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Fiddlestyx

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Everything posted by Fiddlestyx

  1. It has an Umlaut on the crashed Mün lander on the title screen. I don't think the game itself supports alt characters anymore (if it ever did). My first introduction to the Mün is on the title screen, so to me it has an umlaut. So I pronounce it Mewwn, which sounds very close to Moon.
  2. Named based on function Orbur the Orbiter Rovy the Rover Named based on destination Munny the Lander Sunny the Satellite That's how I do it.
  3. I'm going to compare this game to real life for a second. Even though this is just a game, I try to play it like I am a real Astronaut. In real life Astronauts DO use a lot of computers to "fly their ships". However, in-case of a computer malfunction, real Astronauts MUST be able to do everything on their own. So my opinion on MechJeb is this. If I can do a maneuver perfectly on a repeated basis, then it is fine to automate it. If I can't do a maneuver perfectly on a repeated basis, then I need to keep practicing until I can. I have no problems with using MechJeb if I can do it myself first.
  4. If I were him, I would stop development of DayZ just to piss off those self entitled little brats.
  5. Well, you see the the thing is, none of this or any of you exist. You are all products of my imagination, created for my entertainment.
  6. Maybe they are just little green men... everyone is over thinking it.
  7. I like it, I use it to test the jumping abilities of my rovers.
  8. I found out about it because of a Steam sell. I have put a lot of hours into it, (over 150 which is a lot for me). I really enjoy it, it's a game that I always wanted without knowing I wanted it.
  9. Quick save? Real Astronauts don't use that, lol.
  10. I can't test it right now, but let me know if it works and I'll update Spaceport later. Fuel Tank
  11. Most of my games are digital now (Steam), but if they release a physical collectors edition I will be all over it, even though I own the game already.
  12. I thought I fixed the decoupler. Should it decouple on the side with the red arrow or opposite the red arrow. As for the fuel tanks, If you all can upload the fuel tanks (just the fuel tanks) you want fixed, I will fix them. I don't want to dig through the game files and fix the wrong fuel tank as that wastes time (which I don't have a lot of right now).
  13. I have to ask, what do the 0.20 part tools have that the 0.18 don't? I am still using the 0.18 part tools and they work fine. (as far as I know, I'm still learning all this)
  14. You can build part of it and push it into the floor and continue building on top of it. It will load all of it on the launchpad.
  15. Are you changing "Texture Format" to MBM AND checking "Convert Texture"?
  16. Lets talk internals. I know some people don't like the original pod being unmanned. It may be because of the size of the original pod. Here is a comparison pic: I want to know what you all think about making internals for it? I don't know how to do internals yet, but if enough people want them, I will try. It may not be possible as the pod may have to be bigger on the inside (Dr. Who style) and I don't know if internals work like that. I would also need to edit the original texture to make a realistic hatch, which Squad may not like (as far as I know they haven't minded my work so far). So internals, yay or nay?
  17. Here is the small fuel tank from 0.17, thanks blspblackdeath. Download Add it to GameData/Original KSP Parts/Parts/FuelTank Updating Spaceport now.
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