Jump to content

sirkut

Members
  • Posts

    2,575
  • Joined

  • Last visited

Everything posted by sirkut

  1. Well I've grown tired hearing the request so I'm going to get it done. I'm going to be extremely busy for the next few months so my time working on IR will be fairly casual.
  2. When I have the key assignments squared away I'll release it.
  3. You will probably run into problems because it would appear that each mod has been compiled using a different version of KSPAPIExtensions. This is what I ran into with TweakScale: http://forum.kerbalspaceprogram.com/threads/80234-TweakScale-Rescale-Everything%21-%28Version-1-5-0-1-Updated-2014-05-21-00-36-UTC%29?p=1170185&viewfull=1#post1170185 Now you can try it and if it doesn't work you can check the logfile and see if you get the same error that I did.
  4. That's most likely because the ProceduralFairings KSPAPIExtensions dll is being loaded first due to it being alphabetically first compared to the other 2 directories.
  5. I'll slowly start working on an in-flight editor for groups hopefully for the next release. I'll also release a parts pack that supports TweakScale for rotational parts that will slim down the parts bloat. AdjustableRails and others will come at a later date.
  6. Let me know if you need any help with the Infernal Robotic parts. I can give you pointers, help. Just PM me any time.
  7. I did manage to get the TweakScale scale value in order to incorporate it into Infernal Robotics. Works well except the tweak UI doesn't refresh. Not a big deal but I'll see if there is a way for it to reload that.
  8. Question. With the reflection version. How does one specify for example changing the translateMin, and translateMax of a specific part(AdjustableRail for example) with relation to size within MuMechToggle? Is this possible through the plugin? I don't want to affect anything that is rotational as scale doesn't matter in "their" case.
  9. You are going to hate this suggestion. Undock a craft. Save the game. Open your quicksave.sfs file. Locate the ship you undocked (helps if you give it a name). Find all robotic parts that are for that craft, search for groupName (in the MODULE section) and change (these are snippets inside the quick save): or look like this: I would suggest saving the game. Exiting the game, do the renaming, restart game. I don't know what havoc it may cause if you changed the file then hit F9 to reload the save. I don't think it would break anything but it's an option. Most of all, SAVE a backup!
  10. I'm not even sure I have the unity project anymore hence using rotate. Small bug with the upload. The large Rotatron has: when it should be If you have that version, just change the value. i already fixed the upload.
  11. Nope but it's just easy enough to use the rotate buttons in the UI to fix it.
  12. Updated to 0.15C. Changelog is in the OP but marce already quoted what was done.
  13. Well let me know what will be available. It's really simple for the translations like the Adjustable rail. I would just have to divide translateMin and translateMax by the scaleFactors supplied by the SCALETYPE. How to get that is the part I need to figure out.
  14. If I can figure out how to determine if TweakScale is loaded for an IR part then I could factor in the scale value into the actual min/max translations.
  15. It's worth getting some brain damage. This has been a godsend for robotic parts. Rotational ones at least. Those that are pistons don't behave well just yet. - - - Updated - - - It comes with modulemanager and some CFGs that will convert stock and a few other parts packs to allow resizing. Give it a try.
  16. Found a bug using a custom tweakscale type. While working in the VAB, the small option shows up fine. If I save the craft and reload it, the smaller scale is then reverted back to the medium scale (even says medium scale). Let me know what data do you need and I'll supply it. I'm using: and in the part CFG(the only caveat that I have is my scale=1 and rescaleFactor=0.5):
×
×
  • Create New...