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Sovek

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Everything posted by Sovek

  1. Its not entirely arbitrary, and is based on some form of reality.
  2. I just thought of what would fix alot of it though. Increase the amount of tiers from 3 to something like 6 Weight is now linked to the pad alone, but it should be able to handle more than 18t.... I mean good grief, there are tanks that weight more than that and have 0 problems being stable. Size is now determined by the VAB, possibly add in tech restrictions. Part count should be thrown out, along with the restrictions on action groups. That one is the most irritating mechanic in the VAB upgrade system. For example Mercury spacecraft had an LES but didnt have the VAB that NASA has now. There is literally no compelling reason for this. SPH, ditto, Tracking Station... add in a remote-tech lite, Antenna can only transmit data back so far, and the tracking station cant reach past LKO at T1. Range is increased further as you upgrade the building. Mission Control is now linked to new mode: ACTIVE MISSIONS. As you upgrade the building, more and more missions can be ongoing at one time. If you find yourself needing to free up space in the control room, you have to end probe missions. For Kerbaled flights, the kerbals are listed MIA, and any current tracking on the spacecraft ceases. It may be possible to reaquire the signal at random intervals and return the crew then, but its not going to happen very often. R&D. Possibly add in KCT-Light... You can't unlock nodes right away, they must first be researched. This could be problematic if the tech you wanted for a mission takes longer to research than the deadline for that contract and you are forced to launch anyway. The Astronaut Complex.... not sure how to tackle this... deff reduce the costs of kerbal hiring, cause egads. Not sure what kind of restrictions I would put in place other than cap at how many you can have at one time. Admin building now linked to contract restrictions... and the better the building is, possibly increase the rewards of contracts because of all the sweet talkers that are in the building as it grows. And completely rework the "strategy" system... I saw a mod that would fix that right up.
  3. To me, two mods should have been stock a LONG time ago, that is KAS/KIS and KER. TACLS, Scatterer and Procedural Fairings/Parts should also be considered to be a stock thing. Kscale 2 as well, this brings dV back in-line with the old areo and increases the size of rockets from being a tiny thing to get into orbit, into something that ACTUALLY looks like a rocket. I Suppose this could be fixed with a general nerf to the fuel tanks. But there is something to be said about upscaled planets. Others I would like to see stock, a 2 Kerbal 1.875m command pod. Seriously Squad, There is no inbetween here, and its annoying when you're trying to keep the weight down. Better attention to probe parts, namely things like AIES, with their mini-RCS ports. Vens Stock Revamp, not only does it include alot of (useful) parts, but the parts look waaaay better. Kerbal Alarm Clock, also one the devs should consider making stock. RCS Build Aid is another mod that's been needed to be stock for a LONG time, ever since docking became a thing. Increased use of Tweakables, and better attention to Aircraft. I REALLY think that your early tech should be basic airplane parts, a set of wings, non-retractable landing gear (and better landing gear too, the only retractable LG in the game has 0 give to it at all) and that would allow you early science. KJR is another that should have been stock ever since it was made, and before that even. Most of what I suggested would fix alot of the... complaints from players. I'd probably say 95% of them... We got a Kethane-like mod... but STILL no KAS/KIS, no KER.... ugh.
  4. For the power supply something like 400W-450W would be good (if its decent quality). That might work for an Nvdia card (which the 380 beats in just about every game, for slightly more or less, depending on if its the 950 or 960) but AMD cards tend to be a bit more power hungry. Besides, the savings would be minimal going with a smaller PSU. But right now the debate I see is "well, the Sandy Bridge is old, but can keep up" vs "Skylake is future-proof". While the SB CPUs are still good... I can't say it justifies saving $200 on the build at most (thats with a 2500 vs 2600). I still should upgrade to an SSD, that leaves 0 SATA ports available. Upgrading to 16GBs of RAM (which is the max this board handles) requires new RAM sticks, Both cost about $80, either way. Literally the only thing I wouldnt be replacing... is the MB. Even if Unity 5 were everything its being hyped to be (which I doubt)... I still cant see the advantage of not going with a skylake. The difference is literally a days work. I still can't see the justification for it.
  5. Its not just KSP, I can't handle most RTS games because of the CPU/GPU combo. I can barely run Bioshock Infinite at reasonable levels (though thats likely due in part to the GTX 460). Even then, this motherboard is STILL limiting in what I can ultimately do. The PCI-E slot is only 2.0, no crossfire support, no m.2 connection should I choose to go that route, and I'd be relying on a USED CPU with a 2600. I can't see how one game would justify saving an extra $100-$200 when the very platform I'm on is clearly showing its age. Edit: to add insult to injury, this 1155 MB only has 4 SATA ports, three are currently used. Adding in that SSD would take all 4.
  6. So hopefully in a few weeks I will have a second job on the weekends which means I can FINALLY upgrade my aging computer... its specs are not great and were lackluster even when I put it together.... 4 years ago. Ouch. What I have now is Intel Socket 1155 Core i3 2100 CPU (its not very good at KSP) Asus P8 H61 mATX Motherboard 8GB DDR3 1333 RAM Galaxy GTX 460 2 Western Digital HDDs with 1TB and 500GB Crappy 500W PSU Right now, even if I were to upgrade the CPU to a Sandy Bridge (and that's the furthest this MB supports) Core i7 2600K, I'd still wind up having to replace the RAM for a further upgrade, and the i5 6000's trounce the 2600's in single threaded performance, and games are very slowly or not all, allowing for multi-threaded options. Right now I'm looking at replacing everything. So it makes little sense in not going with a new i5 over a used 2600K to save about $90 on a new MB. What I'm looking at getting is this Intel Socket 1151 Core i5 6500 3.2Ghz CPU Gigabyte Socket 1151 B150 mATX Motherboard (reason for this was possible expansion, offers a second full PCI-E x16 slot, so possible Cross-fire or PCI-E SSD if I so choose) 16GB HyperX DD4 2133 RAM PowerColor PCS+ R9 380 GPU SeaSonic S12 620w PSU Samsung EVO 250GB SATA 3 SSD, 1x 1TB WD HDD, 1 500GB WD HDD' Opinions? Total cost is $800 with a new case (cause my desk doesnt like towers and a HTPC case would be a better fit.
  7. Thats the problem with online gaming... What was it Jingles said? The only problem with online games is that you have to let other people play them or something along that line. I had to stop playing WoT/WoWS because the game is so full of morons who can't understand simple strategy. Like Himmelsdorf Encounter. How many teams would completely ignore the hill in favor of grabbing a cap, a cap you couldn't get in time. More often than not you would loose because you were surrounded on all sides. I suspect the reason for "Realism simulators" success is due to the overwhelming market being mostly mindless games that require little or no thought. So when something like KSP comes along where a single mission can take weeks of planning... well there isn't much out there that does that.
  8. I'm skeptical in that 1.1 will come with x64 but we shall see. I will attempt a workaround in seeing if I can get it to take with a save from stock (new save) with upgraded buildings. Edit: Workaround failed. Anyone wanting to use this in 64 bit Windows will be unable to progress or use strategies at Tier 3, Tier 2 is possible but don't count on it.
  9. Welp, either this mod doesnt like one of my other mods (unlikely) or is completely unsuseable in x64 bit past the early ones, or ones that require a level 2 building. Due to the bug in the building I kinda have to start new saves with upgraded buildings... I can't manually upgrade the correct ones without editing the save file. But when I do that, I get this. Level 0 ? Ok.... weird. P.S. I do not expect support just pointing out that your ability to use this mod may not work due to the bugs in x64 bit.
  10. Ahhh, yes, this. My typical approach is multi-stage and a low T:W off the pad, 1.25 at the most. I usually like my stages to burn for about 2.5-3 minutes, after that, stage and use a lower thrust engine. However, this can be a problem when the payload is very light and the majority of the fuel is in the first stage. Usually my early rockets suffer from this due to lack of engines to choose from. I'll also lower the thrust output of the engine if it exceeds that 1.2, this can give the rocket expanded capabilities of heavier payloads (and more fuel in the payload) instead of having to strap some boosters to the thing.
  11. I'm kinda worried about people who play with KCT and want to play this as well, on top of 3-6.4x solar systems. It would take a while to get to duna and could easily go past that deadline. Mun, is not hard though.
  12. its the CF34-3B that doesnt have any sounds for some odd reason. The J85 does have sounds. Havn't unlocked the other jets yet.
  13. Any reason why I'm not getting sounds for my jets with AJE installed?
  14. 1.1 is probably going to break save files anyway, so probably something of a moot point.
  15. It sounds to me like you are one of those players. Look, I get what you're saying but come on, thats like saying War Thunder needs to adopt more "forgiving" physics for players who keep getting their butt handed to them. No. If you can't figure out the mechanics of the game, perhaps its not the game for you. This is rocket science, literally. Some people just arn't cut out for playing this game. And it kinda cheapens the experience if you have to go into options and set an "easy aerodynamics" option just in order to get into orbit. THEN you have a barrier between players who play on the current model vs the old model. Imagine if someone posted a "I finally got into orbit" thread, and most of us are playing on the current or FAR model, but this OP isn't. I can see it now "Now, go do it on the 'realistic' setting". It's bad enough we coddle people in schools (and life for that matter), but coddling someone does not help that person, it hurts them even further. Now you want to coddle people who can't hack it in a game. Sorry, but no.
  16. I can attest to what Moto is saying, I've had more than my fair share of rockets that started to veer and flip and supersonic speeds instantly turn into a bunch of little parts floating around.
  17. Install difficulty mods and upscale it by a factor of 2-4, Would make things interesting Right now my difficulty mods are Harder Solar System 3x TAC LS Remote Tech Real Fuels Real Heat FAR Added challenge of no Reaction Wheels asside from slight roll (for some reason the computer cant handle roll on RCS) Land on every single body at least once.
  18. Or, the user could install Kerbal Engineer Redux or Mechjeb to give the numbers without spending tedious minutes/hours calculating what subbing some parts for others would give him. I'll spend HOURS designing a single rocket to perfect, My last one, titled R6 is a .75m wide rocket capable of almost 9km/s of dV to get a simple satellite into an equatorial orbit from an 28 degree inclined orbit in a 3x rescaled Kerbin. It took me over an HOUR just to design a simple 3 stage rocket, switching out engines for other engines and trying to get the most out of what little I want to spend. That was with KER. Now imagine if I had to manually calculate EACH CHANGE 3 times over.... I'd probably still be at it.
  19. I've installed RH but having a problem with my engines overheating and have to shut down to prevent an overheat situation. This isnt good when a craft hasnt made orbit yet.
  20. Just be aware that some GPUs (read a GTX 460) Run better on DX than OpenGL. If I force OpenGL for my windows install, it runs like crap. A newer, faster card would probably fare better. I've never had crashes in 64bit due to RAM. I don't know how Linux does it but windows will cache RAM data on to an HDD when it runs out of RAM space. I got this alot when I only had 4GB to work with.
  21. You know, he could be playing like me where he's not playing with overpowered reaction wheels though, I will agree, too much hydrazine there... maybe
  22. Nice, I actually hit the 8GB limit of my system (friggin firefox open) with my 64bit install. The clouds issue is a bug in EVE saddly, but SVE is an AWESOME mod.
  23. @Nhawks17 Actually SVE doesnt require EVE in CKAN, oddly enough. That still doesnt explain the black sky though, which was done when I manually downloaded all three of the mods required. The sky was returned to normal when I deleted the mods and installed them through CKAN. BTW, Any update on the fix for clouds disappearing? At first I thought i might be because of the 3x rescale but I see others have this problem as well.
  24. @The space freak Click on "Insert other media" in the lower right corner of the editor box for posting, then insert your url to the pic, Steam has free picture hosting if you have it.
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