drakesdoom
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Everything posted by drakesdoom
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I would issue a press statement that NASA is becoming a coffee chain due to chronic underfunding making any sort of space mission a joke.
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You know we already produce iron powder on a monumental scale for making carbide machine tools. I would imagine that anti matter iron dust could be held magnetically in a vacuum very easily.
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Semi-Official Dwarf Fortress Thread: "Losing Is Fun!"
drakesdoom replied to flaillomanz's topic in The Lounge
Can anyone suggest a tile-set that is easy to understand, I care more that I can understand what I am looking at then how good it looks. -
Raptorus Rex the mobile star fortress of the Legion of the Damned a legion of space marines infected with a warp plague that chase their death in battle. Using a tarot deck these warriors seek out the worst battles about to face the imperium and strike into the heart of the enemy in complete silence during their suicide rushes. Clad in Black armor adorned in bones and flame they have no fear of death as it stands at their door already and use every breath to strike at their enemies determined to die in battle instead of succumbing to the warp.
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I use KW for larger booster and my goal for a lifter is around 2000 delta v in solid booster lift stage, with 2500 delta v on a high thrust engine doing the LKO insertion. Not the most efficient I am sure but very reliable as the boosters are drooped around 10k before turn and the insertion stage is dropped at around 10km pe. Simple things do not break as much no matter how you look at it.
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There are only small SRBs right now, they are sized quite well for a 1 kerbal rocket. I would like to think in the final game there will be 3 or 4 engines both SRB and liquid for each size tank. Just look at KW for some scaled up SRBs and a wider liquid range of engines.
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Would it be possible to make this mod work without the part?
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JellyCubes Weaponry - Jupiter Class Ballistic Missile Submarine
drakesdoom replied to JellyCubes's topic in KSP1 Mod Releases
What happens if this sub is in orbit? -
I would like to point out that sometimes you can make programs trip over themselves. When I built my current computer I had it clocked to 4.0Ghz and after a very long trouble shoot (over a week) I tried toning down the OC and suddenly skyrim stopped crashing!
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What causes the Oberth effect
drakesdoom replied to Inspector Gadget's topic in Science & Spaceflight
That sounds like a bunch of tom-foolery. Obviously Jeb is on the surface sending you positive booster vibes and the closer you are the faster you go. -
A few questions on Geostationary Orbit
drakesdoom replied to Limited Infinity's topic in KSP1 Discussion
Mech jeb should get you a 4 year loiter time at least. Kerbal engineer carries out another decimal so should get you 40 years. I would suggest making the satellite heavy and giving it an ant or ion drive for final positioning. Also your orbit does not have to be perfectly round as long as your orbital period is 6 hours you won't move. -
I'll Just leave this here....
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Congress already blew that. Made them all use the same airframe in an attempt to save costs. In the end though the extra weight of the vtol frame they now all share even if not vtol cuts out like 1k lb bomb capacity.
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It is not a matter of if but when. Those rovers on mars eventually someone is going to want to be building a house or factory or something there and they will be moved into a museum first I would hope. Then again there are many interesting things buried under our current cities that are not even mentioned in history books.
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How make interplanetary inaction using MechJeb 2
drakesdoom replied to Pawelk198604's topic in KSP1 Discussion
Under the maneuver planer window there is an option for interplanetary burns. -
I think... a KSP 3D animate series would be pretty hard,
drakesdoom replied to rewdew2's topic in The Lounge
You could change your view angle to not show the floor and drop it from rendering entirely? -
Won't we just be fighting virtual wars then?
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Where the Naughty Kerbals go..
drakesdoom replied to soranno's topic in KSP1 Challenges & Mission ideas
There were 4 originally, I can account for 1 KIA who fell off, but there only seems too be two inside now. I can't imagine he escaped from that altitude, there are no rockets or engines of any kind and 25k is the highest the balloon can go. -
Where the Naughty Kerbals go..
drakesdoom replied to soranno's topic in KSP1 Challenges & Mission ideas
I didn't locks to hold kerbals in so I dropped so cowardly traitors in a karmony module onto Jool with just a balloon to keep them at a ~25k altitude. It was a good thing I didn't trust those welds, some of them wiggled out and then lost their grip and fell. -
I think I just partially broke my neck or something
drakesdoom replied to Deadpangod3's topic in The Lounge
I had something similar happen once was a bad sprain or muscle cramp from sleeping on it wrong. The good new is you are not going to die, most likely. The bad news is it will get worse over time. You need to get a hot pack on it asap and keep it there till the muscle works loose.