwasher free to make it rotate freely. I'm not certain I can do this as a toggle so I could toggle from motorized or uncontrolled but I will look into it.
  12. Development is going well, aside from ZodiusInfuser being a pain with the constant suggestions I have hit a crossroad and would like everyone's input. Due to the resolution of the tweakable UI, it's hard to get accurate numbers due to it's limitation of being 100 steps. So, we can keep the current system I have designed which is in this video: Or utilizing KSPAE (http://forum.kerbalspaceprogram.com/threads/81496-KSPAPIExtensions-Utilities-for-shared-mod-use) I can do it this way. Note, you can't slide the entire range, you have to step through the range using the buttons but you have a more precise manner of changing the values thanks to KSPAE. You'll have to click more to get what you want. I may need to change the ranges a bit for the buttons. Here's a video of this method:
  13. Please do so if you have this particular parts pack. I have no idea why I am missing this one.
  14. He's probably not finished with the artwork so I'm not sure critiquing it is worthwhile.
  15. I was just looking for these the other day. Kudos good sir.
  16. it doesnt, I'm using a different variable. there was confusion when I was explaining it.
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