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sirkut

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Everything posted by sirkut

  1. I'm not sure why his thread only has one response but his elevator is awesome! For those interested I used a speed of 200.
  2. I can make a compressed piston no problem! I can't do multiples because the plugin only allows one mesh to be fixed and the other to move. It can't handle more than one at the moment. Ill make a fully compressed version. Any size requests?
  3. Took me just a few seconds to whip this idea up. Of course you could get away with just doing 1/2 of a scissor lift as the second pair doesn't connect to the plate with the command seat.
  4. I'm going to have to think about this idea. It may be possible but may require the use of multiple parts in order for this to work.
  5. Correct its to prevent accidental movement of the part. I found that I would hit the wrong button so I made something that would prevent me from doing that.
  6. Now keep on mind the free docking washer will not lock.
  7. The standard docking washers will let you lock and unlock them. It's a flag that get toggles within the plugin. They should work because I haven't done anything with that code. Test it with the hinges and see if you get the same result. When it doubt get the new update.
  8. I got permission and made a new fork of the plugin called infernal robotics that will replace the old damned robotics. There is even a link in the original post of DR with a link to our project. Ours has custom speed control and some other features and they work great with this arm pack.
  9. The instructions, with pictures, is in my original post on how to get damned robotics to work with my plugin.
  10. The locking feature is something I added and was never in DR. In TouhouTorpedo's multiwheel pack he included a Bearing part which is a free moving rotatron and that's where I got the inspiration for the free moving one. I haven't looked into removing the action groups just yet but I will try to put it in the next update.
  11. Landing legs & the MSI Animator plugin are still going to come out. Devo has a few more items he'd like to finish for that particular pack before we release it.
  12. I'm going to try my hand at skinning it in the kerbal style. When I get that done I'll put a place for everyone to download. I hope to have it done tonight but we'll see.
  13. The Free docking washer doesn't lock. I've mentioned this in the OP. Now I have put it in bold. I'll add it to the part description in the next update.
  14. Try downloading the zip again. You may have an older version. Don't get it from github right now.
  15. Hah. I just wanted to break the monotony and see if I could skin it.
  16. I was able to replicate your issue with the arm. Very strange. I'm not sure how to rectify it other than suggesting on flipping that piston in the opposite direction. Then it will function correctly. I can add a bottom node connector to the rotatron. I will keep surface attach however.
  17. Guys. I'm floored by your creativity. These are awesome! Thanks for sharing.
  18. Mods generally don't clash with each other at least that's not how I have experienced them.
  19. Well either way I appreciate everyone's patience AND the ability to even let me know there is something wrong!
  20. I created a fork of Damned Robotics because there wasn't a legit version for users to use. I never used it a lot to notice all these standard issues (like the symmetry one until just recently) when using them so you will have to forgive me for not knowing about the issues. One thing to keep in mind is that there wasn't a rescaled version of a piston when Damned Robotics was around.
  21. I tried to pick Jeb's pocket. He guess he was broke from cashing so many vessels. (using Infernal Robotic parts/plugin and soon to be released Magic Smoke Industries Animator parts/plugin (the claw))
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