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Prime flux
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Everything posted by Prime flux
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My security systems tell me that KSP Install has a Trojan onboard.
Prime flux replied to Sirad's topic in KSP1 Discussion
I have the same -
As a adaptor of KSP in 2012 I understand I will get the DLC for free? If so how do I claim it, I have the direct download form the KSP store.
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Great mod. only thing I missing is a 4-way thruster with up / left / right / forward. Basicly a 5-way with the bottom one cut off.. Guess a version with up / up / left / right /2x forward would be nice. v v >o< >oo<
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Looking forward to see what comes from that Btw a way to make the rover more narrow rover is to cut away the center console, and put the 2 seats closer together (wow, their helmets are big). Then it will look more like the Lunar rover. I highlighted the outline of the sides in yellow and the mounting plates in red. There is ofc place for a dashboard something simular.
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A small part request: I am playing around making small packable rovers with the small M1A0 Bearcub wheels in a sandbuggy style. There is one thing I find missing which is a part for easy mounting of seats. If I mount the seats on top of the chassi it kind of gets too high, so I would like a part with attachments points for the ATV seat on the side and attachments for the half-sized chassi. So a half-sized chassi frame in the middle, a sunken floor for the seats and a railing around the edge for surface attach things like mystery goo bay and other science instrument. Here is a simple sketch and a quick mockup from KSP. Problem is the move-tool is not available when you assemble the rover in the field with KIS.
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Kerbal Space Program patch 1.1.2 is now live!
Prime flux commented on KasperVld's article in Developer Articles
Is it just me or did the installation just got doubled in disk size? -
EVE players, enough said! I did enjoy this talk.
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FL-T400 Fuel Tank is time for new texture
Prime flux replied to kaoz's topic in KSP1 Suggestions & Development Discussion
You might want to check out the excellent work of NecroBones, both Color Coded Canisters https://kerbalstuff.com/mod/465/Color%20Coded%20Canisters (a texture/model pack for the stock tanks) and Fuel tanks plus https://kerbalstuff.com/mod/529/Fuel%20Tanks%20Plus (adds some stock-a-like tanks). The mods gives a nice homogeneous look for a the tank families. Forum threads for both mods http://forum.kerbalspaceprogram.com/threads/104660 and http://forum.kerbalspaceprogram.com/threads/108238 -
I tend to use my Altimetry map with discrete color levels to make something which resembles a contour map. A contour map is useful to determinant the slops by jugding how close the contours are. Sadly there is a limit to have many different height level the map shows. I feature I would like so see is a better contour resolution on the zoomed map as is uses the same height resolution as the big map. Preferable a discrete number of levels adjusted for min- and max height from the zoomed map section. But I guess that would require alot more calculations => slower map
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Those are glorious! It always hard to strike a balance between "the aim for perfection" and "good-enough" I think you have accomplish it well. The moding community in KSP continues to amaze me with the high standard on the modelling and texturing of parts, often supersede Squads own work.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Prime flux replied to Angelo Kerman's topic in KSP1 Mod Releases
To be honest:That would be a pretty epic scene in a movie (the martian?). An astronaut going total bonkers because the multi-billion mission to Mars coming apart because someone forget to bring some cheap bolts (or other spare part). I did discover it by being a thoughtfull engineer and doing a test assembly of my mission base on the runway... They say the devil is in the details, others just blames Jeb !- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Prime flux replied to Angelo Kerman's topic in KSP1 Mod Releases
Sadly the saddle still does not want to play with the switchback. "allowedPartName = WBI_Switcback" needs to be added to ModuleKISPartMount module- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Prime flux replied to Angelo Kerman's topic in KSP1 Mod Releases
I have some problems with the Switchback, which I think are a mistake in version handling. The switchback´s node_attach seems to wrongly placed ( node_attach = 0, 0, 0, 0, -1, 0, 1) also the saddle will not accept the switchback as a mountable part. Using version 0.8.5 Current issues: *Switchbacks KIS attach node, rather all the nodes seems off or the origo of the part. *Saddle does not want to mount the switchback. I did sumit a Issue report on github- 3,523 replies
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Oh! This is coming along nicely! I second StahnAileron´s request for a probe-core. It can be as simple cfg-hacking a probe-core module into 1u-chassi bit. Another thing I kind of miss is a bit to add to the rear end of the vehicle for those time you dont want a cargo-flatbed but a kerbal-transport instead. An nice chamfered adaptor bit (Buffalo-profile => dockingport perhaps). Something similar to this from the Exploration Rover System /Prime
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Lots of nice RCS thrusters. The only one I miss is a 3-port 45 degrees one (up,45 left and 45 right). For use with 2 rings of 4 thruster in a 45-deg placement on top and bottom of a craft. Nice work
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[DEVTHREAD] Deep Space Exploration Vessels
Prime flux replied to Angelo Kerman's topic in KSP1 Mod Development
Those were suggestion of things to add, sadly not something which is in this mod. Dont worry, the mod contains plenty of other cool parts. -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Prime flux replied to NecroBones's topic in KSP1 Mod Releases
I think there is a error with the basepartmass for the TPtankTri in FuelTanksPlus_FuelSwitch.cfg . 0.125t sounds high when the TPtankTri.cfg says mass = 0.035t. othervise this mod is great, It has become my mod of choose for building lifter-rockets, thanks