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Everything posted by Spanier
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Can you offer a download on this?
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This orbit will let you crash into the mountains surrounding the equatorial canyon sooner or later
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Spanier replied to stupid_chris's topic in KSP1 Mod Releases
That was just an example, in fact I deployed a chut on the way upwards, ran out of power and the parachute didn't open as I fell back to Kerbin -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Spanier replied to stupid_chris's topic in KSP1 Mod Releases
Am I wrong or does a parachute not deploy when it just got predeployed while moving upwards (mustGoDown = true) and then is decoupled without a source of control. E.g. I have a rocket with 2 uncontroled strapon boosters with parachutes, that get activated on decoupling, I don't think they will open anyway. -
I usually drop them at 50-55km
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Spanier replied to stupid_chris's topic in KSP1 Mod Releases
Can you make, that chutes fully deploy the faster, the slower you allready move, so a capsule doesn't drop that far, when you swap chutes from drogue to main. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Spanier replied to stupid_chris's topic in KSP1 Mod Releases
So do parachutes now deploy on hold, while I'm moving upwards and deploy as soon as my ship starts to drop? So I wouldn't need to put control to my boosters. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Spanier replied to stupid_chris's topic in KSP1 Mod Releases
Can you please add a feature that prevents the chutes to open while not moving downwards (helpful for recovering boosters) -
A unmanned mun-research probe, that has done it's job on a free return trajectory on it's way back to kerbin escaped on the SOI change with 4-5km/s to an orbit closer to the sun than Moho. And an old design of my escape tower exploded as soon as it REentered the 2.5km sphere around my vessel after separation: Before After Once I summoned it on purpose: The vessel ripped apart on impact (1,7% c). One part of the vessel flew around on the backside of laythe until it overheated, the other part (probecore) was reflected a lot faster than it came in.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Spanier replied to stupid_chris's topic in KSP1 Mod Releases
Can you modify the properties, so the parachutes only opens if the root part is moving downwards if I want them to do so? -
We all know the challenge to max out the techtree with the minimum amount of launches. This challenge is a bit different: The goal is: Max out the techtree in the minimum amount of time! Mods are allowed, as they don't break the balance (e.g. HyperEdit) To prove your time, post a picture of your techtree and of your tracking station. The least time needed, the better you are. Hard mode: Don't use transmissions! Ranklist: --- --- --- Hardmode: --- --- --- Have Fun
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Modular Fuel System Continued v3.3 (OBSOLETE)
Spanier replied to NathanKell's topic in KSP1 Mod Releases
Could you add MFS Support for the Stratus-V Tanks, so we can put normal fuels inside them? -
[WEB APP] Ribbon Generator [1.1.2] [ABANDONED]
Spanier replied to Moustachauve's topic in KSP1 Tools and Applications
How can I create a signature with the large ribbons. -
Ok, my game crashes on loading of your HD version, after taking ~30s per image, I think due to RAM shortage, although I have 8GB of it
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What kind of planet would you want in KSP?
Spanier replied to LtHeckard's topic in KSP1 Suggestions & Development Discussion
One gas giant (5000km) with rings and a moon (400km) with atmosphere (1.5-2bar) and it's own moon (<20km), and some smaller moons, one (<75km) within the rings and one with relative rotation and extreme volcanism. And an ice giant (1500-2000km) with a retrograd moon (<300km). New moons also should have some nice geoligical features (huge impact craters or irocese ) Sad that KSP engine doesn't support coorbital moons -
Will the mass/size of those semi-neutron stars fixed at all?
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What kind of planet would you want in KSP?
Spanier replied to LtHeckard's topic in KSP1 Suggestions & Development Discussion
-Second gas giant (bigger than Jool) -Moon of a gas/ice giant with it's own moon -Retrograd moon -Comets -More asteroids -Gas giant with (little) oxygen -Magma lakes on Moho -
As the devs allready noted, that they're interested in adding realistic aerodynamic behavior, this would allow it to let eve have a denser atmosphere without breaking the game. If thought of a presure scaling of 2-5 times the value it has right now. Therefore the scaling factor should be lowered to not break existing crafts in a low orbit. Furthermore Jools atmosphere could be altered to not simply stop 100m (?) meter below the "surface", but to go down several kilometers below there up to a point, where everything overheats (like at Kerbol). By the way, the surface of a gas giant is measured as the level where the pressure exceeds 10bar, so Jool's zero level isn't set correctly I think.
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I like the work and idea of that mod, but I think, the high inclination of the second gas giant and the size and location of the most planetoids a bit odd. Maybe placing thos asteroids/planetoids to a "belt" and make the gas giants orbit more reasonable. It seems physically false how its arranged now (except for the comet, I like that one)
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Hiring MOAR Devs
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Spanier replied to ferram4's topic in KSP1 Mod Releases
Holy Moly, you did it! Is it compatible to any form of joints (respectively interstage adapters from the procedural fairings)?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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I have a problem in combination with FAR with the medium winglets: I'm using them as main wings and their control surfaces as flaperons for roll and pitch, but testing the roll capability only, I recognized, that instead of moving contrarily they behave as I would pitch. As the SAS is activated, my foreplanes try to compensate the reaction by pitching in the other direction, resulting all horizontal control surfaces to do the same action. I allready posted in the FAR thread, but ferram meant, that it would be a problem with the wings itself