-
Posts
260 -
Joined
-
Last visited
Reputation
22 ExcellentProfile Information
-
About me
Sr. Spacecraft Engineer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I made an imgur gallery of some testing I did with these legs if you think it will help catch squad's attention.
-
[WIP] [1.1/1.0.5] SDHI Strobe-O-Matic Warning Rotator Light
BFGfreak replied to sumghai's topic in KSP1 Mod Development
Can I suggest a part? After watching The Martian I kind of want sort of an extra bright white lighthouse styled part, maybe stack and surface attachable at either size 0 or 1 so that my kerbals could find their way to the lander in severe duststorms at night. Kind of like what you see in this clip in the background https://youtu.be/s0V-kqIe4pw?t=51s -
So can we expect a video on the answer?
-
[WIP] Nert's Dev Thread - Current: various updates
BFGfreak replied to Nertea's topic in KSP1 Mod Development
hey nert I have a question, how did you learn to texture in the first place. I mean I know that what you have now is the result of at least a year of model making, but where did you get your first steps from? -
[WIP] Nert's Dev Thread - Current: various updates
BFGfreak replied to Nertea's topic in KSP1 Mod Development
Or to segregate cargo bays on space planes, maybe instead of one really long bay the person wants 2 small separate bays. -
[WIP] APAS Upgrade for standard Clamp-O-Tron + HullCam KURS Camera
BFGfreak replied to tg626's topic in KSP1 Mod Development
So does this lock rotations to fixed intervals? -
[WIP] Nert's Dev Thread - Current: various updates
BFGfreak replied to Nertea's topic in KSP1 Mod Development
Here you go Nertea, hope this helps -
[WIP] Nert's Dev Thread - Current: various updates
BFGfreak replied to Nertea's topic in KSP1 Mod Development
I was thinking, would it be possible to have the reactor have a "core temperature" in addition to the stock temperature? The core temperature would require proper radiators to cool it but it won't generate stock heat unless you overcook the core, in which case the part will just begin to meltdown until it reaches 100% damaged at which point there's nothing you can do except watch your ship burn up from the amount stock heat generated that puts the LV-N to shame. -
Blackrack, you'll be happy to know that the issue I had that everyone said was related to openGL which I denied because I didn't have openGL running was because drumroll..... I was running openGL Turns out that I modified the steam initiliziaton instead of the .exe directly which is why when I checked if openGL was running I didn't see the modification. Anyway now that that's out of the way, where's my scotch? I thought I asked for it an hour ago. -rings annoying bell-
-
Same thing, 1.0 no ATM installed, downloaded from kerbalstuff. I did notice that the dense lines seem to disappear when I went from full screen to windowed. EDIT: Nevermind, I managed to get the dense stripe effect in windowed mode as well as the pink boxes on the instruments which I never saw before. I'll see about reproducing those steps after I get home from work.
-
[WIP] Nert's Dev Thread - Current: various updates
BFGfreak replied to Nertea's topic in KSP1 Mod Development
I'd also like to suggest a stack mounted heat sink to draw heat away from sensitive or extra hot parts that also supports radial attachment so I can stick more radiators for even more heat removal goodness. Another thing I'd look at is the emisive curve, it might just be me and my lack of blackbody understanding but I don't think radiators glow when they're room temperature. -
I had a thought about EC's for life support, what if we make it where Kerbals get scared should they go without power in a dark command pod for a few days, basically hiding from the shadows outside the space craft and thus unable to listen to commands until the power comes back on. That way we won't have to worry about how much Ec/s a pod is using up, just how long he's been at 0 EC.