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sirkut

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Everything posted by sirkut

  1. This will be lovely for stalls and flat spins.
  2. The other option is keep the Servo Control speed box but allow the person to tweak speed values individually, if the value differs, use the tweaked value on that part. Thoughts on that idea?
  3. Let me be more clear. When I say during flight I meant via the tweakable and completely removing it from the Servo control window so it's just < 0 >
  4. He's not using the VTOL hinge that is in the infernal robotics parts pack to do this. I would use a closed hinge to do this. Give one of those a try.
  5. Small update: Range of motion for rotatrons are now tweakables within the VAB/SPH and during flight. Invert Axis is now a tweakable available in VAB/SPH and during flight. Symmetry is not bound to all items. Toggle whichever one you need. Debating how to set the tweakable for speed control. Question. How useful is it to have the speed control in the Servo control? Would it be better to adjust the speed within the tweakable during building and within flight?
  6. I highly suggest you keep an eye on my awesome team member on the model replacements he will be doing for Infernal Robotics: http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-(Structural-Pre-Release) more specifically: AND for the coincidence link: http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-%28Structural-Pre-Release%29?p=1072803&viewfull=1#post1072803
  7. Updated 15 days ago: https://github.com/Anatid/XML-Documentation-for-the-KSP-API/blob/master/Orbit.cs Vessel test = vessel; double Apoapsis = test.orbit.ApA; double Periapsis = test.orbit.ApR;
  8. Docking is a bit bugged at the moment. One way to try fixing it is save and restore the game. Sometimes that helps. The next release will make it less buggy unless you Dock two crafts that have pistons on docking ports.
  9. How does one disable symmetry mode across multiple parts if one is to use a bool tweakable KSPField? I'm finding that during the VAB they all share the same value but during flight I can change them individually.
  10. They are still there. Did you define a variable to go along with the KSPField declaration?
  11. That's what i'm working on. Currently it toggles it for all of them when using a tweakable and I have to find a way for it to not do that.
  12. Woah. Epic Necro. You may not want to do that.
  13. Neither am I. I think it's wobbling due to the strength of the joints. I need to figure out what can be done but it may be due to the node sizes vs surface attachment.
  14. Is there any way to assign UI_FloatRange's minValue/maxValue through the use of variables?
  15. Ok. Quick little update. I have tweakables working for the range of motion and it is adjustable while in flight. I'm going to be removing it from the GUI. I'm also seeing about removing the "INV" from the GUI but got a small hitch I need to work out with parts in symmetry mode.
  16. As long as there are moderators that can correctly place craft files to it's own section I would be a happy camper no matter the system.
  17. Well if someone asks a question, I merely provide an answer. Whether or not they use it is up to them.
  18. If you want a versatile crane system I suggest Infernal Robotics. http://forum.kerbalspaceprogram.com/threads/37707-0-23-5-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-14-stable)
  19. No worries. I'm getting close to releasing it. Hopefully this weekend I'll have it ready.
  20. And many thanks goes to you for finding it.
  21. Currently a bug, new release will fix it. Until then you will just have to bear while I work on the rewrite. I have the min/max and the invert checkboxes to add to the update.
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