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Spanier

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Everything posted by Spanier

  1. Well, ok so MechJeb does a wrong calculation, but temporarily it worked fine, so why it does no more?
  2. Is there a incompatibilty with some other mods using modulemanager? Because I have a weird bug that causes to eliminate air resistance on my rocket as it moves. While still on the launch pad it gives me a terminal velocity of 1,244 m/s (measured by MechJeb).
  3. Maybe you could add information sources like those from MechJeb (not the Auto-Pilots) and GUI for Control Groups
  4. Are you planning to implement some parts for ground-based stations, so entrences are rotated sideways and the cross connection part has only 4 instead of 6 nodes?
  5. Version 3.2 is there, so FAR doesn't break the SABRE M engine any more, right?
  6. Squad, please take that guy and his stuff. We surely need a second station update (including life-support)!
  7. Is there a problem with FAR, that makes the SABRE not produce thrust?
  8. FAR 0.9.5 has broken the SABRE engines from B9 and it makes atmospheric VTOL impossible.
  9. Could you please add some bigger landing gear, that still is very flat in its setup or mostly lies inside the hosting part?
  10. Can this mod detect structural panels, that shield off other parts from direct airflow? So this design would be aerodynamically beneficial?
  11. Are you going to fill the gaps in the naming convention? So will there be a Zenith I, VI and VIII (considering "Nova" as "Zenith X")
  12. I know updated the rest of the rockets, they now are all Stock!
  13. Life support with food storage and greenhouses! And a low density high Isp fuel (LH2 as the current seems to be RP1)
  14. Especially the following KSPX Parts: Stratus-V Tanks Rockomax 48-7S Mk25-Radial Parachute Adapters And a 2.5m Hubmax Connector
  15. Heimdallr I now comes in a Stock version, including LES. The others follow soonish Have fun!
  16. Even though the Deep-Space-Kraken perished in 0.17 on Bop there still are sightings about weird spacecraft behavior. What are you latest encounters with the allmighty Space-Kraken? On my latest flight, Kraken ate my LES: I jettisoned the LES on ~35km, it flew away about 5km and when catched up with it again, and it got as close as 2.5km and therefore was loaded, it exploded and suddenly moved coherent to my still accelerating spacecraft in a distance of 2.2km Before: After:
  17. Ok, I just thought this was patched now, but then I misread one of the notes. Sorry for the panic
  18. Well I think it's a issue with the reflectivity of the planet. I'm running at highest graphic settings on a ATI Radeon 7970. On turning it looks like a giant flashlight hits Kerbin.
  19. it is 0.20 with only MechJeb installed (2.0.8)
  20. Have I misunderstood something or do the patchnotes try to tell me, the lighting bug on planets has been fixed ... Well, here's what I see: Where the difference is? I rotated the ship, that's it!
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